aboutsummaryrefslogtreecommitdiffstats
path: root/Adaptation/Bola.cpp
blob: 6477e0f5c96b220bcb0f69757f6c10f104e1ba79 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
/*
 * Copyright (c) 2017 Cisco and/or its affiliates.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at:
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "Bola.h"
#include <stdio.h>
#include <math.h>
#include <chrono>
#include <string>
#include <stdint.h>
#include <iostream>
#include <sstream>
#include <chrono>
#include <inttypes.h>
#include <stdlib.h>
#include <stdarg.h>
#include <algorithm>
#include <inttypes.h>
#include <time.h>
#include <limits.h>
#include <errno.h>

const double MINIMUM_BUFFER_LEVEL_SPACING = 5.0;			// The minimum space required between buffer levels (in seconds).
const uint32_t THROUGHPUT_SAMPLES = 3;						// Number of samples considered for throughput estimate.
const double SAFETY_FACTOR = 0.9;							// Safety factor used with bandwidth estimate.

using namespace dash::mpd;
using namespace libdash::framework::adaptation;
using namespace libdash::framework::input;
using namespace libdash::framework::mpd;

using std::bind;
using std::placeholders::_1;
using std::placeholders::_2;


using duration_in_seconds = std::chrono::duration<double, std::ratio<1, 1> >;

BolaAdaptation::BolaAdaptation(IMPD *mpd, IPeriod *period, IAdaptationSet *adaptationSet, bool isVid, struct AdaptationParameters *params) :
                  AbstractAdaptationLogic   (mpd, period, adaptationSet, isVid)
{
	this->bufferMaxSizeSeconds =(double) params->segmentBufferSize * params->segmentDuration;
	this->alphaRate = params->Bola_Alpha;
	this->bufferTargetSeconds = params->Bola_bufferTargetSeconds;

	// Set Bola init STATE
	this->initState = true;
	this->bolaState = STARTUP;

	this->lastDownloadTimeInstant = 0.0;
	this->currentDownloadTimeInstant = 0.0;
	//this->lastSegmentDownloadTime = 0.0;
	this->currentQuality = 0;

	this->bufferTargetPerc = (uint32_t) ( round(this->bufferTargetSeconds / this->bufferMaxSizeSeconds)*100 );

	/// Retrieve available bitrates
	std::vector<IRepresentation* > representations = this->adaptationSet->GetRepresentation();

	this->availableBitrates.clear();
	Debug("BOLA Available Bitrates...\n");
	for(size_t i = 0; i < representations.size(); i++)
	{
		this->availableBitrates.push_back((uint64_t)(representations.at(i)->GetBandwidth()));
		Debug("%d  -  %I64u bps\n", i+1, this->availableBitrates[i]);
	}
	// Check if they are in increasing order (i.e., bitrate[0] <= bitrate[1], etc.)

	this->bitrateCount = this->availableBitrates.size();

	// We check if we have only one birate value or if the bitrate list is irregular (i.e., it is not strictly increasing)
	if (this->bitrateCount < 2 || this->availableBitrates[0] >= this->availableBitrates[1] || this->availableBitrates[this->bitrateCount - 2] >= this->availableBitrates[this->bitrateCount - 1]) {
		this->bolaState = ONE_BITRATE;
	    // return 0;   // Check if exit with a message is necessary
	}

	// Check if the following is correct
    this->totalDuration = TimeResolver::getDurationInSec(this->mpd->GetMediaPresentationDuration());
//	this->segmentDuration = (double) (representations.at(0)->GetSegmentTemplate()->GetDuration() / representations.at(0)->GetSegmentTemplate()->GetTimescale() );
	this->segmentDuration = 2.0;
	Debug("Total Duration - BOLA:\t%f\nSegment Duration - BOLA:\t%f\n",this->totalDuration, this->segmentDuration);
	// if not correct --> segmentDuration = 2.0;

	// Compute the BOLA Buffer Target
	this->bolaBufferTargetSeconds = this->bufferTargetSeconds;
	if (this->bolaBufferTargetSeconds < this->segmentDuration + MINIMUM_BUFFER_LEVEL_SPACING)
	{
		this->bolaBufferTargetSeconds = this->segmentDuration + MINIMUM_BUFFER_LEVEL_SPACING;
	}
	Debug("BOLA Buffer Target Seconds:\t%f\n",this->bolaBufferTargetSeconds);

