diff options
Diffstat (limited to 'vendor/github.com/google/gopacket/CONTRIBUTING.md')
-rw-r--r-- | vendor/github.com/google/gopacket/CONTRIBUTING.md | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/vendor/github.com/google/gopacket/CONTRIBUTING.md b/vendor/github.com/google/gopacket/CONTRIBUTING.md deleted file mode 100644 index 99ab7a2..0000000 --- a/vendor/github.com/google/gopacket/CONTRIBUTING.md +++ /dev/null @@ -1,215 +0,0 @@ -Contributing To gopacket -======================== - -So you've got some code and you'd like it to be part of gopacket... wonderful! -We're happy to accept contributions, whether they're fixes to old protocols, new -protocols entirely, or anything else you think would improve the gopacket -library. This document is designed to help you to do just that. - -The first section deals with the plumbing: how to actually get a change -submitted. - -The second section deals with coding style... Go is great in that it -has a uniform style implemented by 'go fmt', but there's still some decisions -we've made that go above and beyond, and if you follow them, they won't come up -in your code review. - -The third section deals with some of the implementation decisions we've made, -which may help you to understand the current code and which we may ask you to -conform to (or provide compelling reasons for ignoring). - -Overall, we hope this document will help you to understand our system and write -great code which fits in, and help us to turn around on your code review quickly -so the code can make it into the master branch as quickly as possible. - - -How To Submit Code ------------------- - -We use github.com's Pull Request feature to receive code contributions from -external contributors. See -https://help.github.com/articles/creating-a-pull-request/ for details on -how to create a request. - -Also, there's a local script `gc` in the base directory of GoPacket that -runs a local set of checks, which should give you relatively high confidence -that your pull won't fail github pull checks. - -```sh -go get github.com/google/gopacket -cd $GOROOT/src/pkg/github.com/google/gopacket -git checkout -b <mynewfeature> # create a new branch to work from -... code code code ... -./gc # Run this to do local commits, it performs a number of checks -``` - -To sum up: - -* DO - + Pull down the latest version. - + Make a feature-specific branch. - + Code using the style and methods discussed in the rest of this document. - + Use the ./gc command to do local commits or check correctness. - + Push your new feature branch up to github.com, as a pull request. - + Handle comments and requests from reviewers, pushing new commits up to - your feature branch as problems are addressed. - + Put interesting comments and discussions into commit comments. -* DON'T - + Push to someone else's branch without their permission. - - -Coding Style ------------- - -* Go code must be run through `go fmt`, `go vet`, and `golint` -* Follow http://golang.org/doc/effective_go.html as much as possible. - + In particular, http://golang.org/doc/effective_go.html#mixed-caps. Enums - should be be CamelCase, with acronyms capitalized (TCPSourcePort, vs. - TcpSourcePort or TCP_SOURCE_PORT). -* Bonus points for giving enum types a String() field. -* Any exported types or functions should have commentary - (http://golang.org/doc/effective_go.html#commentary) - - -Coding Methods And Implementation Notes ---------------------------------------- - -### Error Handling - -Many times, you'll be decoding a protocol and run across something bad, a packet -corruption or the like. How do you handle this? First off, ALWAYS report the -error. You can do this either by returning the error from the decode() function -(most common), or if you're up for it you can implement and add an ErrorLayer -through the packet builder (the first method is a simple shortcut that does -exactly this, then stops any future decoding). - -Often, you'll already have decode some part of your protocol by the time you hit -your error. Use your own discretion to determine whether the stuff you've -already decoded should be returned to the caller or not: - -```go -func decodeMyProtocol(data []byte, p gopacket.PacketBuilder) error { - prot := &MyProtocol{} - if len(data) < 10 { - // This error occurred before we did ANYTHING, so there's nothing in my - // protocol that the caller could possibly want. Just return the error. - return fmt.Errorf("Length %d less than 10", len(data)) - } - prot.ImportantField1 = data[:5] - prot.ImportantField2 = data[5:10] - // At this point, we've already got enough information in 'prot' to - // warrant returning it to the caller, so we'll add it