From 3f1edad4e6ba0a7876750aea55507fae14d8badf Mon Sep 17 00:00:00 2001 From: Milan Lenco Date: Wed, 11 Oct 2017 16:40:58 +0200 Subject: ODPM 266: Go-libmemif + 2 examples. Change-Id: Icdb9b9eb2314eff6c96afe7996fcf2728291de4a Signed-off-by: Milan Lenco --- vendor/github.com/google/gopacket/doc.go | 365 +++++++++++++++++++++++++++++++ 1 file changed, 365 insertions(+) create mode 100644 vendor/github.com/google/gopacket/doc.go (limited to 'vendor/github.com/google/gopacket/doc.go') diff --git a/vendor/github.com/google/gopacket/doc.go b/vendor/github.com/google/gopacket/doc.go new file mode 100644 index 0000000..6198940 --- /dev/null +++ b/vendor/github.com/google/gopacket/doc.go @@ -0,0 +1,365 @@ +// Copyright 2012 Google, Inc. All rights reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the LICENSE file in the root of the source +// tree. + +/* +Package gopacket provides packet decoding for the Go language. + +gopacket contains many sub-packages with additional functionality you may find +useful, including: + + * layers: You'll probably use this every time. This contains of the logic + built into gopacket for decoding packet protocols. Note that all example + code below assumes that you have imported both gopacket and + gopacket/layers. + * pcap: C bindings to use libpcap to read packets off the wire. + * pfring: C bindings to use PF_RING to read packets off the wire. + * afpacket: C bindings for Linux's AF_PACKET to read packets off the wire. + * tcpassembly: TCP stream reassembly + +Also, if you're looking to dive right into code, see the examples subdirectory +for numerous simple binaries built using gopacket libraries. + +Basic Usage + +gopacket takes in packet data as a []byte and decodes it into a packet with +a non-zero number of "layers". Each layer corresponds to a protocol +within the bytes. Once a packet has been decoded, the layers of the packet +can be requested from the packet. + + // Decode a packet + packet := gopacket.NewPacket(myPacketData, layers.LayerTypeEthernet, gopacket.Default) + // Get the TCP layer from this packet + if tcpLayer := packet.Layer(layers.LayerTypeTCP); tcpLayer != nil { + fmt.Println("This is a TCP packet!") + // Get actual TCP data from this layer + tcp, _ := tcpLayer.(*layers.TCP) + fmt.Printf("From src port %d to dst port %d\n", tcp.SrcPort, tcp.DstPort) + } + // Iterate over all layers, printing out each layer type + for _, layer := range packet.Layers() { + fmt.Println("PACKET LAYER:", layer.LayerType()) + } + +Packets can be decoded from a number of starting points. Many of our base +types implement Decoder, which allow us to decode packets for which +we don't have full data. + + // Decode an ethernet packet + ethP := gopacket.NewPacket(p1, layers.LayerTypeEthernet, gopacket.Default) + // Decode an IPv6 header and everything it contains + ipP := gopacket.NewPacket(p2, layers.LayerTypeIPv6, gopacket.Default) + // Decode a TCP header and its payload + tcpP := gopacket.NewPacket(p3, layers.LayerTypeTCP, gopacket.Default) + + +Reading Packets From A Source + +Most of the time, you won't just have a []byte of packet data lying around. +Instead, you'll want to read packets in from somewhere (file, interface, etc) +and process them. To do that, you'll want to build a PacketSource. + +First, you'll need to construct an object that implements the PacketDataSource +interface. There are implementations of this interface bundled with gopacket +in the gopacket/pcap and gopacket/pfring subpackages... see their documentation +for more information on their usage. Once you have a PacketDataSource, you can +pass it into NewPacketSource, along with a Decoder of your choice, to create +a PacketSource. + +Once you have a PacketSource, you can read packets from it in multiple ways. +See the docs for PacketSource for more details. The easiest method is the +Packets function, which returns a channel, then asynchronously writes new +packets into that channel, closing the channel if the packetSource hits an +end-of-file. + + packetSource := ... // construct