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/*
* Copyright (c) 2017 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Bola.h"
#include <stdio.h>
#include <math.h>
#include <chrono>
#include <string>
#include <stdint.h>
#include <iostream>
#include <sstream>
#include <chrono>
#include <inttypes.h>
#include <stdlib.h>
#include <stdarg.h>
#include <algorithm>
#include <inttypes.h>
#include <time.h>
#include <limits.h>
#include <errno.h>
const double MINIMUM_BUFFER_LEVEL_SPACING = 5.0; // The minimum space required between buffer levels (in seconds).
const uint32_t THROUGHPUT_SAMPLES = 3; // Number of samples considered for throughput estimate.
const double SAFETY_FACTOR = 0.9; // Safety factor used with bandwidth estimate.
using namespace dash::mpd;
using namespace libdash::framework::adaptation;
using namespace libdash::framework::input;
using namespace libdash::framework::mpd;
using std::bind;
using std::placeholders::_1;
using std::placeholders::_2;
using duration_in_seconds = std::chrono::duration<double, std::ratio<1, 1> >;
BolaAdaptation::BolaAdaptation(IMPD *mpd, IPeriod *period, IAdaptationSet *adaptationSet, bool isVid, struct AdaptationParameters *params) :
AbstractAdaptationLogic (mpd, period, adaptationSet, isVid)
{
this->bufferMaxSizeSeconds =(double) params->segmentBufferSize * params->segmentDuration;
this->alphaRate = params->Bola_Alpha;
this->bufferTargetSeconds = params->Bola_bufferTargetSeconds;
// Set Bola init STATE
this->initState = true;
this->bolaState = STARTUP;
this->lastDownloadTimeInstant = 0.0;
this->currentDownloadTimeInstant = 0.0;
//this->lastSegmentDownloadTime = 0.0;
this->currentQuality = 0;
this->bufferTargetPerc = (uint32_t) ( round(this->bufferTargetSeconds / this->bufferMaxSizeSeconds)*100 );
/// Retrieve available bitrates
std::vector<IRepresentation* > representations = this->adaptationSet->GetRepresentation();
this->availableBitrates.clear();
Debug("BOLA Available Bitrates...\n");
for(size_t i = 0; i < representations.size(); i++)
{
this->availableBitrates.push_back((uint64_t)(representations.at(i)->GetBandwidth()));
Debug("%d - %I64u bps\n", i+1, this->availableBitrates[i]);
}
// Check if they are in increasing order (i.e., bitrate[0] <= bitrate[1], etc.)
this->bitrateCount = this->availableBitrates.size();
// We check if we have only one birate value or if the bitrate list is irregular (i.e., it is not strictly increasing)
if (this->bitrateCount < 2 || this->availableBitrates[0] >= this->availableBitrates[1] || this->availableBitrates[this->bitrateCount - 2] >= this->availableBitrates[this->bitrateCount - 1]) {
this->bolaState = ONE_BITRATE;
// return 0; // Check if exit with a message is necessary
}
// Check if the following is correct
this->totalDuration = TimeResolver::getDurationInSec(this->mpd->GetMediaPresentationDuration());
// this->segmentDuration = (double) (representations.at(0)->GetSegmentTemplate()->GetDuration() / representations.at(0)->GetSegmentTemplate()->GetTimescale() );
this->segmentDuration = 2.0;
Debug("Total Duration - BOLA:\t%f\nSegment Duration - BOLA:\t%f\n",this->totalDuration, this->segmentDuration);
// if not correct --> segmentDuration = 2.0;
// Compute the BOLA Buffer Target
