/* SPDX-License-Identifier: Apache-2.0 * Copyright(c) 2021 Cisco Systems, Inc. */ #ifndef included_vector_mask_compare_h #define included_vector_mask_compare_h #include #include static_always_inline u64 clib_mask_compare_u16_x64 (u16 v, u16 *a) { u64 mask = 0; #if defined(CLIB_HAVE_VEC512) u16x32 v32 = u16x32_splat (v); u16x32u *av = (u16x32u *) a; mask = ((u64) u16x32_is_equal_mask (av[0], v32) | (u64) u16x32_is_equal_mask (av[1], v32) << 32); #elif defined(CLIB_HAVE_VEC256) u16x16 v16 = u16x16_splat (v); u16x16u *av = (u16x16u *) a; i8x32 x; x = i8x32_pack (v16 == av[0], v16 == av[1]); mask = i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)); x = i8x32_pack (v16 == av[2], v16 == av[3]); mask |= (u64) i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)) << 32; #elif defined(CLIB_HAVE_VEC128) && defined(__ARM_NEON) u16x8 v8 = u16x8_splat (v); u16x8 m = { 1, 2, 4, 8, 16, 32, 64, 128 }; u16x8u *av = (u16x8u *) a; /* compare each u16 elemment with v8, result gives 0xffff in each element of the resulting vector if comparison result is true. Bitwise AND with m will give us one bit set for true result and offset of that bit represend element index. Finally vaddvq_u16() gives us sum of all elements of the vector which will give us u8 bitmap. */ for (int i = 0; i < 8; i++) mask |= (u64) vaddvq_u16 ((av[i] == v8) & m) << (i * 8); #elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_MSB_MASK) u16x8 v8 = u16x8_splat (v); u16x8u *av = (u16x8u *) a; mask = ((u64) i8x16_msb_mask (i8x16_pack (v8 == av[0], v8 == av[1])) | (u64) i8x16_msb_mask (i8x16_pack (v8 == av[2], v8 == av[3])) << 16 | (u64) i8x16_msb_mask (i8x16_pack (v8 == av[4], v8 == av[5])) << 32 | (u64) i8x16_msb_mask (i8x16_pack (v8 == av[6], v8 == av[7])) << 48); #else for (int i = 0; i < 64; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } static_always_inline u64 clib_mask_compare_u16_x64_n (u16 v, u16 *a, u32 n_elts) { u64 mask = 0; CLIB_UNUSED (u64 data_mask) = pow2_mask (n_elts); #if defined(CLIB_HAVE_VEC512) u16x32 v32 = u16x32_splat (v); u16x32u *av = (u16x32u *) a; mask = ((u64) u16x32_is_equal_mask ( u16x32_mask_load_zero (&av[0], data_mask), v32) | (u64) u16x32_is_equal_mask ( u16x32_mask_load_zero (&av[1], data_mask >> 32), v32) << 32); #elif defined(CLIB_HAVE_VEC256) && defined(CLIB_HAVE_VEC256_MASK_LOAD_STORE) u16x16 v16 = u16x16_splat (v); u16x16u *av = (u16x16u *) a; i8x32 x; x = i8x32_pack (v16 == u16x16_mask_load_zero (&av[0], data_mask), v16 == u16x16_mask_load_zero (&av[1], data_mask >> 16)); mask = i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)); x = i8x32_pack (v16 == u16x16_mask_load_zero (&av[2], data_mask >> 32), v16 == u16x16_mask_load_zero (&av[3], data_mask >> 48)); mask |= (u64) i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)) << 32; #else for (int i = 0; i < n_elts; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } /** \brief Compare 16-bit elemments with provied value and return bitmap @param v value to compare elements with @param a array of u16 elements @param mask array of u64 where reuslting mask will be stored @param n_elts number of elements in the array @return none */ static_always_inline void clib_mask_compare_u16 (u16 v, u16 *a, u64 *mask, u32 n_elts) { while (n_elts >= 64) { mask++[0] = clib_mask_compare_u16_x64 (v, a); n_elts -= 64; a += 64; } if (PREDICT_TRUE (n_elts == 0)) return; mask[0] = clib_mask_compare_u16_x64_n (v, a, n_elts) & pow2_mask (n_elts); } static_always_inline u64 clib_mask_compare_u32_x64 (u32 v, u32 *a) { u64 mask = 0; #if defined(CLIB_HAVE_VEC512) u32x16 v16 = u32x16_splat (v); u32x16u *av = (u32x16u *) a; mask = ((u64) u32x16_is_equal_mask (av[0], v16) | (u64) u32x16_is_equal_mask (av[1], v16) << 16 | (u64) u32x16_is_equal_mask (av[2], v16) << 32 | (u64) u32x16_is_equal_mask (av[3], v16) << 48); #elif defined(CLIB_HAVE_VEC256) u32x8 v8 = u32x8_splat (v); u32x8u *av = (u32x8u *) a; u32x8 m = { 0, 4, 1, 5, 2, 6, 3, 7 }; i8x32 c; c = i8x32_pack (i16x16_pack ((i32x8) (v8 == av[0]), (i32x8) (v8 == av[1])), i16x16_pack ((i32x8) (v8 == av[2]), (i32x8) (v8 == av[3]))); mask = i8x32_msb_mask ((i8x32) u32x8_permute ((u32x8) c, m)); c = i8x32_pack (i16x16_pack ((i32x8) (v8 == av[4]), (i32x8) (v8 == av[5])), i16x16_pack ((i32x8) (v8 == av[6]), (i32x8) (v8 == av[7]))); mask |= (u64) i8x32_msb_mask ((i8x32) u32x8_permute ((u32x8) c, m)) << 32; #elif defined(CLIB_HAVE_VEC128) && defined(__ARM_NEON) u32x4 v4 = u32x4_splat (v); u32x4 m = { 1, 2, 4, 8 }; u32x4u *av = (u32x4u *) a; /* compare each u32 elemment with v4, result gives -1 in each element of the resulting vector if comparison result is true. Bitwise AND with m will give us one bit set for true result and offset of that bit represend element index. Finally vaddvq_u32() gives us sum of all elements of the vector which will give us u8 bitmap. */ for (int i = 0; i < 16; i++) mask |= (u64) vaddvq_u32 ((av[i] == v4) & m) << (i * 4); #elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_MSB_MASK) u32x4 v4 = u32x4_splat (v); u32x4u *av = (u32x4u *) a; for (int i = 0; i < 4; i++) { i16x8 p1 = i16x8_pack (v4 == av[0], v4 == av[1]); i16x8 p2 = i16x8_pack (v4 == av[2], v4 == av[3]); mask |= (u64) i8x16_msb_mask (i8x16_pack (p1, p2)) << (i * 16); av += 4; } #else for (int i = 0; i < 64; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } static_always_inline u64 clib_mask_compare_u32_x64_n (u32 v, u32 *a, u32 n_elts) { u64 mask = 0; CLIB_UNUSED (u64 data_mask) = pow2_mask (n_elts); #if defined(CLIB_HAVE_VEC512) u32x16 v16 = u32x16_splat (v); u32x16u *av = (u32x16u *) a; mask = ((u64) u32x16_is_equal_mask ( u32x16_mask_load_zero (&av[0], data_mask), v16) | (u64) u32x16_is_equal_mask ( u32x16_mask_load_zero (&av[1], data_mask >> 16), v16) << 16 | (u64) u32x16_is_equal_mask ( u32x16_mask_load_zero (&av[2], data_mask >> 32), v16) << 32 | (u64) u32x16_is_equal_mask ( u32x16_mask_load_zero (&av[3], data_mask >> 48), v16) << 48); #elif defined(CLIB_HAVE_VEC256) && defined(CLIB_HAVE_VEC256_MASK_LOAD_STORE) u32x8 v8 = u32x8_splat (v); u32x8u *av = (u32x8u *) a; u32x8 m = { 0, 4, 1, 5, 2, 6, 3, 7 }; i8x32 c; c = i8x32_pack ( i16x16_pack ( (i32x8) (v8 == u32x8_mask_load_zero (&av[0], data_mask)), (i32x8) (v8 == u32x8_mask_load_zero (&av[1], data_mask >> 8))), i16x16_pack ( (i32x8) (v8 == u32x8_mask_load_zero (&av[2], data_mask >> 16)), (i32x8) (v8 == u32x8_mask_load_zero (&av[3], data_mask >> 24)))); mask = i8x32_msb_mask ((i8x32) u32x8_permute ((u32x8) c, m)); c = i8x32_pack ( i16x16_pack ( (i32x8) (v8 == u32x8_mask_load_zero (&av[4], data_mask >> 32)), (i32x8) (v8 == u32x8_mask_load_zero (&av[5], data_mask >> 40))), i16x16_pack ( (i32x8) (v8 == u32x8_mask_load_zero (&av[6], data_mask >> 48)), (i32x8) (v8 == u32x8_mask_load_zero (&av[7], data_mask >> 56)))); mask |= (u64) i8x32_msb_mask ((i8x32) u32x8_permute ((u32x8) c, m)) << 32; mask |= (u64) i8x32_msb_mask ((i8x32) u32x8_permute ((u32x8) c, m)) << 32; #else for (int i = 0; i < n_elts; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } /** \brief