using pcap or pfring + for packet := range packetSource.Packets() { + handlePacket(packet) // do something with each packet + } + +You can change the decoding options of the packetSource by setting fields in +packetSource.DecodeOptions... see the following sections for more details. + + +Lazy Decoding + +gopacket optionally decodes packet data lazily, meaning it +only decodes a packet layer when it needs to handle a function call. + + // Create a packet, but don't actually decode anything yet + packet := gopacket.NewPacket(myPacketData, layers.LayerTypeEthernet, gopacket.Lazy) + // Now, decode the packet up to the first IPv4 layer found but no further. + // If no IPv4 layer was found, the whole packet will be decoded looking for + // it. + ip4 := packet.Layer(layers.LayerTypeIPv4) + // Decode all layers and return them. The layers up to the first IPv4 layer + // are already decoded, and will not require decoding a second time. + layers := packet.Layers() + +Lazily-decoded packets are not concurrency-safe. Since layers have not all been +decoded, each call to Layer() or Layers() has the potential to mutate the packet +in order to decode the next layer. If a packet is used +in multiple goroutines concurrently, don't use gopacket.Lazy. Then gopacket +will decode the packet fully, and all future function calls won't mutate the +object. + + +NoCopy Decoding + +By default, gopacket will copy the slice passed to NewPacket and store the +copy within the packet, so future mutations to the bytes underlying the slice +don't affect the packet and its layers. If you can guarantee that the +underlying slice bytes won't be changed, you can use NoCopy to tell +gopacket.NewPacket, and it'll use the passed-in slice itself. + + // This channel returns new byte slices, each of which points to a new + // memory location that's guaranteed immutable for the duration of the + // packet. + for data := range myByteSliceChannel { + p := gopacket.NewPacket(data, layers.LayerTypeEthernet, gopacket.NoCopy) + doSomethingWithPacket(p) + } + +The fastest method of decoding is to use both Lazy and NoCopy, but note from +the many caveats above that for some implementations either or both may be +dangerous. + + +Pointers To Known Layers + +During decoding, certain layers are stored in the packet as well-known +layer types. For example, IPv4 and IPv6 are both considered NetworkLayer +layers, while TCP and UDP are both TransportLayer layers. We support 4 +layers, corresponding to the 4 layers of the TCP/IP layering scheme (roughly +anagalous to layers 2, 3, 4, and 7 of the OSI model). To access these, +you can use the packet.LinkLayer, packet.NetworkLayer, +packet.TransportLayer, and packet.ApplicationLayer functions. Each of +these functions returns a corresponding interface +(gopacket.{Link,Network,Transport,Application}Layer). The first three +provide methods for getting src/dst addresses for that particular layer, +while the final layer provides a Payload function to get payload data. +This is helpful, for example, to get payloads for all packets regardless +of their underlying data type: + + // Get packets from some source + for packet := range someSource { + if app := packet.ApplicationLayer(); app != nil { + if strings.Contains(string(app.Payload()), "magic string") { + fmt.Println("Found magic string in a packet!") + } + } + } + +A particularly useful layer is ErrorLayer, which is set whenever there's +an error parsing part of the packet. + + packet := gopacket.NewPacket(myPacketData, layers.LayerTypeEthernet, gopacket.Default) + if err := packet.ErrorLayer(); err != nil { + fmt.Println("Error decoding some part of the packet:", err) + } + +Note that we don't return an error from NewPacket because we may have decoded +a number of layers successfully before running into our erroneous layer. You +may still be able to get your Ethernet and IPv4 layers correctly, even if +your TCP layer is malformed. + + +Flow And Endpoint + +gopacket has two useful objects, Flow and Endpoint, for communicating in a protocol +independent manner the fact that a packet is coming from A and going to B. +The general layer types LinkLayer, NetworkLayer, and TransportLayer all provide +methods for extracting their flow information, without worrying about the type +of the underlying Layer. + +A Flow is a simple object made up of a set of two Endpoints, one source and one +destination. It details the sender and receiver of the Layer of the Packet. + +An Endpoint is a hashable representation of a source or destination. For +example, for LayerTypeIPv4, an Endpoint contains the IP address bytes for a v4 +IP packet. A Flow can be broken into Endpoints, and Endpoints can be combined +into Flows: + + packet := gopacket.NewPacket(myPacketData, layers.LayerTypeEthernet, gopacket.Lazy) + netFlow := packet.NetworkLayer().NetworkFlow() + src, dst := netFlow.Endpoints() + reverseFlow := gopacket.NewFlow(dst, src) + +Both Endpoint and Flow objects can be used as map keys, and the equality +operator can compare them, so you can easily group together all packets +based on endpoint criteria: + + flows := map[gopacket.Endpoint]chan gopacket.Packet + packet := gopacket.NewPacket(myPacketData, layers.LayerTypeEthernet, gopacket.Lazy) + // Send all TCP packets to channels based on their destination port. + if tcp := packet.Layer(layers.LayerTypeTCP); tcp != nil { + flows[tcp.TransportFlow().Dst()] <- packet + } + // Look for all packets with the same source and destination network address + if net := packet.NetworkLayer(); net != nil { + src, dst := net.NetworkFlow().Endpoints() + if src == dst { + fmt.Println("Fishy packet has same network source and dst: %s", src) + } + } + // Find all packets coming from UDP port 1000 to UDP port 500 + interestingFlow := gopacket.NewFlow(layers.NewUDPPortEndpoint(1000), layers.NewUDPPortEndpoint(500)) + if t := packet.NetworkLayer(); t != nil && t.TransportFlow() == interestingFlow { + fmt.Println("Found that UDP flow I was looking for!") + } + +For load-balancing purposes, both Flow and Endpoint have FastHash() functions, +which provide quick, non-cryptographic hashes of their contents. Of particular +importance is the fact that Flow FastHash() is symmetric: A->B will have the same +hash as B->A. An example usage could be: + + channels := [8]chan gopacket.Packet + for i := 0; i < 8; i++ { + channels[i] = make(chan gopacket.Packet) + go packetHandler(channels[i]) + } + for packet := range getPackets() { + if net := packet.NetworkLayer(); net != nil { + channels[int(net.NetworkFlow().FastHash()) & 0x7] <- packet + } + } + +This allows us to split up a packet stream while still making sure that each +stream sees all packets for a flow (and its bidirectional opposite). + + +Implementing Your Own Decoder + +If your network has some strange encapsulation, you can implement your own +decoder. In this example, we handle Ethernet packets which are encapsulated +in a 4-byte header. + + // Create a layer type, should be unique and high, so it doesn't conflict, + // giving it a name and a decoder to use. + var MyLayerType = gopacket.RegisterLayerType(12345, gopacket.LayerTypeMetadata{Name: "MyLayerType", Decoder: gopacket.DecodeFunc(decodeMyLayer)}) + + // Implement my layer + type MyLayer struct { + StrangeHeader []byte + payload []byte + } + func (m MyLayer) LayerType() gopacket.LayerType { return MyLayerType } + func (m MyLayer) LayerContents() []byte { return m.StrangeHeader } + func (m MyLayer) LayerPayload() []byte { return m.payload } + + // Now implement a decoder... this one strips off the first 4 bytes of the + // packet. + func decodeMyLayer(data []byte, p gopacket.PacketBuilder) error { + // Create my layer + p.AddLayer(&MyLayer{data[:4], data[4:]}) + // Determine how to handle the rest of the packet + return p.NextDecoder(layers.LayerTypeEthernet) + } + + // Finally, decode your packets: + p := gopacket.NewPacket(data, MyLayerType, gopacket.Lazy) + +See the docs for Decoder and PacketBuilder for more details on how coding +decoders works, or look at RegisterLayerType and RegisterEndpointType