diff options
author | Vladimir Lavor <vlavor@cisco.com> | 2020-07-17 14:00:11 +0200 |
---|---|---|
committer | Vladimir Lavor <vlavor@cisco.com> | 2020-07-17 14:00:11 +0200 |
commit | a155cd438c6558da266c1c5931361ea088b35653 (patch) | |
tree | e3575e1d925f7c0859857677fa760ee9e935a51d /core | |
parent | d1f24d37bd447b64e402298bb8eb2479681facf9 (diff) |
Added VPP state 'NotResponding'
This change allows informing client about the current
VPP state in more detail.
* In case the VPP is overloaded but keeps its configuration,
client received 'NotResponding' event message
* If the VPP process dies (the socket is closed), the client
receives 'Disconnected' event message
Additional fix: event messages are discarded if the buffer is
full. This could cause GoVPP to hang after some time in case
the client was not receiveing events.
Change-Id: I94a4647f6643f1d97bf52e5d7996d70229b0577d
Signed-off-by: Vladimir Lavor <vlavor@cisco.com>
Diffstat (limited to 'core')
-rw-r--r-- | core/connection.go | 44 |
1 files changed, 30 insertions, 14 deletions
diff --git a/core/connection.go b/core/connection.go index cfa94ee..53a9acf 100644 --- a/core/connection.go +++ b/core/connection.go @@ -54,7 +54,11 @@ const ( // Connected represents state in which the connection has been successfully established. Connected ConnectionState = iota - // Disconnected represents state in which the connection has been dropped. + // NotResponding represents a state where the VPP socket accepts messages but replies are received with delay, + // or not at all. GoVPP treats this state internally the same as disconnected. + NotResponding + + // Disconnected represents state in which the VPP socket is closed and the connection is considered dropped. Disconnected // Failed represents state in which the reconnecting failed after exceeding maximum number of attempts. @@ -65,6 +69,8 @@ func (s ConnectionState) String() string { switch s { case Connected: return "Connected" + case NotResponding: + return "NotResponding" case Disconnected: return "Disconnected" case Failed: @@ -95,6 +101,8 @@ type Connection struct { vppConnected uint32 // non-zero if the adapter is connected to VPP + connChan chan ConnectionEvent // connection status events are sent to this channel + codec MessageCodec // message codec msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC msgMap map[uint16]api.Message // map of messages indexed by message ID @@ -128,6 +136,7 @@ func newConnection(binapi adapter.VppAPI, attempts int, interval time.Duration) vppClient: binapi, maxAttempts: attempts, recInterval: interval, + connChan: make(chan ConnectionEvent, NotificationChanBufSize), codec: codec.DefaultCodec, msgIDs: make(map[string]uint16), msgMap: make(map[uint16]api.Message), @@ -164,10 +173,9 @@ func AsyncConnect(binapi adapter.VppAPI, attempts int, interval time.Duration) ( c := newConnection(binapi, attempts, interval) // asynchronously attempt to connect to VPP - connChan := make(chan ConnectionEvent, NotificationChanBufSize) - go c.connectLoop(connChan) + go c.connectLoop() - return c, connChan, nil + return c, c.connChan, nil } // connectVPP performs blocking attempt to connect to VPP. @@ -259,7 +267,7 @@ func (c *Connection) releaseAPIChannel(ch *Channel) { // connectLoop attempts to connect to VPP until it succeeds. // Then it continues with healthCheckLoop. -func (c *Connection) connectLoop(connChan chan ConnectionEvent) { +func (c *Connection) connectLoop() { var reconnectAttempts int // loop until connected @@ -269,25 +277,25 @@ func (c *Connection) connectLoop(connChan chan ConnectionEvent) { } if err := c.connectVPP(); err == nil { // signal connected event - connChan <- ConnectionEvent{Timestamp: time.Now(), State: Connected} + c.sendConnEvent(ConnectionEvent{Timestamp: time.Now(), State: Connected}) break } else if reconnectAttempts < c.maxAttempts { reconnectAttempts++ log.Warnf("connecting failed (attempt %d/%d): %v", reconnectAttempts, c.maxAttempts, err) time.Sleep(c.recInterval) } else { - connChan <- ConnectionEvent{Timestamp: time.Now(), State: Failed, Error: err} + c.sendConnEvent(ConnectionEvent{Timestamp: time.Now(), State: Failed, Error: err}) return } } // we are now connected, continue with health check loop - c.healthCheckLoop(connChan) + c.healthCheckLoop() } // healthCheckLoop checks whether connection to VPP is alive. In case of disconnect, // it continues with connectLoop and tries to reconnect. -func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) { +func (c *Connection) healthCheckLoop() { // create a separate API channel for health check probes ch, err := c.newAPIChannel(1, 1) if err != nil { @@ -348,15 +356,15 @@ func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) { failedChecks++ log.Warnf("VPP health check probe timed out after %v (%d. timeout)", HealthCheckReplyTimeout, failedChecks) if failedChecks > HealthCheckThreshold { - // in case of exceeded failed check treshold, assume VPP disconnected - log.Errorf("VPP health check exceeded treshold for timeouts (>%d), assuming disconnect", HealthCheckThreshold) - connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected} + // in case of exceeded failed check threshold, assume VPP unresponsive + log.Errorf("VPP does not responding, the health check exceeded threshold for timeouts (>%d)", HealthCheckThreshold) + c.sendConnEvent(ConnectionEvent{Timestamp: time.Now(), State: NotResponding}) break } } else if err != nil { // in case of error, assume VPP disconnected log.Errorf("VPP health check probe failed: %v", err) - connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected, Error: err} + c.sendConnEvent(ConnectionEvent{Timestamp: time.Now(), State: Disconnected, Error: err}) break } else if failedChecks > 0 { // in case of success after failed checks, clear failed check counter @@ -370,7 +378,7 @@ func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) { c.disconnectVPP() // we are now disconnected, start connect loop - c.connectLoop(connChan) + c.connectLoop() } func getMsgNameWithCrc(x api.Message) string { @@ -458,3 +466,11 @@ func (c *Connection) retrieveMessageIDs() (err error) { return nil } + +func (c *Connection) sendConnEvent(event ConnectionEvent) { + select { + case c.connChan <- event: + default: + log.Warn("Connection state channel is full, discarding value.") + } +} |