this->bolaBufferTargetSeconds = this->bufferTargetSeconds;
if (this->bolaBufferTargetSeconds < this->segmentDuration + MINIMUM_BUFFER_LEVEL_SPACING)
{
this->bolaBufferTargetSeconds = this->segmentDuration + MINIMUM_BUFFER_LEVEL_SPACING;
}
Debug("BOLA Buffer Target Seconds:\t%f\n",this->bolaBufferTargetSeconds);
// Compute UTILTY vector, Vp, and gp
Debug("BOLA Utility Values...\n");
for (uint32_t i = 0; i < this->bitrateCount; ++i) {
this->utilityVector.push_back( log(((double)this->availableBitrates[i] * (1./(double)this->availableBitrates[0]))));
Debug("%d - %f\n", i+1, this->utilityVector[i]);
}
this->Vp = (this->bolaBufferTargetSeconds - this->segmentDuration) / this->utilityVector[this->bitrateCount - 1];
this->gp = 1.0 + this->utilityVector[this->bitrateCount - 1] / (this->bolaBufferTargetSeconds / this->segmentDuration - 1.0);
Debug("BOLA Parameters:\tVp: %f\tgp: %f\n",this->Vp, this->gp);
/* If bufferTargetSeconds (not bolaBufferTargetSecond) is large enough, we might guarantee that Bola will never rebuffer
* unless the network bandwidth drops below the lowest encoded bitrate level. For this to work, Bola needs to use the real buffer
* level without the additional virtualBuffer. Also, for this to work efficiently, we need to make sure that if the buffer level
* drops to one fragment during a download, the current download does not have more bits remaining than the size of one fragment
* at the lowest quality*/
this->maxRtt = 0.2; // Is this reasonable?
if(this->bolaBufferTargetSeconds == this->bufferTargetSeconds) {
this->safetyGuarantee = true;
}
if (this->safetyGuarantee) {
Debug("BOLA SafetyGuarantee...\n");
// we might need to adjust Vp and gp
double VpNew = this->Vp;
double gpNew = this->gp;
for (uint32_t i = 1; i < this->bitrateCount; ++i) {
double threshold = VpNew * (gpNew - this->availableBitrates[0] * this->utilityVector[i] / (this->availableBitrates[i] - this->availableBitrates[0]));
double minThreshold = this->segmentDuration * (2.0 - this->availableBitrates[0] / this->availableBitrates[i]) + maxRtt;
if (minThreshold >= this->bufferTargetSeconds) {
safetyGuarantee = false;
break;
}
if (threshold < minThreshold) {
VpNew = VpNew * (this->bufferTargetSeconds - minThreshold) / (this->bufferTargetSeconds - threshold);
gpNew = minThreshold / VpNew + this->utilityVector[i] * this->availableBitrates[0] / (this->availableBitrates[i] - this->availableBitrates[0]);
}
}
if (safetyGuarantee && (this->bufferTargetSeconds - this->segmentDuration) * VpNew / this->Vp < MINIMUM_BUFFER_LEVEL_SPACING) {
safetyGuarantee = false;
}
if (safetyGuarantee) {
this->Vp = VpNew;
this->gp = gpNew;
}
}
Debug("BOLA New Parameters:\tVp: %f\tgp: %f\n",this->Vp, this->gp);
// Capping of the virtual buffer (when using it)
this->bolaBufferMaxSeconds = this->Vp * (this->utilityVector[this->bitrateCount - 1] + this->gp);
Debug("BOLA Max Buffer Seconds:\t%f\n",this->bolaBufferMaxSeconds);
this->virtualBuffer = 0.0; // Check if we should use either the virtualBuffer or the safetyGuarantee
this->instantBw = 0;
this->averageBw = 0;
this->batchBw = 0; // Computed every THROUGHPUT_SAMPLES samples (average)
this->batchBwCount = 0;
this->multimediaManager = NULL;
this->lastBufferFill = 0; // (?)