	// Compute UTILTY vector, Vp, and gp
	Debug("BOLA Utility Values...\n");
	for (uint32_t i = 0; i < this->bitrateCount; ++i) {
		this->utilityVector.push_back( log(((double)this->availableBitrates[i] * (1./(double)this->availableBitrates[0]))));
		Debug("%d  -  %f\n", i+1, this->utilityVector[i]);
	}

	this->Vp = (this->bolaBufferTargetSeconds - this->segmentDuration) / this->utilityVector[this->bitrateCount - 1];
	this->gp = 1.0 + this->utilityVector[this->bitrateCount - 1] / (this->bolaBufferTargetSeconds / this->segmentDuration - 1.0);

	Debug("BOLA Parameters:\tVp:  %f\tgp:  %f\n",this->Vp, this->gp);
	/* If bufferTargetSeconds (not bolaBufferTargetSecond) is large enough, we might guarantee that Bola will never rebuffer
	 * unless the network bandwidth drops below the lowest encoded bitrate level. For this to work, Bola needs to use the real buffer
	 * level without the additional virtualBuffer. Also, for this to work efficiently, we need to make sure that if the buffer level
	 * drops to one fragment during a download, the current download does not have more bits remaining than the size of one fragment
	 * at the lowest quality*/

	this->maxRtt = 0.2; // Is this reasonable?
	if(this->bolaBufferTargetSeconds == this->bufferTargetSeconds) {
		this->safetyGuarantee = true;
	}
	if (this->safetyGuarantee) {
		Debug("BOLA SafetyGuarantee...\n");
		// we might need to adjust Vp and gp
		double VpNew = this->Vp;
		double gpNew = this->gp;
		for (uint32_t i = 1; i < this->bitrateCount; ++i) {
			double threshold = VpNew * (gpNew - this->availableBitrates[0] * this->utilityVector[i] / (this->availableBitrates[i] - this->availableBitrates[0]));
			double minThreshold = this->segmentDuration * (2.0 - this->availableBitrates[0] / this->availableBitrates[i]) + maxRtt;
			if (minThreshold >= this->bufferTargetSeconds) {
				safetyGuarantee = false;
				break;
			}
			if (threshold < minThreshold) {
				VpNew = VpNew * (this->bufferTargetSeconds - minThreshold) / (this->bufferTargetSeconds - threshold);
				gpNew = minThreshold / VpNew + this->utilityVector[i] * this->availableBitrates[0] / (this->availableBitrates[i] - this->availableBitrates[0]);
			}
		}
		if (safetyGuarantee && (this->bufferTargetSeconds - this->segmentDuration) * VpNew / this->Vp < MINIMUM_BUFFER_LEVEL_SPACING) {
			safetyGuarantee = false;
		}
		if (safetyGuarantee) {
			this->Vp = VpNew;
			this->gp = gpNew;
		}
	}

	Debug("BOLA New Parameters:\tVp:  %f\tgp:  %f\n",this->Vp, this->gp);

	// Capping of the virtual buffer (when using it)
	this->bolaBufferMaxSeconds = this->Vp * (this->utilityVector[this->bitrateCount - 1] + this->gp);
	Debug("BOLA Max Buffer Seconds:\t%f\n",this->bolaBufferMaxSeconds);

	this->virtualBuffer = 0.0;			// Check if we should use either the virtualBuffer or the safetyGuarantee

	this->instantBw = 0;
	this->averageBw = 0;
	this->batchBw = 0;					// Computed every THROUGHPUT_SAMPLES samples (average)
	this->batchBwCount = 0;

	this->multimediaManager = NULL;
	this->lastBufferFill = 0;		// (?)
	this->bufferEOS = false;
	this->shouldAbort = false;
	this->isCheckedForReceiver = false;

	this->representation = representations.at(0);
	this->currentBitrate = (uint64_t) this->representation->GetBandwidth();

	Debug("BOLA Init Params - \tAlpha: %f \t BufferTarget: %f\n",this->alphaRate, this->bufferTargetSeconds);
	Debug("BOLA Init Current BitRate - %I64u\n",this->currentBitrate);
	Debug("Buffer Adaptation BOLA:	STARTED\n");
}

