/* * Copyright (c) 2017 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file parc_Lock.h * @ingroup threading * @brief <#Brief Description#> * * <#Detailed Description#> * */ #ifndef PARCLibrary_parc_Lock #define PARCLibrary_parc_Lock #include #include #include struct PARCLock; typedef struct PARCLock PARCLock; /** * Increase the number of references to a `PARCLock` instance. * * Note that new `PARCLock` is not created, * only that the given `PARCLock` reference count is incremented. * Discard the reference by invoking `parcLock_Release`. * * @param [in] instance A pointer to a valid PARCLock instance. * * @return The same value as @p instance. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * PARCLock *b = parcLock_Acquire(); * * parcLock_Release(&a); * parcLock_Release(&b); * } * @endcode */ PARCLock *parcLock_Acquire(const PARCLock *instance); #ifdef PARCLibrary_DISABLE_VALIDATION # define parcLock_OptionalAssertValid(_instance_) #else # define parcLock_OptionalAssertValid(_instance_) parcLock_AssertValid(_instance_) #endif /** * Assert that the given `PARCLock` instance is valid. * * @param [in] instance A pointer to a valid PARCLock instance. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * parcLock_AssertValid(a); * * printf("Instance is valid.\n"); * * parcLock_Release(&b); * } * @endcode */ void parcLock_AssertValid(const PARCLock *instance); /** * Create an instance of PARCLock * * <#Paragraphs Of Explanation#> * * @return non-NULL A pointer to a valid PARCLock instance. * @return NULL An error occurred. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * parcLock_Release(&a); * } * @endcode */ PARCLock *parcLock_Create(void); /** * Compares @p instance with @p other for order. * * Returns a negative integer, zero, or a positive integer as @p instance * is less than, equal to, or greater than @p other. * * @param [in] instance A pointer to a valid PARCLock instance. * @param [in] other A pointer to a valid PARCLock instance. * * @return <0 Instance is less than @p other. * @return 0 Instance a and instance b compare the same. * @return >0 Instance a is greater than instance b. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * PARCLock *b = parcLock_Create(); * * if (parcLock_Compare(a, b) == 0) { * printf("Instances are equal.\n"); * } * * parcLock_Release(&a); * parcLock_Release(&b); * } * @endcode * * @see parcLock_Equals */ int parcLock_Compare(const PARCLock *instance, const PARCLock *other); /** * Print a human readable representation of the given `PARCLock`. * * @param [in] instance A pointer to a valid PARCLock instance. * @param [in] indentation The indentation level to use for printing. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * parcLock_Display(a, 0); * * parcLock_Release(&a); * } * @endcode */ void parcLock_Display(const PARCLock *instance, int indentation); /** * Determine if an instance of `PARCLock` is valid. * * Valid means the internal state of the type is consistent with its required current or future behaviour. * This may include the validation of internal instances of types. * * @param [in] instance A pointer to a valid PARCLock instance. * * @return true The instance is valid. * @return false The instance is not valid. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * if (parcLock_IsValid(a)) { * printf("Instance is valid.\n"); * } * * parcLock_Release(&a); * } * @endcode * */ bool parcLock_IsValid(const PARCLock *instance); /** * Release a previously acquired reference to the given `PARCLock` instance, * decrementing the reference count for the instance. * * The pointer to the instance is set to NULL as a side-effect of this function. * * If the invocation causes the last reference to the instance to be released, * the instance is deallocated and the instance's implementation will perform * additional cleanup and release other privately held references. * * @param [in,out] instancePtr A pointer to a pointer to the instance to release. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * parcLock_Release(&a); * } * @endcode */ void parcLock_Release(PARCLock **instancePtr); /** * Append a representation of the specified `PARCLock` instance to the given `PARCBufferComposer`. * * @param [in] name A pointer to a `PARCLock` instance whose representation should be appended to the @p composer. * @param [in,out] composer A pointer to a `PARCBufferComposer` instance to be modified. * * @return NULL Cannot allocate memory. * @return non-NULL The @p composer. * * Example: * @code * { * PARCBufferComposer *result = parcBufferComposer_Create(); * * parcLock_BuildString(instance, result); * * char *string = parcBufferComposer_ToString(result); * printf("Hello: %s\n", string); * parcMemory_Deallocate(string); * * parcBufferComposer_Release(&result); * } * @endcode */ PARCBufferComposer *parcLock_BuildString(const PARCLock *name, PARCBufferComposer *composer); /** * Produce a null-terminated string representation of the specified `PARCLock`. * * The result must be freed by the caller via {@link parcMemory_Deallocate}. * * @param [in] instance A pointer to a valid PARCLock instance. * * @return NULL Cannot allocate memory. * @return non-NULL A pointer to an allocated, null-terminated C string that must be deallocated via {@link parcMemory_Deallocate}. * * Example: * @code * { * PARCLock *a = parcLock_Create(); * * char *string = parcLock_ToString(a); * * parcLock_Release(&a); * * parcMemory_Deallocate(&string); * } * @endcode * * @see parcLock_Display */ char *parcLock_ToString(const PARCLock *instance); /** * Obtain the lock on the given `PARCLock` instance. * * If the lock is already held by another thread, this function will block. * If the lock is aleady held by the current thread, this function will return `false`. * * Implementors must avoid deadlock by attempting to lock the object a second time within the same calling thread. * * @param [in] lock A pointer to a valid `PARCLock` instance. * * @return true The lock was obtained successfully. * @return false The lock is already held by the current thread, or the `PARCLock` is invalid. * * Example: * @code * { * if (parcLock_Lock(lock)) { * * } * } * @endcode */ bool parcLock_Lock(PARCLock *lock); /** * Try to obtain the advisory lock on the given `PARCObject` instance. * * Once the lock is obtained, the caller must release the lock via `parcObject_Unlock`. * * @param [in] lock A pointer to a valid `PARCObject` instance. * * @return true The `PARCObject` is locked. * @return false The `PARCObject` is unlocked. * * Example: * @code * { * while (parcLock_TryLock(object)) * ; * } * @endcode */ bool parcLock_TryLock(PARCLock *lock); /** * Try to unlock the advisory lock on the given PARCObject instance. * * @param [in] lock A pointer to a valid PARCObject instance. * * @return true The PARCObject was locked and now is unlocked. * @return false The PARCObject was not locked and remains unlocked. * * Example: * @code * { * parcLock_Unlock(object); * } * @endcode */ bool parcLock_Unlock(PARCLock *lock); /** * Determine if the advisory lock on the given PARCObject instance is locked. * * @param [in] lock A pointer to a valid PARCObject instance. * * @return true The PARCObject is locked. * @return false The PARCObject is unlocked. * Example: * @code * { * <#example#> * } * @endcode */ bool parcLock_IsLocked(const PARCLock *lock); /** * Causes the calling thread to wait until either another thread invokes the parcObject_Notify() function on the same object. * * The calling thread must own this object's lock. * The calling thread will release ownership of this lock and wait until another thread invokes `parcObject_Notify` * on the same object. The original calling thread then re-obtains ownership of the lock and resumes execution. * * This function must only be called by a thread that is the owner of this object's lock. * * @param [in] lock A pointer to a valid PARCObject instance. * * Example: * @code * { * * parcObject_Wait(object); * } * @endcode */ void parcLock_Wait(PARCLock *lock); /** * Wakes up a single thread that is waiting on this object (see `parcObject_Wait)`. * If any threads are waiting on this object, one of them is chosen to be awakened. * The choice is arbitrary and occurs at the discretion of the underlying implementation. * * The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. * The awakened thread will compete in the usual manner with any other threads that might be actively * competing to synchronize on this object; * for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object. * * @param [in] lock A pointer to a valid `PARCObject` instance. * * Example: * @code * { * * parcObject_Notify(object); * } * @endcode */ void parcLock_Notify(PARCLock *lock); #endif