this->bufferEOS = false;
this->shouldAbort = false;
this->isCheckedForReceiver = false;
this->representation = representations.at(0);
this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
Debug("BOLA Init Params - \tAlpha: %f \t BufferTarget: %f\n",this->alphaRate, this->bufferTargetSeconds);
Debug("BOLA Init Current BitRate - %I64u\n",this->currentBitrate);
Debug("Buffer Adaptation BOLA: STARTED\n");
}
BolaAdaptation::~BolaAdaptation()
{
}
LogicType BolaAdaptation::getType()
{
return adaptation::BufferBased;
}
bool BolaAdaptation::isUserDependent()
{
return false;
}
bool BolaAdaptation::isRateBased()
{
return true;
}
bool BolaAdaptation::isBufferBased()
{
return true;
}
void BolaAdaptation::setMultimediaManager(viper::managers::IMultimediaManagerBase *_mmManager)
{
this->multimediaManager = _mmManager;
}
void BolaAdaptation::notifyBitrateChange()
{
if(this->multimediaManager)
if(this->multimediaManager->isStarted() && !this->multimediaManager->isStopping())
if(this->isVideo)
this->multimediaManager->setVideoQuality(this->period, this->adaptationSet, this->representation);
else
this->multimediaManager->setAudioQuality(this->period, this->adaptationSet, this->representation);
//Should Abort is done here to avoid race condition with DASHReceiver::DoBuffering()
if(this->shouldAbort)
{
this->multimediaManager->shouldAbort(this->isVideo);
}
this->shouldAbort = false;
}
uint64_t BolaAdaptation::getBitrate()
{
return this->currentBitrate;
}
int BolaAdaptation::getQualityFromThroughput(uint64_t bps) {
int q = 0;
for (int i = 0; i < this->availableBitrates.size(); ++i) {
if (this->availableBitrates[i] > bps) {
break;
}
q = i;
}
return q;
}
int BolaAdaptation::getQualityFromBufferLevel(double bufferLevelSec) {
int quality = this->bitrateCount - 1;
double score = 0.0;
for (int i = 0; i < this->bitrateCount; ++i) {
double s = (this->utilityVector[i] + this->gp - bufferLevelSec / this->Vp) / this->availableBitrates[i];
if (s > score) {
score = s;
quality = i;
}
}
return quality;
}
void BolaAdaptation::setBitrate(uint32_t bufferFill)
{
// *** NB *** Insert Log messages
if(this->initState)
{
this->initState = false;
if(this->bolaState != ONE_BITRATE)
{
if(this->batchBw != 0) // Check the current estimated throughput (batch mean)
this->currentQuality = getQualityFromThroughput(this->batchBw*SAFETY_FACTOR);
//else --> quality unchanged
}
//this->representation = this->availableBitrates[this->currentQuality];
//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
Debug("INIT - Current Bitrate:\t%I64u\n", this->currentBitrate);
Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
this->lastBufferFill = bufferFill;
return;
}
if(this->bolaState == ONE_BITRATE) {
this->currentQuality = 0;
//this->representation = this->availableBitrates[this->currentQuality];
//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
Debug("ONE BITRATE - Current Bitrate:\t%I64u\n", this->currentBitrate);
Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
this->lastBufferFill = bufferFill;
return;
}
// Obtain bufferFill in seconds;
double bufferLevelSeconds = (double)( (bufferFill * this->bufferMaxSizeSeconds) *1./100);
int bolaQuality = getQualityFromBufferLevel(bufferLevelSeconds);
Debug("REGULAR - Buffer Level Seconds:\t%f; Bola Quality:\t%d\n", bufferLevelSeconds, bolaQuality);
if (bufferLevelSeconds <= 0.1) {
// rebuffering occurred, reset virtual buffer
this->virtualBuffer = 0.0;
}
// We check if the safetyGuarantee should be used. if not, we use the virtual buffer
// STILL NOT COMPLETE; Find a way to retrieved time since the last download
if (!this->safetyGuarantee) // we can use virtualBuffer
{
// find out if there was delay because of lack of availability or because bolaBufferTarget > bufferTarget
// TODO
//double timeSinceLastDownload = getDelayFromLastFragmentInSeconds(); // Define function
double timeSinceLastDownload = this->currentDownloadTimeInstant - this->lastDownloadTimeInstant;
Debug("VirtualBuffer - Time Since Last Download:\t%f\n", timeSinceLastDownload);
if (timeSinceLastDownload > 0.0) {
this->virtualBuffer += timeSinceLastDownload;
}
if ( (bufferLevelSeconds + this->virtualBuffer) > this->bolaBufferMaxSeconds) {
this->virtualBuffer = this->bolaBufferMaxSeconds - bufferLevelSeconds;
}
if (this->virtualBuffer < 0.0) {
this->virtualBuffer = 0.0;
}
Debug("VirtualBuffer - Virtual Buffer Value:\t%f\n", this->virtualBuffer);
// Update currentDownloadTimeInstant
this->lastDownloadTimeInstant = this->currentDownloadTimeInstant;
// Update bolaQuality using virtualBuffer: bufferLevel might be artificially low because of lack of availability
int bolaQualityVirtual = getQualityFromBufferLevel(bufferLevelSeconds + this->virtualBuffer);
Debug("VirtualBuffer - Bola Quality Virtual:\t%d\n", bolaQualityVirtual);
if (bolaQualityVirtual > bolaQuality) {
// May use quality higher than that indicated by real buffer level.
