/* SPDX-License-Identifier: Apache-2.0 * Copyright(c) 2021 Cisco Systems, Inc. */ #ifndef included_vector_funcs_h #define included_vector_funcs_h #include /** \brief Compare 64 16-bit elemments with provied value and return bitmap @param v value to compare elements with @param a array of 64 u16 elements @return u64 bitmap where each bit represents result of comparison */ static_always_inline u64 clib_compare_u16_x64 (u16 v, u16 *a) { u64 mask = 0; #if defined(CLIB_HAVE_VEC512) u16x32 v32 = u16x32_splat (v); u16x32u *av = (u16x32u *) a; mask = ((u64) u16x32_is_equal_mask (av[0], v32) | (u64) u16x32_is_equal_mask (av[1], v32) << 32); #elif defined(CLIB_HAVE_VEC256) u16x16 v16 = u16x16_splat (v); u16x16u *av = (u16x16u *) a; i8x32 x; x = i16x16_pack (v16 == av[0], v16 == av[1]); mask = i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)); x = i16x16_pack (v16 == av[2], v16 == av[3]); mask |= (u64) i8x32_msb_mask ((i8x32) u64x4_permute (x, 0, 2, 1, 3)) << 32; #elif defined(CLIB_HAVE_VEC128) && defined(__ARM_NEON) u16x8 idx8 = u16x8_splat (v); u16x8 m = { 1, 2, 4, 8, 16, 32, 64, 128 }; u16x8u *av = (u16x8u *) a; /* compare each u16 elemment with idx8, result gives 0xffff in each element of the resulting vector if comparison result is true. Bitwise AND with m will give us one bit set for true result and offset of that bit represend element index. Finally vaddvq_u16() gives us sum of all elements of the vector which will give us u8 bitmap. */ mask = ((u64) vaddvq_u16 ((av[0] == idx8) & m) | (u64) vaddvq_u16 ((av[1] == idx8) & m) << 8 | (u64) vaddvq_u16 ((av[2] == idx8) & m) << 16 | (u64) vaddvq_u16 ((av[3] == idx8) & m) << 24 | (u64) vaddvq_u16 ((av[4] == idx8) & m) << 32 | (u64) vaddvq_u16 ((av[5] == idx8) & m) << 40 | (u64) vaddvq_u16 ((av[6] == idx8) & m) << 48 | (u64) vaddvq_u16 ((av[7] == idx8) & m) << 56); #elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_MSB_MASK) u16x8 idx8 = u16x8_splat (v); u16x8u *av = (u16x8u *) a; mask = ((u64) i8x16_msb_mask (i16x8_pack (idx8 == av[0], idx8 == av[1])) | (u64) i8x16_msb_mask (i16x8_pack (idx8 == av[2], idx8 == av[3])) << 16 | (u64) i8x16_msb_mask (i16x8_pack (idx8 == av[4], idx8 == av[5])) << 32 | (u64) i8x16_msb_mask (i16x8_pack (idx8 == av[6], idx8 == av[7])) << 48); #else for (int i = 0; i < 64; i++) if (a[i] == v) mask |= 1ULL << i; #endif return mask; } #endif