/* * Copyright (c) 2015 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef included_vector_neon_h #define included_vector_neon_h #include <arm_neon.h> /* Arithmetic */ #define u16x8_sub_saturate(a,b) vsubq_u16(a,b) #define i16x8_sub_saturate(a,b) vsubq_s16(a,b) /* Dummy. Aid making uniform macros */ #define vreinterpretq_u8_u8(a) a /* Implement the missing intrinsics to make uniform macros */ #define vminvq_u64(x) \ ({ \ u64 x0 = vgetq_lane_u64(x, 0); \ u64 x1 = vgetq_lane_u64(x, 1); \ x0 < x1 ? x0 : x1; \ }) /* Converts all ones/zeros compare mask to bitmap. */ always_inline u32 u8x16_compare_byte_mask (u8x16 v) { uint8x16_t mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 }; /* v --> [0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0x00, ... ] */ uint8x16_t x = vandq_u8 (v, mask); /* after v & mask, * x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */ uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x))); /* after merge, x64 --> [0x5D, 0x.. ] */ return (u32) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8)); } /* *INDENT-OFF* */ #define foreach_neon_vec128i \ _(i,8,16,s8) _(i,16,8,s16) _(i,32,4,s32) _(i,64,2,s64) #define foreach_neon_vec128u \ _(u,8,16,u8) _(u,16,8,u16) _(u,32,4,u32) _(u,64,2,u64) #define foreach_neon_vec128f \ _(f,32,4,f32) _(f,64,2,f64) #define _(t, s, c, i) \ static_always_inline t##s##x##c \ t##s##x##c##_splat (t##s x) \ { return (t##s##x##c) vdupq_n_##i (x); } \ \ static_always_inline t##s##x##c \ t##s##x##c##_load_unaligned (void *p) \ { return (t##s##x##c) vld1q_##i (p); } \ \ static_always_inline void \ t##s##x##c##_store_unaligned (t##s##x##c v, void *p) \ { vst1q_##i (p, v); } \ \ static_always_inline int \ t##s##x##c##_is_all_zero (t##s##x##c x) \ { return !!(vminvq_u##s (vceqq_##i (vdupq_n_##i(0), x))); } \ \ static_always_inline int \ t##s##x##c##_is_equal (t##s##x##c a, t##s##x##c b) \ { return !!(vminvq_u##s (vceqq_##i (a, b))); } \ \ static_always_inline int \ t##s##x##c##_is_all_equal (t##s##x##c v, t##s x) \ { return t##s##x##c##_is_equal (v, t##s##x##c##_splat (x)); }; \ \ static_always_inline u32 \ t##s##x##c##_zero_byte_mask (t##s##x##c x) \ { uint8x16_t v = vreinterpretq_u8_u##s (vceqq_##i (vdupq_n_##i(0), x)); \ return u8x16_compare_byte_mask (v); } \ \ static_always_inline u##s##x##c \ t##s##x##c##_is_greater (t##s##x##c a, t##s##x##c b) \ { return (u##s##x##c) vcgtq_##i (a, b); } \ \ static_always_inline t##s##x##c \ t##s##x##c##_blend (t##s##x##c dst, t##s##x##c src, u##s##x##c mask) \ { return (t##s##x##c) vbslq_##i (mask, src, dst); } foreach_neon_vec128i foreach_neon_vec128u #undef _ /* *INDENT-ON* */ static_always_inline u16x8 u16x8_byte_swap (u16x8 v) { return (u16x8) vrev16q_u8 ((u8x16) v); } static_always_inline u8x16 u8x16_shuffle (u8x16 v, u8x16 m) { return (u8x16) vqtbl1q_u8 (v, m); } static_always_inline u32x4 u32x4_hadd (u32x4 v1, u32x4 v2) { return (u32x4) vpaddq_u32 (v1, v2); } static_always_inline u64x2 u32x4_extend_to_u64x2 (u32x4 v) { return vmovl_u32 (vget_low_u32 (v)); } static_always_inline u64x2 u32x4_extend_to_u64x2_high (u32x4 v) { return vmovl_high_u32 (v); } /* Creates a mask made up of the MSB of each byte of the source vector */ static_always_inline u16 u8x16_msb_mask (u8x16 v) { int8x16_t shift = { -7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0 }; /* v --> [0x80, 0x7F, 0xF0, 0xAF, 0xF0, 0x00, 0xF2, 0x00, ... ] */ uint8x16_t x = vshlq_u8 (vandq_u8 (v, vdupq_n_u8 (0x80)), shift); /* after (v & 0x80) >> shift, * x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */ uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x))); /* after merge, x64 --> [0x5D, 0x.. ] */ return (u16) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8)); } static_always_inline u64x2 u64x2_gather (void *p0, void *p1) { u64x2 r = vdupq_n_u64 (*(u64 *) p0); r = vsetq_lane_u64 (*(u64 *) p1, r, 1); return r; } static_always_inline u32x4 u32x4_gather (void *p0, void *p1, void *p2, void *p3) { u32x4 r = vdupq_n_u32 (*(u32 *) p0); r = vsetq_lane_u32 (*(u32 *) p1, r, 1); r = vsetq_lane_u32 (*(u32 *) p2, r, 2); r = vsetq_lane_u32 (*(u32 *) p3, r, 3); return r; } static_always_inline void u64x2_scatter (u64x2 r, void *p0, void *p1) { *(u64 *) p0 = vgetq_lane_u64 (r, 0); *(u64 *) p1 = vgetq_lane_u64 (r, 1); } static_always_inline void u32x4_scatter (u32x4 r, void *p0, void *p1, void *p2, void *p3) { *(u32 *) p0 = vgetq_lane_u32 (r, 0); *(u32 *) p1 = vgetq_lane_u32 (r, 1); *(u32 *) p2 = vgetq_lane_u32 (r, 2); *(u32 *) p3 = vgetq_lane_u32 (r, 3); } #define CLIB_HAVE_VEC128_MSB_MASK #define CLIB_HAVE_VEC128_UNALIGNED_LOAD_STORE #define CLIB_VEC128_SPLAT_DEFINED #endif /* included_vector_neon_h */ /* * fd.io coding-style-patch-verification: ON * * Local Variables: * eval: (c-set-style "gnu") * End: */