/* * Copyright (c) 2017 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "icnet_http_request.h" #include "icnet_utils_uri.h" namespace icnet { namespace http { static std::map method_map = { {GET, "GET"}, {POST, "POST"}, {PUT, "PUT"}, {PATCH, "PATCH"}, {DELETE, "DELETE"}, }; //std::map method_map HTTPRequest::HTTPRequest(HTTPMethod method, std::string &url, HTTPHeaders &headers, HTTPPayload &payload) { utils::Uri uri; uri.parse(url); path_ = uri.getPath(); query_string_ = uri.getQueryString(); protocol_ = uri.getProtocol(); locator_ = uri.getLocator(); port_ = uri.getPort(); headers_ = headers; payload_ = payload; std::transform(locator_.begin(), locator_.end(), locator_.begin(), ::tolower); std::transform(protocol_.begin(), protocol_.end(), protocol_.begin(), ::tolower); std::stringstream stream; stream << method_map[method] << " " << uri.getPath() << " HTTP/" << HTTP_VERSION << "\r\n"; for (auto &item : headers) { stream << item.first << ": " << item.second << "\r\n"; } stream << "\r\n"; stream << payload.data(); request_string_ = stream.str(); } std::string &HTTPRequest::getPort() { return port_; } std::string &HTTPRequest::getLocator() { return locator_; } std::string &HTTPRequest::getProtocol() { return protocol_; } std::string &HTTPRequest::getPath() { return path_; } std::string &HTTPRequest::getQueryString() { return query_string_; } HTTPHeaders &HTTPRequest::getHeaders() { return headers_; } HTTPPayload &HTTPRequest::getPayload() { return payload_; } std::string &HTTPRequest::getRequestString() { return request_string_; } } }