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+.. BSD LICENSE
+ Copyright(c) 2010-2014 Intel Corporation. All rights reserved.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+ * Neither the name of Intel Corporation nor the names of its
+ contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+.. _Ring_Library:
+
+Ring Library
+============
+
+The ring allows the management of queues.
+Instead of having a linked list of infinite size, the rte_ring has the following properties:
+
+* FIFO
+
+* Maximum size is fixed, the pointers are stored in a table
+
+* Lockless implementation
+
+* Multi-consumer or single-consumer dequeue
+
+* Multi-producer or single-producer enqueue
+
+* Bulk dequeue - Dequeues the specified count of objects if successful; otherwise fails
+
+* Bulk enqueue - Enqueues the specified count of objects if successful; otherwise fails
+
+* Burst dequeue - Dequeue the maximum available objects if the specified count cannot be fulfilled
+
+* Burst enqueue - Enqueue the maximum available objects if the specified count cannot be fulfilled
+
+The advantages of this data structure over a linked list queue are as follows:
+
+* Faster; only requires a single Compare-And-Swap instruction of sizeof(void \*) instead of several double-Compare-And-Swap instructions.
+
+* Simpler than a full lockless queue.
+
+* Adapted to bulk enqueue/dequeue operations.
+ As pointers are stored in a table, a dequeue of several objects will not produce as many cache misses as in a linked queue.
+ Also, a bulk dequeue of many objects does not cost more than a dequeue of a simple object.
+
+The disadvantages:
+
+* Size is fixed
+
+* Having many rings costs more in terms of memory than a linked list queue. An empty ring contains at least N pointers.
+
+A simplified representation of a Ring is shown in with consumer and producer head and tail pointers to objects stored in the data structure.
+
+.. _figure_ring1:
+
+.. figure:: img/ring1.*
+
+ Ring Structure
+
+
+References for Ring Implementation in FreeBSD*
+----------------------------------------------
+
+The following code was added in FreeBSD 8.0, and is used in some network device drivers (at least in Intel drivers):
+
+ * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&amp;view=markup>`_
+
+ * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&amp;view=markup>`_
+
+Lockless Ring Buffer in Linux*
+------------------------------
+
+The following is a link describing the `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_.
+
+Additional Features
+-------------------
+
+Name
+~~~~
+
+A ring is identified by a unique name.
+It is not possible to create two rings with the same name (rte_ring_create() returns NULL if this is attempted).
+
+Water Marking
+~~~~~~~~~~~~~
+
+The ring can have a high water mark (threshold).
+Once an enqueue operation reaches the high water mark, the producer is notified, if the water mark is configured.
+
+This mechanism can be used, for example, to exert a back pressure on I/O to inform the LAN to PAUSE.
+
+Debug
+~~~~~
+
+When debug is enabled (CONFIG_RTE_LIBRTE_RING_DEBUG is set),
+the library stores some per-ring statistic counters about the number of enqueues/dequeues.
+These statistics are per-core to avoid concurrent accesses or atomic operations.
+
+Use Cases
+---------
+
+Use cases for the Ring library include:
+
+ * Communication between applications in the DPDK
+
+ * Used by memory pool allocator
+
+Anatomy of a Ring Buffer
+------------------------
+
+This section explains how a ring buffer operates.
+The ring structure is composed of two head and tail couples; one is used by producers and one is used by the consumers.
+The figures of the following sections refer to them as prod_head, prod_tail, cons_head and cons_tail.
+
+Each figure represents a simplified state of the ring, which is a circular buffer.
+The content of the function local variables is represented on the top of the figure,
+and the content of ring structure is represented on the bottom of the figure.
+
+Single Producer Enqueue
+~~~~~~~~~~~~~~~~~~~~~~~
+
+This section explains what occurs when a producer adds an object to the ring.
+In this example, only the producer head and tail (prod_head and prod_tail) are modified,
+and there is only one producer.
+
+The initial state is to have a prod_head and prod_tail pointing at the same location.
+
+Enqueue First Step
+^^^^^^^^^^^^^^^^^^
+
+First, *ring->prod_head* and ring->cons_tail are copied in local variables.
+The prod_next local variable points to the next element of the table, or several elements after in case of bulk enqueue.
+
+If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
+
+
+.. _figure_ring-enqueue1:
+
+.. figure:: img/ring-enqueue1.*
+
+ Enqueue first step
+
+
+Enqueue Second Step
+^^^^^^^^^^^^^^^^^^^
+
+The second step is to modify *ring->prod_head* in ring structure to point to the same location as prod_next.
+
+A pointer to the added object is copied in the ring (obj4).
+
+
+.. _figure_ring-enqueue2:
+
+.. figure:: img/ring-enqueue2.*
+
+ Enqueue second step
+
+
+Enqueue Last Step
+^^^^^^^^^^^^^^^^^
+
+Once the object is added in the ring, ring->prod_tail in the ring structure is modified to point to the same location as *ring->prod_head*.
+The enqueue operation is finished.
+
+
+.. _figure_ring-enqueue3:
+
+.. figure:: img/ring-enqueue3.*
+
+ Enqueue last step
+
+
+Single Consumer Dequeue
+~~~~~~~~~~~~~~~~~~~~~~~
+
+This section explains what occurs when a consumer dequeues an object from the ring.
+In this example, only the consumer head and tail (cons_head and cons_tail) are modified and there is only one consumer.
+
+The initial state is to have a cons_head and cons_tail pointing at the same location.
+
+Dequeue First Step
+^^^^^^^^^^^^^^^^^^
+
+First, ring->cons_head and ring->prod_tail are copied in local variables.
