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author | Nathan Skrzypczak <nathan.skrzypczak@gmail.com> | 2021-10-08 14:01:27 +0200 |
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committer | Dave Wallace <dwallacelf@gmail.com> | 2021-10-13 15:32:33 +0000 |
commit | d4a70647e6b8de2cb81cbea3c53d08c299b65cc5 (patch) | |
tree | 4c9e695232b110ea95326ecb86f706d34c065289 /src/vpp-api/vapi/vapi_doc.md | |
parent | a2c9509a4ab22380937a2b613fcc518da22f5166 (diff) |
docs: convert vpp doc md->rst
Type: improvement
Change-Id: If453321785b04f9c16e8cea36fb1910efaeb2c59
Signed-off-by: Nathan Skrzypczak <nathan.skrzypczak@gmail.com>
Diffstat (limited to 'src/vpp-api/vapi/vapi_doc.md')
-rw-r--r-- | src/vpp-api/vapi/vapi_doc.md | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/vpp-api/vapi/vapi_doc.md b/src/vpp-api/vapi/vapi_doc.md deleted file mode 100644 index 0e7e29dde01..00000000000 --- a/src/vpp-api/vapi/vapi_doc.md +++ /dev/null @@ -1,155 +0,0 @@ -# VPP API module {#vapi_doc} - -## Overview - -VPP API module allows communicating with VPP over shared memory interface. -The API consists of 3 parts: - -* common code - low-level API -* generated code - high-level API -* code generator - to generate your own high-level API e.g. for custom plugins - -### Common code - -#### C common code - -C common code represents the basic, low-level API, providing functions to -connect/disconnect, perform message discovery and send/receive messages. -The C variant is in vapi.h. - -#### C++ common code - -C++ is provided by vapi.hpp and contains high-level API templates, -which are specialized by generated code. - -### Generated code - -Each API file present in the source tree is automatically translated to JSON -file, which the code generator parses and generates either C (`vapi_c_gen.py`) -or C++ (`vapi_cpp_gen.py`) code. - -This can then be included in the client application and provides convenient way -to interact with VPP. This includes: - -* automatic byte-swapping -* automatic request-response matching based on context -* automatic casts to appropriate types (type-safety) when calling callbacks -* automatic sending of control-pings for dump messages - -The API supports two modes of operation: - -* blocking -* non-blocking - -In blocking mode, whenever an operation is initiated, the code waits until it -can finish. This means that when sending a message, the call blocks until -the message can be written to shared memory. Similarly, receiving a message -blocks until a message becomes available. On higher level, this also means that -when doing a request (e.g. `show_version`), the call blocks until a response -comes back (e.g. `show_version_reply`). - -In non-blocking mode, these are decoupled, the API returns VAPI_EAGAIN whenever -an operation cannot be performed and after sending a request, it's up to -the client to wait for and process a response. - -### Code generator - -Python code generator comes in two flavors - C and C++ and generates high-level -API headers. All the code is stored in the headers. - -## Usage - -### Low-level API - -Refer to inline API documentation in doxygen format in `vapi.h` header -for description of functions. It's recommened to use the safer, high-level -API provided by specialized headers (e.g. `vpe.api.vapi.h` -or `vpe.api.vapi.hpp`). - -#### C high-level API - -##### Callbacks - -The C high-level API is strictly callback-based for maximum efficiency. -Whenever an operation is initiated a callback with a callback context is part -of that operation. The callback is then invoked when the response (or multiple -responses) arrive which are tied to the request. Also, callbacks are invoked -whenever an event arrives, if such callback is registered. All the pointers -to responses/events point to shared memory and are immediately freed after -callback finishes so the client needs to extract/copy any data in which it -is interested in. - -#### Blocking mode - -In simple blocking mode, the whole operation (being a simple request or a dump) -is finished and it's callback is called (potentially multiple times for dumps) -during function call. - -Example pseudo-code for a simple request in this mode: - -` -vapi_show_version(message, callback, callback_context) - -1. generate unique internal context and assign it to message.header.context -2. byteswap the message to network byte order -3. send message to vpp (message is now consumed and vpp will free it) -4. create internal "outstanding request context" which stores the callback, - callback context and the internal context value -5. call dispatch, which in this mode receives and processes responses until - the internal "outstanding requests" queue is empty. In blocking mode, this - queue always contains at most one item. -` - -**Note**: it's possible for different - unrelated callbacks to be called before -the response callbacks is called in cases where e.g. events are stored -in shared memory queue. - -#### Non-blocking mode - -In non-blocking mode, all the requests are only byte-swapped and the context -information along with callbacks is stored locally (so in the above example, -only steps 1-4 are executed and step 5 is skipped). Calling dispatch is up to -the client application. This allows to alternate between sending/receiving -messages or have a dedicated thread which calls dispatch. - -### C++ high level API - -#### Callbacks - -In C++ API, the response is automatically tied to the corresponding `Request`, -`Dump` or `Event_registration` object. Optionally a callback might be specified, -which then gets called when the response is received. - -**Note**: responses take up shared memory space and should be freed either -manually (in case of result sets) or automatically (by destroying the object -owning them) when no longer needed. Once a Request or Dump object was executed, -it cannot be re-sent, since the request itself (stores in shared memory) -is consumed by vpp and inaccessible (set to nullptr) anymore. - -#### Usage - -#### Requests & dumps - -0. Create on object of `Connection` type and call `connect()` to connect to vpp. -1. Create an object of `Request` or `Dump` type using it's typedef (e.g. - `Show_version`) -2. Use `get_request()` to obtain and manipulate the underlying request if - required. -3. Issue `execute()` to send the request. -4. Use either `wait_for_response()` or `dispatch()` to wait for the response. -5. Use `get_response_state()` to get the state and `get_response()` to read - the response. - -#### Events - -0. Create a `Connection` and execute the appropriate `Request` to subscribe to - events (e.g. `Want_stats`) -1. Create an `Event_registration` with a template argument being the type of - event you are insterested in. -2. Call `dispatch()` or `wait_for_response()` to wait for the event. A callback - will be called when an event occurs (if passed to `Event_registration()` - constructor). Alternatively, read the result set. - -**Note**: events stored in the result set take up space in shared memory -and should be freed regularly (e.g. in the callback, once the event is -processed). |