/* * Copyright (c) 2017 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file parc_MyObject.h * @brief A simple example of how to create static, not allocataed, PARC Objects. * */ #ifndef PARCLibrary_parc_MyObject #define PARCLibrary_parc_MyObject #include #include #include parcObject_Declare(PARCMyObject); /** * The number of bytes sufficient to contain the MyObject data. * * This is dependant upon the definition of the underlying `struct MyObject`. * If that definition changes, it may be necessary to change this constant. */ #define PARCMyObjectSizeOf 24 /** * Increase the number of references to a `PARCMyObject` instance. * * Note that new `PARCMyObject` is not created, * only that the given `PARCMyObject` reference count is incremented. * Discard the reference by invoking `parcMyObject_Release`. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * @return The same value as @p instance. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * PARCMyObject *b = parcMyObject_Acquire(); * * parcMyObject_Release(&a); * parcMyObject_Release(&b); * } * @endcode */ PARCMyObject *parcMyObject_Acquire(const PARCMyObject *instance); #ifdef PARCLibrary_DISABLE_VALIDATION # define parcMyObject_OptionalAssertValid(_instance_) #else # define parcMyObject_OptionalAssertValid(_instance_) parcMyObject_AssertValid(_instance_) #endif /** * Assert that the given `PARCMyObject` instance is valid. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * parcMyObject_AssertValid(a); * * printf("Instance is valid.\n"); * * parcMyObject_Release(&b); * } * @endcode */ void parcMyObject_AssertValid(const PARCMyObject *instance); /** * Create an instance of PARCMyObject * * @return non-NULL A pointer to a valid PARCMyObject instance. * @return NULL An error occurred. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * parcMyObject_Release(&a); * } * @endcode */ PARCMyObject *parcMyObject_Create(int x, double y, double z); /** * Set a PARCMyObject instance to it's initial, created state. * * @return non-NULL A pointer to a valid PARCMyObject instance. * @return NULL An error occurred. */ PARCMyObject *parcMyObject_Init(PARCMyObject *instance, int x, double y, double z); PARCMyObject *parcMyObject_Wrap(void *origin); /** * Compares @p instance with @p other for order. * * Returns a negative integer, zero, or a positive integer as @p instance * is less than, equal to, or greater than @p other. * * @param [in] instance A pointer to a valid PARCMyObject instance. * @param [in] other A pointer to a valid PARCMyObject instance. * * @return <0 Instance is less than @p other. * @return 0 Instance a and instance b compare the same. * @return >0 Instance a is greater than instance b. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * PARCMyObject *b = parcMyObject_Create(); * * if (parcMyObject_Compare(a, b) == 0) { * printf("Instances are equal.\n"); * } * * parcMyObject_Release(&a); * parcMyObject_Release(&b); * } * @endcode * * @see parcMyObject_Equals */ int parcMyObject_Compare(const PARCMyObject *instance, const PARCMyObject *other); /** * Create an independent copy the given `PARCBuffer` * * A new buffer is created as a complete copy of the original. * * @param [in] original A pointer to a valid PARCMyObject instance. * * @return NULL Memory could not be allocated. * @return non-NULL A pointer to a new `PARCMyObject` instance. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * PARCMyObject *copy = parcMyObject_Copy(&b); * * parcMyObject_Release(&b); * parcMyObject_Release(©); * } * @endcode */ PARCMyObject *parcMyObject_Copy(const PARCMyObject *original); /** * Print a human readable representation of the given `PARCMyObject`. * * @param [in] instance A pointer to a valid PARCMyObject instance. * @param [in] indentation The indentation level to use for printing. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * parcMyObject_Display(a, 0); * * parcMyObject_Release(&a); * } * @endcode */ void parcMyObject_Display(const PARCMyObject *instance, int indentation); /** * Determine if two `PARCMyObject` instances are equal. * * The following equivalence relations on non-null `PARCMyObject` instances are maintained: * * * It is reflexive: for any non-null reference value x, `parcMyObject_Equals(x, x)` must return true. * * * It is symmetric: for any non-null reference values x and y, `parcMyObject_Equals(x, y)` must return true if and only if * `parcMyObject_Equals(y x)` returns true. * * * It is transitive: for any non-null reference values x, y, and z, if * `parcMyObject_Equals(x, y)` returns true and * `parcMyObject_Equals(y, z)` returns true, * then `parcMyObject_Equals(x, z)` must return true. * * * It is consistent: for any non-null reference values x and y, multiple invocations of `parcMyObject_Equals(x, y)` * consistently return true or consistently return false. * * * For any non-null reference value x, `parcMyObject_Equals(x, NULL)` must return false. * * @param [in] x A pointer to a valid PARCMyObject instance. * @param [in] y A pointer to a valid PARCMyObject instance. * * @return true The instances x and y are equal. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * PARCMyObject *b = parcMyObject_Create(); * * if (parcMyObject_Equals(a, b)) { * printf("Instances are equal.\n"); * } * * parcMyObject_Release(&a); * parcMyObject_Release(&b); * } * @endcode * @see parcMyObject_HashCode */ bool parcMyObject_Equals(const PARCMyObject *x, const PARCMyObject *y); /** * Returns a hash code value for the given instance. * * The general contract of `HashCode` is: * * Whenever it is invoked on the same instance more than once during an execution of an application, * the `HashCode` function must consistently return the same value, * provided no information used in a corresponding comparisons on the instance is modified. * * This value need not remain consistent from one execution of an application to another execution of the same application. * If two instances are equal according to the {@link parcMyObject_Equals} method, * then calling the {@link parcMyObject_HashCode} method on each of the two instances must produce the same integer result. * * It is not required that if two instances are unequal according to the * {@link parcMyObject_Equals} function, * then calling the `parcMyObject_HashCode` * method on each of the two objects must produce distinct integer results. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * @return The hashcode for the given instance. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * PARCHashCode hashValue = parcMyObject_HashCode(buffer); * parcMyObject_Release(&a); * } * @endcode */ PARCHashCode parcMyObject_HashCode(const PARCMyObject *instance); /** * Determine if an instance of `PARCMyObject` is valid. * * Valid means the internal state of the type is consistent with its required current or future behaviour. * This may include the validation of internal instances of types. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * @return true The instance is valid. * @return false The instance is not valid. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * if (parcMyObject_IsValid(a)) { * printf("Instance is valid.\n"); * } * * parcMyObject_Release(&a); * } * @endcode * */ bool parcMyObject_IsValid(const PARCMyObject *instance); /** * Release a previously acquired reference to the given `PARCMyObject` instance, * decrementing the reference count for the instance. * * The pointer to the instance is set to NULL as a side-effect of this function. * * If the invocation causes the last reference to the instance to be released, * the instance is deallocated and the instance's implementation will perform * additional cleanup and release other privately held references. * * @param [in,out] instancePtr A pointer to a pointer to the instance to release. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * parcMyObject_Release(&a); * } * @endcode */ void parcMyObject_Release(PARCMyObject **instancePtr); /** * Create a `PARCJSON` instance (representation) of the given object. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * @return NULL Memory could not be allocated to contain the `PARCJSON` instance. * @return non-NULL An allocated C string that must be deallocated via parcMemory_Deallocate(). * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * PARCJSON *json = parcMyObject_ToJSON(a); * * printf("JSON representation: %s\n", parcJSON_ToString(json)); * parcJSON_Release(&json); * * parcMyObject_Release(&a); * } * @endcode */ PARCJSON *parcMyObject_ToJSON(const PARCMyObject *instance); /** * Produce a null-terminated string representation of the specified `PARCMyObject`. * * The result must be freed by the caller via {@link parcMemory_Deallocate}. * * @param [in] instance A pointer to a valid PARCMyObject instance. * * @return NULL Cannot allocate memory. * @return non-NULL A pointer to an allocated, null-terminated C string that must be deallocated via {@link parcMemory_Deallocate}. * * Example: * @code * { * PARCMyObject *a = parcMyObject_Create(); * * char *string = parcMyObject_ToString(a); * * parcMyObject_Release(&a); * * parcMemory_Deallocate(&string); * } * @endcode * * @see parcMyObject_Display */ char *parcMyObject_ToString(const PARCMyObject *instance); #endif