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/*
* Copyright (c) 2017 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "connection-pool.h"
namespace ns3
{
namespace emulator
{
ConnectionPool::ConnectionPool (unsigned short tcpPort, unsigned short websocketPort)
// : m_tcpControlServer(tcpPort)
: m_webSocketControlServer (tcpPort)
{
}
ConnectionPool &ConnectionPool::startListeners (const HandlerFunction &handler)
{
// m_tcpControlServer.setHandler(handler);
m_webSocketControlServer.setHandler (handler);
// m_tcpConnectionHandle = std::async(std::launch::async, [this](){
//
// this->m_tcpControlServer.start();
//
// });
m_webSocketHandle = std::async (std::launch::async, [this] ()
{
this->m_webSocketControlServer.start ();
});
return *this;
}
ConnectionPool &ConnectionPool::processEvents ()
{
// m_tcpConnectionHandle.get();
m_webSocketHandle.get ();
}
} // End namespace emulator
} // End namespace ns3
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