// In this case, make sure there is enough throughput to download a fragment before real buffer runs out.
int maxQuality = bolaQuality;
while (maxQuality < bolaQualityVirtual && (this->availableBitrates[maxQuality + 1] * this->segmentDuration) / (this->currentBitrate * SAFETY_FACTOR) < bufferLevelSeconds)
{
++maxQuality;
}
// TODO: maybe we can use a more conservative level here, but this should be OK
Debug("VirtualBuffer - Bola Quality Virtual HIGHER than Bola Quality - Max Quality:\t%d\n", maxQuality);
if (maxQuality > bolaQuality)
{
// We can (and will) download at a quality higher than that indicated by real buffer level.
if (bolaQualityVirtual <= maxQuality) {
// we can download fragment indicated by real+virtual buffer without rebuffering
bolaQuality = bolaQualityVirtual;
} else {
// downloading fragment indicated by real+virtual rebuffers, use lower quality
bolaQuality = maxQuality;
// deflate virtual buffer to match quality
double targetBufferLevel = this->Vp * (this->gp + this->utilityVector[bolaQuality]);
if (bufferLevelSeconds + this->virtualBuffer > targetBufferLevel) {
this->virtualBuffer = targetBufferLevel - bufferLevelSeconds;
if (this->virtualBuffer < 0.0) { // should be false
this->virtualBuffer = 0.0;
}
}
}
}
}
}
if (this->bolaState == STARTUP || this->bolaState == STARTUP_NO_INC) {
// in startup phase, use some throughput estimation
int quality = getQualityFromThroughput(this->batchBw*SAFETY_FACTOR);
if (this->batchBw <= 0.0) {
// something went wrong - go to steady state
this->bolaState = STEADY;
}
if (this->bolaState == STARTUP && quality < this->currentQuality) {
// Since the quality is decreasing during startup, it will not be allowed to increase again.
this->bolaState = STARTUP_NO_INC;
}
if (this->bolaState == STARTUP_NO_INC && quality > this->currentQuality) {
// In this state the quality is not allowed to increase until steady state.
quality = this->currentQuality;
}
if (quality <= bolaQuality) {
// Since the buffer is full enough for steady state operation to match startup operation, switch over to steady state.
this->bolaState = STEADY;
}
if (this->bolaState != STEADY) {
// still in startup mode
this->currentQuality = quality;
//this->representation = this->availableBitrates[this->currentQuality];
//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
Debug("STILL IN STARTUP - Current Bitrate:\t%I64u\n", this->currentBitrate);
Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
this->lastBufferFill = bufferFill;
return;
}
}
// Steady State
// In order to avoid oscillation, the "BOLA-O" variant is implemented.
