/* * Copyright (c) 2021 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file msgbuf_pool.h * @brief hICN msgbuf pool. * * The msgbuf pool is used to store packet payloads while the packets are in * transit, as well as holding them into the packet cache (PIT, CSS), WLDR, * mapme, etc. * * Control packets might receive a special treatment in that they are eventually * transformed into a ack/nack, but this should not affect any part of this * design. * * Do we need a reference count, or simply a lock ? * What about weak references ? * We need to be sure that a pool element is never referenced ever again after * it is deleted from the pool as its ID might be reaffected. * * It might even be better to store references to msgbuf's as they might hold * additional information of interest about the packet... a bit like a skbuff in * linux. Is this relevant for the packet cache ? */ #ifndef HICNLIGHT_MSGBUF_POOL_H #define HICNLIGHT_MSGBUF_POOL_H #include "msgbuf.h" #define MTU 1500 #define PACKET_POOL_DEFAULT_INIT_SIZE 1024 typedef struct { msgbuf_t *buffers; } msgbuf_pool_t; /** * @brief Allocate and initialize a msgbuf pool structure (helper). * * @param[in] init_size Number of buffers that can be stored in msgbuf pool. * @param[in] max_size Maximum size. * @return msgbuf_pool_t* Pointer to the msgbuf pool created. * * @note * - 0 for init size means a default value (of 1024) * - 0 for max_size means no limit */ msgbuf_pool_t *_msgbuf_pool_create(size_t init_size, size_t max_size); /** * @brief Allocate and initialize a msgbuf pool data structure. * * @return msgbuf_pool_t* Pointer to the msgbuf pool created. */ #define msgbuf_pool_create() _msgbuf_pool_create(0, 0) /** * @brief Free a msgbuf pool data structure. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to free. */ void msgbuf_pool_free(msgbuf_pool_t *msgbuf_pool); /** * @brief Get a free msgbuf from the msgbuf pool data structure. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use. * @param[in, out] msgbuf Empty msgbuf that will be used to return the * allocated one from the msgbuf pool. * @return off_t ID of the msgbuf requested. */ off_t msgbuf_pool_get(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf); /** * @brief Release a msgbuf previously obtained, making it available to the * msgbuf pool. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use. * @param[in] msgbuf Pointer to the msgbuf to release. */ void msgbuf_pool_put(msgbuf_pool_t *msgbuf_pool, msgbuf_t *msgbuf); /** * @brief Get multiple free msgbufs from the msgbuf pool data structure. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use. * @param[in, out] msgbuf Pointer to the first empty msgbuf that will be used to * allocate the msgbufs. * @param[in] n Number of msgbufs requested. * @retval 0 Success. * @retval -1 Error. */ int msgbuf_pool_getn(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf, size_t n); /** * @brief Get the ID corresponding to the msgbuf requested. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use. * @param[in] msgbuf Pointer to the msgbuf to retrieve the ID for. * @return off_t ID of the msgbuf requested. */ off_t msgbuf_pool_get_id(msgbuf_pool_t *msgbuf_pool, msgbuf_t *msgbuf); /** * @brief Get the msgbuf corresponding to the ID requested. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use. * @param[in] id Index of the msgbuf to retrieve. * @return msgbuf_t* Pointer to the msgbuf corresponding to the ID requested. */ msgbuf_t *msgbuf_pool_at(const msgbuf_pool_t *msgbuf_pool, off_t id); /** * @brief Acquire a buffer (by increasing its reference count). * * @param[in] msgbuf Pointer to the msgbuf to acquire */ void msgbuf_pool_acquire(msgbuf_t *msgbuf); /** * @brief Release a buffer. The buffer is also put back into the msgbuf * pool if everyone who acquired it has released its possession. * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use * @param[in, out] msgbuf Pointer that holds the pointer to the msgbuf * to release; the double indirection is used to set the msgbuf pointer * to NULL in case it is put into the msgbuf pool. */ void msgbuf_pool_release(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf_ptr); /** * @brief Copy the original msgbuf in new msgbuf taken from the pool. The ref * count on new msgbuf is set to 0 * * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use * @param[in,out] new__msgbuf Pointer that holds the replicatate msgbuf * @param[in] original_msgbuf id. use id instead of the pointer becasue the * pointer may becose invalid if the msgbuf_pool requires a resize * @return off_t ID of the msgbuf requested. */ off_t msgbuf_pool_clone(msgbuf_pool_t *msgbuf_pool, msgbuf_t **new_msgbuf, off_t orginal_msg_id); #endif /* HICNLIGHT_MSGBUF_POOL_H */