Compare 32-bit elemments with provied value and return bitmap @param v value to compare elements with @param a array of u32 elements @param mask array of u64 where reuslting mask will be stored @param n_elts number of elements in the array @return none */ static_always_inline void clib_mask_compare_u32 (u32 v, u32 *a, u64 *bitmap, u32 n_elts) { while (n_elts >= 64) { bitmap++[0] = clib_mask_compare_u32_x64 (v, a); n_elts -= 64; a += 64; } if (PREDICT_TRUE (n_elts == 0)) return; bitmap[0] = clib_mask_compare_u32_x64_n (v, a, n_elts) & pow2_mask (n_elts); } static_always_inline u64 clib_mask_compare_u64_x64 (u64 v, u64 *a) { u64 mask = 0; #if defined(CLIB_HAVE_VEC512) u64x8 v8 = u64x8_splat (v); u64x8u *av = (u64x8u *) a; mask = ((u64) u64x8_is_equal_mask (av[0], v8) | (u64) u64x8_is_equal_mask (av[1], v8) << 8 | (u64) u64x8_is_equal_mask (av[2], v8) << 16 | (u64) u64x8_is_equal_mask (av[3], v8) << 24 | (u64) u64x8_is_equal_mask (av[4], v8) << 32 | (u64) u64x8_is_equal_mask (av[5], v8) << 40 | (u64) u64x8_is_equal_mask (av[6], v8) << 48 | (u64) u64x8_is_equal_mask (av[7], v8) << 56); #elif defined(CLIB_HAVE_VEC256) && defined(__BMI2__) u64x4 v4 = u64x4_splat (v); u64x4u *av = (u64x4u *) a; for (int i = 0; i < 16; i += 2) { u64 l = u8x32_msb_mask (v4 == av[i]); u64 h = u8x32_msb_mask (v4 == av[i + 1]); mask |= _pext_u64 (l | h << 32, 0x0101010101010101) << (i * 4); } #else for (int i = 0; i < 64; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } static_always_inline u64 clib_mask_compare_u64_x64_n (u64 v, u64 *a, u32 n_elts) { u64 mask = 0; CLIB_UNUSED (u64 data_mask) = pow2_mask (n_elts); #if defined(CLIB_HAVE_VEC512) u64x8 v8 = u64x8_splat (v); u64x8u *av = (u64x8u *) a; mask = ((u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[0], data_mask), v8) | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[1], data_mask >> 8), v8) << 8 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[2], data_mask >> 16), v8) << 16 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[3], data_mask >> 24), v8) << 24 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[4], data_mask >> 32), v8) << 32 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[5], data_mask >> 40), v8) << 40 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[6], data_mask >> 48), v8) << 48 | (u64) u64x8_is_equal_mask (u64x8_mask_load_zero (&av[7], data_mask >> 56), v8) << 56); #elif defined(CLIB_HAVE_VEC256) && defined(__BMI2__) && \ defined(CLIB_HAVE_VEC256_MASK_LOAD_STORE) u64x4 v4 = u64x4_splat (v); u64x4u *av = (u64x4u *) a; for (int i = 0; i < 16; i += 2) { u64 l = u8x32_msb_mask (v4 == u64x4_mask_load_zero (&av[i], data_mask)); u64 h = u8x32_msb_mask ( v4 == u64x4_mask_load_zero (&av[i + 1], data_mask >> 4)); mask |= _pext_u64 (l | h << 32, 0x0101010101010101) << (i * 4); data_mask >>= 8; } #else for (int i = 0; i < n_elts; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } /** \brief Compare 64-bit elemments with provied value and return bitmap @param v value to compare elements with @param a array of u64 elements @param mask array of u64 where reuslting mask will be stored @param n_elts number of elements in the array @return none */ static_always_inline void clib_mask_compare_u64 (u64 v, u64 *a, u64 *bitmap, u32 n_elts) { while (n_elts >= 64) { bitmap++[0] = clib_mask_compare_u64_x64 (v, a); n_elts -= 64; a += 64; } if (PREDICT_TRUE (n_elts == 0)) return; bitmap[0] = clib_mask_compare_u64_x64_n (v, a, n_elts) & pow2_mask (n_elts); } #endif