// When network bandwidth lies between two encoded bitrate levels, stick to the lowest one.
double delaySeconds = 0.0;
if (bolaQuality > this->currentQuality) {
Debug("STEADY -- BOLA QUALITY:\t%d - HIGHER than - CURRENT QUALITY:\t%I64u\n", bolaQuality, this->currentBitrate);
// do not multiply throughput by bandwidthSafetyFactor here;
// we are not using throughput estimation but capping bitrate to avoid oscillations
int quality = getQualityFromThroughput(this->batchBw);
if (bolaQuality > quality) {
// only intervene if we are trying to *increase* quality to an *unsustainable* level
if (quality < this->currentQuality) {
// The aim is only to avoid oscillations - do not drop below current quality
quality = this->currentQuality;
} else {
// We are dropping to an encoded bitrate which is a little less than the network bandwidth
// since bitrate levels are discrete. Quality 'quality' might lead to buffer inflation,
// so we deflate the buffer to the level that 'quality' gives positive utility.
double targetBufferLevel = this->Vp * (this->utilityVector[quality] + this->gp);
delaySeconds = bufferLevelSeconds - targetBufferLevel;
}
bolaQuality = quality;
}
}
if (delaySeconds > 0.0) {
// first reduce virtual buffer
if (delaySeconds > this->virtualBuffer) {
delaySeconds -= this->virtualBuffer;
this->virtualBuffer = 0.0;
} else {
this->virtualBuffer -= delaySeconds;
delaySeconds = 0.0;
}
}
if (delaySeconds > 0.0) {
// TODO Check the scope of this function. Is it a delayed request?
// streamProcessor.getScheduleController().setTimeToLoadDelay(1000.0 * delaySeconds);
// NEED TO CHECK THIS
Debug("STEADY -- DELAY DOWNLOAD OF:\t%f\n", delaySeconds);
this->multimediaManager->setTargetDownloadingTime(this->isVideo, delaySeconds);
}
this->currentQuality = bolaQuality;
//this->representation = this->availableBitrates[this->currentQuality];
this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
Debug("STEADY - Current Bitrate:\t%I64u\n", this->currentBitrate);
Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
this->lastBufferFill = bufferFill;
}
void BolaAdaptation::bitrateUpdate(uint64_t bps, uint32_t segNum)
{
this->instantBw = bps;
// Avg bandwidth estimate with EWMA
if(this->averageBw == 0)
{
this->averageBw = bps;
}
else
{
this->averageBw = this->alphaRate*this->averageBw + (1 - this->alphaRate)*bps;
}
// Avg bandwidth estimate with batch mean of THROUGHPUT_SAMPLES sample
this->batchBwCount++;
this->batchBwSamples.push_back(bps);
if(this->batchBwCount++ == THROUGHPUT_SAMPLES)
{
for(int i=0; i<THROUGHPUT_SAMPLES; i++)
this->batchBw += this->batchBwSamples[i];
this->batchBw /= THROUGHPUT_SAMPLES;
Debug("BATCH BW:\t%I64u\n", this->batchBw);
this->batchBwCount=0;
this->batchBwSamples.clear();
}
}
void BolaAdaptation::dLTimeUpdate(double time)
{
auto m_now = std::chrono::system_clock::now();
auto m_now_sec = std::chrono::time_point_cast<std::chrono::seconds>(m_now);
auto now_value = m_now_sec.time_since_epoch();
double dl_instant = now_value.count();
//this->lastSegmentDownloadTime = time;
//this->currentDownloadTimeInstant = std::chrono::duration_cast<duration_in_seconds>(system_clock::now()).count();
this->currentDownloadTimeInstant = dl_instant;
}
void BolaAdaptation::onEOS(bool value)
{
this->bufferEOS = value;
}
void BolaAdaptation::checkedByDASHReceiver()
{
this->isCheckedForReceiver = false;
}
void BolaAdaptation::bufferUpdate(uint32_t bufferFill, int maxC)
{
this->setBitrate(bufferFill);
this->notifyBitrateChange();
}
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