to see how +to add layer/endpoint types to gopacket. + + +Fast Decoding With DecodingLayerParser + +TLDR: DecodingLayerParser takes about 10% of the time as NewPacket to decode +packet data, but only for known packet stacks. + +Basic decoding using gopacket.NewPacket or PacketSource.Packets is somewhat slow +due to its need to allocate a new packet and every respective layer. It's very +versatile and can handle all known layer types, but sometimes you really only +care about a specific set of layers regardless, so that versatility is wasted. + +DecodingLayerParser avoids memory allocation altogether by decoding packet +layers directly into preallocated objects, which you can then reference to get +the packet's information. A quick example: + + func main() { + var eth layers.Ethernet + var ip4 layers.IPv4 + var ip6 layers.IPv6 + var tcp layers.TCP + parser := gopacket.NewDecodingLayerParser(layers.LayerTypeEthernet, ð, &ip4, &ip6, &tcp) + decoded := []gopacket.LayerType{} + for packetData := range somehowGetPacketData() { + err := parser.DecodeLayers(packetData, &decoded) + for _, layerType := range decoded { + switch layerType { + case layers.LayerTypeIPv6: + fmt.Println(" IP6 ", ip6.SrcIP, ip6.DstIP) + case layers.LayerTypeIPv4: + fmt.Println(" IP4 ", ip4.SrcIP, ip4.DstIP) + } + } + } + } + +The important thing to note here is that the parser is modifying the passed in +layers (eth, ip4, ip6, tcp) instead of allocating new ones, thus greatly +speeding up the decoding process. It's even branching based on layer type... +it'll handle an (eth, ip4, tcp) or (eth, ip6, tcp) stack. However, it won't +handle any other type... since no other decoders were passed in, an (eth, ip4, +udp) stack will stop decoding after ip4, and only pass back [LayerTypeEthernet, +LayerTypeIPv4] through the 'decoded' slice (along with an error saying it can't +decode a UDP packet). + +Unfortunately, not all layers can be used by DecodingLayerParser... only those +implementing the DecodingLayer interface are usable. Also, it's possible to +create DecodingLayers that are not themselves Layers... see +layers.IPv6ExtensionSkipper for an example of this. + + +Creating Packet Data + +As well as offering the ability to decode packet data, gopacket will allow you +to create packets from scratch, as well. A number of gopacket layers implement +the SerializableLayer interface; these layers can be serialized to a []byte in +the following manner: + + ip := &layers.IPv4{ + SrcIP: net.IP{1, 2, 3, 4}, + DstIP: net.IP{5, 6, 7, 8}, + // etc... + } + buf := gopacket.NewSerializeBuffer() + opts := gopacket.SerializeOptions{} // See SerializeOptions for more details. + err := ip.SerializeTo(&buf, opts) + if err != nil { panic(err) } + fmt.Println(buf.Bytes()) // prints out a byte slice containing the serialized IPv4 layer. + +SerializeTo PREPENDS the given layer onto the SerializeBuffer, and they treat +the current buffer's Bytes() slice as the payload of the serializing layer. +Therefore, you can serialize an entire packet by serializing a set of layers in +reverse order (Payload, then TCP, then IP, then Ethernet, for example). The +SerializeBuffer's SerializeLayers function is a helper that does exactly that. + +To generate a (empty and useless, because no fields are set) +Ethernet(IPv4(TCP(Payload))) packet, for example, you can run: + + buf := gopacket.NewSerializeBuffer() + opts := gopacket.SerializeOptions{} + gopacket.SerializeLayers(buf, opts, + &layers.Ethernet{}, + &layers.IPv4{}, + &layers.TCP{}, + gopacket.Payload([]byte{1, 2, 3, 4})) + packetData := buf.Bytes() + +A Final Note + +If you use gopacket, you'll almost definitely want to make sure gopacket/layers +is imported, since when imported it sets all the LayerType variables and fills +in a lot of interesting variables/maps (DecodersByLayerName, etc). Therefore, +it's recommended that even if you don't use any layers functions directly, you still import with: + + import ( + _ "github.com/google/gopacket/layers" + ) +*/ +package gopacket -- cgit 1.2.3-korg