BolaAdaptation::~BolaAdaptation()
{
}

LogicType BolaAdaptation::getType()
{
    return adaptation::BufferBased;
}

bool BolaAdaptation::isUserDependent()
{
	return false;
}

bool BolaAdaptation::isRateBased()
{
	return true;
}
bool BolaAdaptation::isBufferBased()
{
	return true;
}

void BolaAdaptation::setMultimediaManager(viper::managers::IMultimediaManagerBase *_mmManager)
{
	this->multimediaManager = _mmManager;
}

void BolaAdaptation::notifyBitrateChange()
{
	if(this->multimediaManager)
        if(this->multimediaManager->isStarted() && !this->multimediaManager->isStopping())
			if(this->isVideo)
                this->multimediaManager->setVideoQuality(this->period, this->adaptationSet, this->representation);
			else
                this->multimediaManager->setAudioQuality(this->period, this->adaptationSet, this->representation);
	//Should Abort is done here to avoid race condition with DASHReceiver::DoBuffering()
	if(this->shouldAbort)
	{
        this->multimediaManager->shouldAbort(this->isVideo);
	}
	this->shouldAbort = false;
}

uint64_t BolaAdaptation::getBitrate()
{
	return this->currentBitrate;
}

int BolaAdaptation::getQualityFromThroughput(uint64_t bps) {
    int q = 0;
    for (int i = 0; i < this->availableBitrates.size(); ++i) {
        if (this->availableBitrates[i] > bps) {
            break;
        }
        q = i;
    }
    return q;
}

int BolaAdaptation::getQualityFromBufferLevel(double bufferLevelSec) {
	int quality = this->bitrateCount - 1;
	double score = 0.0;
	for (int i = 0; i < this->bitrateCount; ++i) {
		double s = (this->utilityVector[i] + this->gp - bufferLevelSec / this->Vp) / this->availableBitrates[i];
		if (s > score) {
			score = s;
			quality = i;
		}
	}
	return quality;
}

void BolaAdaptation::setBitrate(uint32_t bufferFill)
{
	// *** NB *** Insert Log messages

	if(this->initState)
	{
		this->initState = false;

		if(this->bolaState != ONE_BITRATE)
		{
		    if(this->batchBw != 0)		// Check the current estimated throughput (batch mean)
		    	this->currentQuality = getQualityFromThroughput(this->batchBw*SAFETY_FACTOR);
			//else --> quality unchanged
		}
		//this->representation = this->availableBitrates[this->currentQuality];
		//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
		this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
		this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
		Debug("INIT - Current Bitrate:\t%I64u\n", this->currentBitrate);
		Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
		this->lastBufferFill = bufferFill;
		return;
	}

	if(this->bolaState == ONE_BITRATE) {
		this->currentQuality = 0;
		//this->representation = this->availableBitrates[this->currentQuality];
		//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
		this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
		this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
		Debug("ONE BITRATE - Current Bitrate:\t%I64u\n", this->currentBitrate);
		Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
		this->lastBufferFill = bufferFill;
		return;
	}

	// Obtain bufferFill in seconds;
	double bufferLevelSeconds = (double)( (bufferFill * this->bufferMaxSizeSeconds) *1./100);
	int bolaQuality = getQualityFromBufferLevel(bufferLevelSeconds);

	Debug("REGULAR - Buffer Level Seconds:\t%f; Bola Quality:\t%d\n", bufferLevelSeconds, bolaQuality);


	if (bufferLevelSeconds <= 0.1) {
		// rebuffering occurred, reset virtual buffer
		this->virtualBuffer = 0.0;
	}

	// We check if the safetyGuarantee should be used. if not, we use the virtual buffer
	// STILL NOT COMPLETE; Find a way to retrieved time since the last download
	if (!this->safetyGuarantee) // we can use virtualBuffer
	{
		// find out if there was delay because of lack of availability or because bolaBufferTarget > bufferTarget
		// TODO
	    //double timeSinceLastDownload = getDelayFromLastFragmentInSeconds();		// Define function
	    double timeSinceLastDownload = this->currentDownloadTimeInstant - this->lastDownloadTimeInstant;

	    Debug("VirtualBuffer - Time Since Last Download:\t%f\n", timeSinceLastDownload);

	    if (timeSinceLastDownload > 0.0) {
	    	this->virtualBuffer += timeSinceLastDownload;
	    }
	    if ( (bufferLevelSeconds + this->virtualBuffer) > this->bolaBufferMaxSeconds) {
	    	this->virtualBuffer = this->bolaBufferMaxSeconds - bufferLevelSeconds;
	    }
	    if (this->virtualBuffer < 0.0) {
	    	this->virtualBuffer = 0.0;
	    }

