/* * Copyright (c) 2017-2019 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @header hicn-light Dispatcher * @abstract The dispatcher is the event loop run by Forwarder. * @discussion * These functions manage listeners, timers, and network events inside * the event loop. * * Curently, it is a thin wrapper around an event so we don't have to * expose that implementation detail to other modules. * */ #ifndef dispatcher_h #define dispatcher_h #ifndef _WIN32 #include #endif #include struct dispatcher; typedef struct dispatcher Dispatcher; #include #include #include #include #include #include #include #include PARCEventScheduler *dispatcher_GetEventScheduler(Dispatcher *dispatcher); /** * Creates an event dispatcher * * Event dispatcher based on PARCEvent * * @return non-null Allocated event dispatcher * @return null An error */ Dispatcher *dispatcher_Create(Logger *logger); /** * Destroys event dispatcher * * Caller is responsible for destroying call events before destroying * the event dispatcher. */ void dispatcher_Destroy(Dispatcher **dispatcherPtr); /** * @function dispatcher_Stop * @abstract Called from a different thread, tells the dispatcher to stop * @discussion * Called from a user thread or from an interrupt handler. * Does not block. Use dispatcher_WaitForStopped() to * block until stopped after calling this. */ void dispatcher_Stop(Dispatcher *dispatcher); /** * @function dispatcher_WaitForStopped * @abstract Blocks until dispatcher in stopped state * @discussion * Used after dispatcher_Stop() to wait for stop. */ void dispatcher_WaitForStopped(Dispatcher *dispatcher); /** * @function dispatcher_Run * @abstract Runs the forwarder, blocks. */ void dispatcher_Run(Dispatcher *dispatcher); /** * @function dispatcher_RunDuration * @abstract Runs forwarder for at most duration, blocks. * @discussion * Blocks running the forwarder for a duration. May be called * iteratively to keep running. Duration is a minimum, actual * runtime may be slightly longer. */ void dispatcher_RunDuration(Dispatcher *dispatcher, struct timeval *duration); /** * @header dispatcher_RunCount * @abstract Run the event loop for the given count cycles * @discussion * Runs the event loop for the given number of cycles, blocking * until done. May be called sequentially over and over. * */ void dispatcher_RunCount(Dispatcher *dispatcher, unsigned count); typedef int SocketType; typedef struct evconnlistener Listener; /** * @typedef ListenerCallback * @abstract Callback function typedef for a stream listener * * @constant listener is the object created by forwarder_NewBind() * that received the client connection * @constant client_socket is the client socket * @constant user_data is the user_data passed to * forwarder_NewBind() * @constant client_addr is the client address * @constant socklen is the length of client_addr * @discussion <#Discussion#> */ typedef void(ListenerCallback)(Listener *listener, SocketType client_socket, struct sockaddr *client_addr, int socklen, void *user_data); /** * @header forwarder_NewBind * @abstract Allocate a new stream listener * @discussion * The server socket will be freed when closed and will be reusable. * * @param forwarder that owns the event loop * @param cb is the callback for a new connection * @param user_data is opaque user data passed to the callback * @param backlog is the listen() depth, may use -1 for a default value * @param sa is the socket address to bind to (INET, INET6, LOCAL) * @param socklen is the sizeof the actual sockaddr (e.g. sizeof(sockaddr_un)) */ PARCEventSocket *dispatcher_CreateListener(Dispatcher *dispatcher, PARCEventSocket_Callback *callback, void *user_data, int backlog, const struct sockaddr *sa, int socklen); void dispatcher_DestroyListener(Dispatcher *dispatcher, PARCEventSocket **listenerPtr); typedef struct event TimerEvent; typedef struct event NetworkEvent; typedef struct event SignalEvent; /** * @typedef EventCallback * @abstract A network event or a timer callback * @constant fd The file descriptor associated with the event, may be -1 for * timers * @constant which_event is a bitmap of the EventType * @constant user_data