############################################################ # Distillery Module # # This is a framework for Distillery Modules. # # Modules can add themselves do distillery by calling the addModule # function. A module called Foo would do the following: # # $(eval $(call addModule,Foo)) # # Assumptions # - The source for Foo is in git, located at: ${DISTILLERY_GITHUB_URL}/Foo # You can change this via a variable, see bellow. # - The source can do an off-tree build. # # Parameters: # This function can be modified by setting some variables for the specified # module. These variables must be set BEFORE you call the function. replace # "Module" by the parameter passed on to the funcion. # # - Module_GIT_REPOSITORY # URL to the Git repository of the source. # Defaults to: ${DISTILLERY_GITHUB_URL}${DISTILLERY_GITHUB_URL_USER}/Foo # You can modify this to point to a different repository. (git origin) # - Module_GIT_UPSTREAM_REPOSITORY # URL to the remote git repository to use as upstream. This defaults to # ${DISTILLERY_GITHUB_UPSTREAM_URL}/Module. The remote will be added to git # under the name ${DISTILLERY_GITHUB_UPSTREAM_NAME} # - Module_SOURCE_DIR # Location where the source will be downloaded. Don't change this unless you # have a very good reason to. # - Module_BUILD_DIR # Location where the source will be built. Don't change this unless you have # a very good reason to. # - Module_XCODE_DIR # Location where to put the xcode project Defaults to # ${DISTILLERY_XCODE_DIR}/Module define addModule $(eval $(call addGitModule,$1)) $(eval modules+=$1) $1: $1.build $1.install $1.step: $1.build $1.check $1.install $1.build: ${$1_BUILD_DIR}/Makefile ${MAKE} ${MAKE_BUILD_FLAGS} -C ${$1_BUILD_DIR} $1.install: ${$1_BUILD_DIR}/Makefile @${MAKE} ${MAKE_BUILD_FLAGS} -C ${$1_BUILD_DIR} install $1.clean: ${$1_BUILD_DIR}/Makefile @${MAKE} ${MAKE_BUILD_FLAGS} -C ${$1_BUILD_DIR} clean $1.distclean: rm -rf ${$1_BUILD_DIR} endef module.list: @echo ${modules}