now. - p.AddLayer(prot) - if len(data) < 15 { - // We encountered an error later in the packet, but the caller already - // has the important info we've gleaned so far. - return fmt.Errorf("Length %d less than 15", len(data)) - } - prot.ImportantField3 = data[10:15] - return nil // We've already added the layer, we can just return success. -} -``` - -In general, our code follows the approach of returning the first error it -encounters. In general, we don't trust any bytes after the first error we see. - -### What Is A Layer? - -The definition of a layer is up to the discretion of the coder. It should be -something important enough that it's actually useful to the caller (IE: every -TLV value should probably NOT be a layer). However, it can be more granular -than a single protocol... IPv6 and SCTP both implement many layers to handle the -various parts of the protocol. Use your best judgement, and prepare to defend -your decisions during code review. ;) - -### Performance - -We strive to make gopacket as fast as possible while still providing lots of -features. In general, this means: - -* Focus performance tuning on common protocols (IP4/6, TCP, etc), and optimize - others on an as-needed basis (tons of MPLS on your network? Time to optimize - MPLS!) -* Use fast operations. See the toplevel benchmark_test for benchmarks of some - of Go's underlying features and types. -* Test your performance changes! You should use the ./gc script's --benchmark - flag to submit any performance-related changes. Use pcap/gopacket_benchmark - to test your change against a PCAP file based on your traffic patterns. -* Don't be TOO hacky. Sometimes, removing an unused struct from a field causes - a huge performance hit, due to the way that Go currently handles its segmented - stack... don't be afraid to clean it up anyway. We'll trust the Go compiler - to get good enough over time to handle this. Also, this type of - compiler-specific optimization is very fragile; someone adding a field to an - entirely different struct elsewhere in the codebase could reverse any gains - you might achieve by aligning your allocations. -* Try to minimize memory allocations. If possible, use []byte to reference - pieces of the input, instead of using string, which requires copying the bytes - into a new memory allocation. -* Think hard about what should be evaluated lazily vs. not. In general, a - layer's struct should almost exactly mirror the layer's frame. Anything - that's more interesting should be a function. This may not always be - possible, but it's a good rule of thumb. -* Don't fear micro-optimizations. With the above in mind, we welcome - micro-optimizations that we think will have positive/neutral impacts on the - majority of workloads. A prime example of this is pre-allocating certain - structs within a larger one: - -```go -type MyProtocol struct { - // Most packets have 1-4 of VeryCommon, so we preallocate it here. - initialAllocation [4]uint32 - VeryCommon []uint32 -} - -func decodeMyProtocol(data []byte, p gopacket.PacketBuilder) error { - prot := &MyProtocol{} - prot.VeryCommon = proto.initialAllocation[:0] - for len(data) > 4 { - field := binary.BigEndian.Uint32(data[:4]) - data = data[4:] - // Since we're using the underlying initialAllocation, we won't need to - // allocate new memory for the following append unless we more than 16 - // bytes of data, which should be the uncommon case. - prot.VeryCommon = append(prot.VeryCommon, field) - } - p.AddLayer(prot) - if len(data) > 0 { - return fmt.Errorf("MyProtocol packet has %d bytes left after decoding", len(data)) - } - return nil -} -``` - -### Slices And Data - -If you're pulling a slice from the data you're decoding, don't copy it. Just -use the slice itself. - -```go -type MyProtocol struct { - A, B net.IP -} -func decodeMyProtocol(data []byte, p gopacket.PacketBuilder) error { - p.AddLayer(&MyProtocol{ - A: data[:4], - B: data[4:8], - }) - return nil -} -``` - -The caller has already agreed, by using this library, that they won't modify the -set of bytes they pass in to the decoder, or the library has already copied the -set of bytes to a read-only location. See DecodeOptions.NoCopy for more -information. - -### Enums/Types - -If a protocol has an integer field (uint8, uint16, etc) with a couple of known -values that mean something special, make it a type. This allows us to do really -nice things like adding a String() function to them, so we can more easily -display those to users. Check out layers/enums.go for one example, as well as -layers/icmp.go for layer-specific enums. - -When naming things, try for descriptiveness over suscinctness. For example, -choose DNSResponseRecord over DNSRR. |