is the user_data passed to * Forwarder_CreateEvent() */ typedef void(EventCallback)(SocketType fd, short which_event, void *user_data); /** * @function dispatcher_CreateTimer * @abstract Creates a Event for use as a timer. * @discussion * * When created, the timer is idle and you need to call * forwarder_StartTimer() * * @param isPeriodic means the timer will fire repeatidly, otherwise it is a * one-shot and needs to be set again with dispatcher_StartTimer() */ PARCEventTimer *dispatcher_CreateTimer(Dispatcher *dispatcher, bool isPeriodic, PARCEvent_Callback *callback, void *userData); /** * @function dispatcher_StartTimer * @abstract Starts the timer with the given delay. * @discussion * If the timer is periodic, it will keep firing with the given delay */ void dispatcher_StartTimer(Dispatcher *dispatcher, PARCEventTimer *timerEvent, struct timeval *delay); void dispatcher_StopTimer(Dispatcher *dispatcher, PARCEventTimer *timerEvent); /** * @function dispatcher_DestroyTimerEvent * @abstract Cancels the timer and frees the event */ void dispatcher_DestroyTimerEvent(Dispatcher *dispatcher, PARCEventTimer **eventPtr); /** * @function dispatcher_CreateNetworkEvent * @abstract Creates a network event callback on the socket * @discussion * May be used on any sort of file descriptor or socket. The event is edge * triggered and non-reentrent. This means you need to drain the events off the * socket, as the callback will not be called again until a new event arrives. * * When created, the event is idle and you need to call * forwarder_StartNetworkEvent() * * @param isPersistent means the callback will keep firing with new events, * otherwise its a one-shot * @param fd is the socket to monitor */ PARCEvent *dispatcher_CreateNetworkEvent(Dispatcher *dispatcher, bool isPersistent, PARCEvent_Callback *callback, void *userData, int fd); void dispatcher_StartNetworkEvent(Dispatcher *dispatcher, PARCEvent *event); void dispatcher_StopNetworkEvent(Dispatcher *dispatcher, PARCEvent *event); void dispatcher_DestroyNetworkEvent(Dispatcher *dispatcher, PARCEvent **eventPtr); /** * @function dispatcher_CreateSignalEvent * @abstract Creates a signal trap * @discussion * May be used on catchable signals. The event is edge triggered and * non-reentrent. Signal events are persistent. * * When created, the signal trap is idle and you need to call * forwarder_StartSignalEvent() * * @param signal is the system signal to monitor (e.g. SIGINT). * @return <#return#> */ PARCEventSignal *dispatcher_CreateSignalEvent( Dispatcher *dispatcher, PARCEventSignal_Callback *callback, void *userData, int signal); void dispatcher_DestroySignalEvent(Dispatcher *dispatcher, PARCEventSignal **eventPtr); void dispatcher_StartSignalEvent(Dispatcher *dispatcher, PARCEventSignal *event); void dispatcher_StopSignalEvent(Dispatcher *dispatcher, PARCEventSignal *event); // ============= // stream buffers #include #include /** * @function dispatcher_CreateStreamBuffer * @abstract Creates a high-function buffer around a stream socket */ PARCEventQueue *dispatcher_CreateStreamBufferFromSocket(Dispatcher *dispatcher, SocketType fd); /** * @function dispatcher_StreamBufferConnect * @abstract Create a TCP tunnel to a remote peer * @discussion * For TCP, both address pairs need to be the same address family: both INET * or both INET6. The remote address must have the complete socket information * (address, port). The local socket could be wildcarded or may specify down to * the (address, port) pair. * * If the local address is IPADDR_ANY and the port is 0, then it is a normal * call to "connect" that will use whatever local IP address and whatever local * port for the connection. If either the address or port is set, the local * socket will first be bound (via bind(2)), and then call connect(). * * It is unlikely that the buffer will be connected by the time the function * returns. The eventCallback will fire once the remote system accepts the * conneciton. * * @return NULL on error, otherwise a streambuffer. */ PARCEventQueue *dispatcher_StreamBufferConnect(Dispatcher *dispatcher, const AddressPair *pair); #endif // dispatcher_h