	    Debug("VirtualBuffer - Virtual Buffer Value:\t%f\n", this->virtualBuffer);

	    // Update currentDownloadTimeInstant
	    this->lastDownloadTimeInstant = this->currentDownloadTimeInstant;

	    // Update bolaQuality using virtualBuffer: bufferLevel might be artificially low because of lack of availability

	    int bolaQualityVirtual = getQualityFromBufferLevel(bufferLevelSeconds + this->virtualBuffer);
	    Debug("VirtualBuffer - Bola Quality Virtual:\t%d\n", bolaQualityVirtual);
	    if (bolaQualityVirtual > bolaQuality) {
	    	// May use quality higher than that indicated by real buffer level.
	    	// In this case, make sure there is enough throughput to download a fragment before real buffer runs out.
	    	int maxQuality = bolaQuality;
	    	while (maxQuality < bolaQualityVirtual && (this->availableBitrates[maxQuality + 1] * this->segmentDuration) / (this->currentBitrate * SAFETY_FACTOR) < bufferLevelSeconds)
	    	{
	    		++maxQuality;
	    	}
	    	// TODO: maybe we can use a more conservative level here, but this should be OK
	    	Debug("VirtualBuffer - Bola Quality Virtual HIGHER than Bola Quality - Max Quality:\t%d\n", maxQuality);
	    	if (maxQuality > bolaQuality)
	    	{
	    		// We can (and will) download at a quality higher than that indicated by real buffer level.
	    		if (bolaQualityVirtual <= maxQuality) {
	    			// we can download fragment indicated by real+virtual buffer without rebuffering
	    			bolaQuality = bolaQualityVirtual;
	    		} else {
	    			// downloading fragment indicated by real+virtual rebuffers, use lower quality
	    			bolaQuality = maxQuality;
	    			// deflate virtual buffer to match quality
	    			double targetBufferLevel = this->Vp * (this->gp + this->utilityVector[bolaQuality]);
	    			if (bufferLevelSeconds + this->virtualBuffer > targetBufferLevel) {
	    				this->virtualBuffer = targetBufferLevel - bufferLevelSeconds;
	    				if (this->virtualBuffer < 0.0) { // should be false
	    					this->virtualBuffer = 0.0;
	    				}
	    			}
	    		}
	    	}
	    }
	}


	if (this->bolaState == STARTUP || this->bolaState == STARTUP_NO_INC) {
		// in startup phase, use some throughput estimation

	    int quality = getQualityFromThroughput(this->batchBw*SAFETY_FACTOR);

	    if (this->batchBw <= 0.0) {
	    	// something went wrong - go to steady state
	    	this->bolaState = STEADY;
	    }
	    if (this->bolaState == STARTUP && quality < this->currentQuality) {
	    	// Since the quality is decreasing during startup, it will not be allowed to increase again.
	    	this->bolaState = STARTUP_NO_INC;
	    }
	    if (this->bolaState == STARTUP_NO_INC && quality > this->currentQuality) {
	    	// In this state the quality is not allowed to increase until steady state.
	    	quality = this->currentQuality;
	    }
	    if (quality <= bolaQuality) {
	    	// Since the buffer is full enough for steady state operation to match startup operation, switch over to steady state.
	    	this->bolaState = STEADY;
	    }
	    if (this->bolaState != STEADY) {
	    	// still in startup mode
	    	this->currentQuality = quality;
	    	//this->representation = this->availableBitrates[this->currentQuality];
	    	//this->currentBitrate = (uint64_t) this->representation->GetBandwidth();
	    	this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
	    	this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
	    	Debug("STILL IN STARTUP - Current Bitrate:\t%I64u\n", this->currentBitrate);
	    	Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
	    	this->lastBufferFill = bufferFill;
	    	return;
	    }
	}