+The cons_next local variable points to the next element of the table, or several elements after in the case of bulk dequeue.
+
+If there are not enough objects in the ring (this is detected by checking prod_tail), it returns an error.
+
+
+.. _figure_ring-dequeue1:
+
+.. figure:: img/ring-dequeue1.*
+
+ Dequeue last step
+
+
+Dequeue Second Step
+^^^^^^^^^^^^^^^^^^^
+
+The second step is to modify ring->cons_head in the ring structure to point to the same location as cons_next.
+
+The pointer to the dequeued object (obj1) is copied in the pointer given by the user.
+
+
+.. _figure_ring-dequeue2:
+
+.. figure:: img/ring-dequeue2.*
+
+ Dequeue second step
+
+
+Dequeue Last Step
+^^^^^^^^^^^^^^^^^
+
+Finally, ring->cons_tail in the ring structure is modified to point to the same location as ring->cons_head.
+The dequeue operation is finished.
+
+
+.. _figure_ring-dequeue3:
+
+.. figure:: img/ring-dequeue3.*
+
+ Dequeue last step
+
+
+Multiple Producers Enqueue
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+This section explains what occurs when two producers concurrently add an object to the ring.
+In this example, only the producer head and tail (prod_head and prod_tail) are modified.
+
+The initial state is to have a prod_head and prod_tail pointing at the same location.
+
+Multiple Consumer Enqueue First Step
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+On both cores, *ring->prod_head* and ring->cons_tail are copied in local variables.
+The prod_next local variable points to the next element of the table,
+or several elements after in the case of bulk enqueue.
+
+If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
+
+
+.. _figure_ring-mp-enqueue1:
+
+.. figure:: img/ring-mp-enqueue1.*
+
+ Multiple consumer enqueue first step
+
+
+Multiple Consumer Enqueue Second Step
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The second step is to modify ring->prod_head in the ring structure to point to the same location as prod_next.
+This operation is done using a Compare And Swap (CAS) instruction, which does the following operations atomically:
+
+* If ring->prod_head is different to local variable prod_head,
+ the CAS operation fails, and the code restarts at first step.
+
+* Otherwise, ring->prod_head is set to local prod_next,
+ the CAS operation is successful, and processing continues.
+
+In the figure, the operation succeeded on core 1, and step one restarted on core 2.
+
+
+.. _figure_ring-mp-enqueue2:
+
+.. figure:: img/ring-mp-enqueue2.*
+
+ Multiple consumer enqueue second step
+
+
+Multiple Consumer Enqueue Third Step
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The CAS operation is retried on core 2 with success.
+
+The core 1 updates one element of the ring(obj4), and the core 2 updates another one (obj5).
+
+
+.. _figure_ring-mp-enqueue3:
+
+.. figure:: img/ring-mp-enqueue3.*
+
+ Multiple consumer enqueue third step
+
+
+Multiple Consumer Enqueue Fourth Step
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Each core now wants to update ring->prod_tail.
+A core can only update it if ring->prod_tail is equal to the prod_head local variable.
+This is only true on core 1. The operation is finished on core 1.
+
+
+.. _figure_ring-mp-enqueue4:
+
+.. figure:: img/ring-mp-enqueue4.*
+
+ Multiple consumer enqueue fourth step
+
+
+Multiple Consumer Enqueue Last Step
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Once ring->prod_tail is updated by core 1, core 2 is allowed to update it too.
+The operation is also finished on core 2.
+
+
+.. _figure_ring-mp-enqueue5:
+
+.. figure:: img/ring-mp-enqueue5.*
+
+ Multiple consumer enqueue last step
+
+
+Modulo 32-bit Indexes
+~~~~~~~~~~~~~~~~~~~~~
+
+In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail indexes are represented by arrows.
+In the actual implementation, these values are not between 0 and size(ring)-1 as would be assumed.
+The indexes are between 0 and 2^32 -1, and we mask their value when we access the pointer table (the ring itself).
+32-bit modulo also implies that operations on indexes (such as, add/subtract) will automatically do 2^32 modulo
+if the result overflows the 32-bit number range.
+
+The following are two examples that help to explain how indexes are used in a ring.
+
+.. note::
+
+ To simplify the explanation, operations with modulo 16-bit are used instead of modulo 32-bit.
+ In addition, the four indexes are defined as unsigned 16-bit integers,
+ as opposed to unsigned 32-bit integers in the more realistic case.
+
+
+.. _figure_ring-modulo1:
+
+.. figure:: img/ring-modulo1.*
+
+ Modulo 32-bit indexes - Example 1
+
+
+This ring contains 11000 entries.
+
+
+.. _figure_ring-modulo2:
+
+.. figure:: img/ring-modulo2.*
+
+ Modulo 32-bit indexes - Example 2
+
+
+This ring contains 12536 entries.
+
+.. note::
+
+ For ease of understanding, we use modulo 65536 operations in the above examples.
+ In real execution cases, this is redundant for low efficiency, but is done automatically when the result overflows.
+
+The code always maintains a distance between producer and consumer between 0 and size(ring)-1.
+Thanks to this property, we can do subtractions between 2 index values in a modulo-32bit base:
+that's why the overflow of the indexes is not a problem.
+
+At any time, entries and free_entries are between 0 and size(ring)-1,
+even if only the first term of subtraction has overflowed:
+
+.. code-block:: c
+
+ uint32_t entries = (prod_tail - cons_head);
+ uint32_t free_entries = (mask + cons_tail -prod_head);
+
+References
+----------
+
+ * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&amp;view=markup>`_ (version 8)
+
+ * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&amp;view=markup>`_ (version 8)
+
+ * `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_