	// Steady State

	// In order to avoid oscillation, the "BOLA-O" variant is implemented.
	// When network bandwidth lies between two encoded bitrate levels, stick to the lowest one.
	double delaySeconds = 0.0;
	if (bolaQuality > this->currentQuality) {
		Debug("STEADY -- BOLA QUALITY:\t%d  - HIGHER than - CURRENT QUALITY:\t%I64u\n", bolaQuality, this->currentBitrate);
		// do not multiply throughput by bandwidthSafetyFactor here;
		// we are not using throughput estimation but capping bitrate to avoid oscillations
		int quality = getQualityFromThroughput(this->batchBw);
		if (bolaQuality > quality) {
			// only intervene if we are trying to *increase* quality to an *unsustainable* level
			if (quality < this->currentQuality) {
				// The aim is only to avoid oscillations - do not drop below current quality
				quality = this->currentQuality;
			} else {
				// We are dropping to an encoded bitrate which is a little less than the network bandwidth
				// since bitrate levels are discrete. Quality 'quality' might lead to buffer inflation,
				// so we deflate the buffer to the level that 'quality' gives positive utility.
				double targetBufferLevel = this->Vp * (this->utilityVector[quality] + this->gp);
				delaySeconds = bufferLevelSeconds - targetBufferLevel;
			}
			bolaQuality = quality;
		}
	}

	if (delaySeconds > 0.0) {
		// first reduce virtual buffer
		if (delaySeconds > this->virtualBuffer) {
			delaySeconds -= this->virtualBuffer;
			this->virtualBuffer = 0.0;
		} else {
			this->virtualBuffer -= delaySeconds;
			delaySeconds = 0.0;
		}
	}
	if (delaySeconds > 0.0) {
		// TODO  Check the scope of this function. Is it a delayed request?
		// streamProcessor.getScheduleController().setTimeToLoadDelay(1000.0 * delaySeconds);
		// NEED TO CHECK THIS
		Debug("STEADY -- DELAY DOWNLOAD OF:\t%f\n", delaySeconds);
        this->multimediaManager->setTargetDownloadingTime(this->isVideo, delaySeconds);
	}

	this->currentQuality = bolaQuality;
	//this->representation = this->availableBitrates[this->currentQuality];
	this->representation = this->adaptationSet->GetRepresentation().at(this->currentQuality);
	this->currentBitrate = (uint64_t) this->availableBitrates[this->currentQuality];
	Debug("STEADY - Current Bitrate:\t%I64u\n", this->currentBitrate);
	Debug("ADAPTATION_LOGIC:\tFor %s:\tlast_buffer: %f\tbuffer_level: %f, instantaneousBw: %lu, AverageBW: %lu, choice: %d\n",isVideo ? "video" : "audio",(double)lastBufferFill/100 , (double)bufferFill/100, this->instantBw, this->averageBw , this->currentQuality);
	this->lastBufferFill = bufferFill;
}

void BolaAdaptation::bitrateUpdate(uint64_t bps, uint32_t segNum)
{
	this->instantBw = bps;

	// Avg bandwidth estimate with EWMA
	if(this->averageBw == 0)
	{
		this->averageBw = bps;
	}
	else
	{
		this->averageBw = this->alphaRate*this->averageBw + (1 - this->alphaRate)*bps;
	}

	// Avg bandwidth estimate with batch mean of THROUGHPUT_SAMPLES sample
	this->batchBwCount++;
	this->batchBwSamples.push_back(bps);

	if(this->batchBwCount++ == THROUGHPUT_SAMPLES)
	{
		for(int i=0; i<THROUGHPUT_SAMPLES; i++)
			this->batchBw += this->batchBwSamples[i];

		this->batchBw /= THROUGHPUT_SAMPLES;

		Debug("BATCH BW:\t%I64u\n", this->batchBw);

		this->batchBwCount=0;
		this->batchBwSamples.clear();
	}
}

void BolaAdaptation::dLTimeUpdate(double time)
{
	auto m_now = std::chrono::system_clock::now();
	auto m_now_sec = std::chrono::time_point_cast<std::chrono::seconds>(m_now);

	auto now_value = m_now_sec.time_since_epoch();
	double dl_instant = now_value.count();
	//this->lastSegmentDownloadTime = time;
	//this->currentDownloadTimeInstant = std::chrono::duration_cast<duration_in_seconds>(system_clock::now()).count();
	this->currentDownloadTimeInstant = dl_instant;
}

void BolaAdaptation::onEOS(bool value)
{
	this->bufferEOS = value;
}

void BolaAdaptation::checkedByDASHReceiver()
{
	this->isCheckedForReceiver = false;
}
void BolaAdaptation::bufferUpdate(uint32_t bufferFill, int maxC)
{
    this->setBitrate(bufferFill);
    this->notifyBitrateChange();
}