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// Copyright (c) 2017 Cisco and/or its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate binapi-generator --input-dir=bin_api --output-dir=bin_api
package core
import (
"errors"
"os"
"sync"
"sync/atomic"
"time"
logger "github.com/sirupsen/logrus"
"git.fd.io/govpp.git/adapter"
"git.fd.io/govpp.git/api"
"git.fd.io/govpp.git/codec"
"git.fd.io/govpp.git/core/bin_api/vpe"
)
var (
msgControlPing api.Message = &vpe.ControlPing{}
msgControlPingReply api.Message = &vpe.ControlPingReply{}
)
const (
requestChannelBufSize = 100 // default size of the request channel buffers
replyChannelBufSize = 100 // default size of the reply channel buffers
notificationChannelBufSize = 100 // default size of the notification channel buffers
)
var (
healthCheckProbeInterval = time.Second * 1 // default health check probe interval
healthCheckReplyTimeout = time.Millisecond * 100 // timeout for reply to a health check probe
healthCheckThreshold = 1 // number of failed healthProbe until the error is reported
)
// ConnectionState holds the current state of the connection to VPP.
type ConnectionState int
const (
// Connected connection state means that the connection to VPP has been successfully established.
Connected ConnectionState = iota
// Disconnected connection state means that the connection to VPP has been lost.
Disconnected
)
// ConnectionEvent is a notification about change in the VPP connection state.
type ConnectionEvent struct {
// Timestamp holds the time when the event has been generated.
Timestamp time.Time
// State holds the new state of the connection to VPP at the time when the event has been generated.
State ConnectionState
}
// Connection represents a shared memory connection to VPP via vppAdapter.
type Connection struct {
vpp adapter.VppAdapter // VPP adapter
connected uint32 // non-zero if the adapter is connected to VPP
codec *codec.MsgCodec // message codec
msgIDsLock sync.RWMutex // lock for the message IDs map
msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
channelsLock sync.RWMutex // lock for the channels map
channels map[uint16]*channel // map of all API channels indexed by the channel ID
notifSubscriptionsLock sync.RWMutex // lock for the subscriptions map
notifSubscriptions map[uint16][]*api.NotifSubscription // map od all notification subscriptions indexed by message ID
maxChannelID uint32 // maximum used channel ID (the real limit is 2^15, 32-bit is used for atomic operations)
pingReqID uint16 // ID if the ControlPing message
pingReplyID uint16 // ID of the ControlPingReply message
lastReplyLock sync.Mutex // lock for the last reply
lastReply time.Time // time of the last received reply from VPP
}
var (
log *logger.Logger // global logger
conn *Connection // global handle to the Connection (used in the message receive callback)
connLock sync.RWMutex // lock for the global connection
)
// init initializes global logger, which logs debug level messages to stdout.
func init() {
log = logger.New()
log.Out = os.Stdout
log.Level = logger.DebugLevel
}
// SetLogger sets global logger to provided one.
func SetLogger(l *logger.Logger) {
log = l
}
// SetHealthCheckProbeInterval sets health check probe interval.
// Beware: Function is not thread-safe. It is recommended to setup this parameter
// before connecting to vpp.
func SetHealthCheckProbeInterval(interval time.Duration) {
healthCheckProbeInterval = interval
}
// SetHealthCheckReplyTimeout sets timeout for reply to a health check probe.
// If reply arrives after the timeout, check is considered as failed.
// Beware: Function is not thread-safe. It is recommended to setup this parameter
// before connecting to vpp.
func SetHealthCheckReplyTimeout(timeout time.Duration) {
healthCheckReplyTimeout = timeout
}
// SetHealthCheckThreshold sets the number of failed healthProbe checks until the error is reported.
// Beware: Function is not thread-safe. It is recommended to setup this parameter
// before connecting to vpp.
func SetHealthCheckThreshold(threshold int) {
healthCheckThreshold = threshold
}
// SetControlPingMessages sets the messages for ControlPing and ControlPingReply
func SetControlPingMessages(controPing, controlPingReply api.Message) {
msgControlPing = controPing
msgControlPingReply = controlPingReply
}
// Connect connects to VPP using specified VPP adapter and returns the connection handle.
// This call blocks until VPP is connected, or an error occurs. Only one connection attempt will be performed.
func Connect(vppAdapter adapter.VppAdapter) (*Connection, error) {
// create new connection handle
c, err := newConnection(vppAdapter)
if err != nil {
return nil, err
}
// blocking attempt to connect to VPP
err = c.connectVPP()
if err != nil {
return nil, err
}
return conn, nil
}
// AsyncConnect asynchronously connects to VPP using specified VPP adapter and returns the connection handle
// and ConnectionState channel. This call does not block until connection is established, it
// returns immediately. The caller is supposed to watch the returned ConnectionState channel for
// Connected/Disconnected events. In case of disconnect, the library will asynchronously try to reconnect.
func AsyncConnect(vppAdapter adapter.VppAdapter) (*Connection, chan ConnectionEvent, error) {
// create new connection handle
c, err := newConnection(vppAdapter)
if err != nil {
return nil, nil, err
}
// asynchronously attempt to connect to VPP
connChan := make(chan ConnectionEvent, notificationChannelBufSize)
go c.connectLoop(connChan)
return conn, connChan, nil
}
// Disconnect disconnects from VPP and releases all connection-related resources.
func (c *Connection) Disconnect() {
if c == nil {
return
}
connLock.Lock()
defer connLock.Unlock()
if c != nil && c.vpp != nil {
c.disconnectVPP()
}
conn = nil
}
// newConnection returns new connection handle.
func newConnection(vppAdapter adapter.VppAdapter) (*Connection, error) {
connLock.Lock()
defer connLock.Unlock()
if conn != nil {
return nil, errors.New("only one connection per process is supported")
}
conn = &Connection{
vpp: vppAdapter,
codec: &codec.MsgCodec{},
channels: make(map[uint16]*channel),
msgIDs: make(map[string]uint16),
notifSubscriptions: make(map[uint16][]*api.NotifSubscription),
}
conn.vpp.SetMsgCallback(msgCallback)
return conn, nil
}
// connectVPP performs one blocking attempt to connect to VPP.
func (c *Connection) connectVPP() error {
log.Debug("Connecting to VPP...")
// blocking connect
err := c.vpp.Connect()
if err != nil {
log.Warn(err)
return err
}
// store control ping IDs
if c.pingReqID, err = c.GetMessageID(msgControlPing); err != nil {
c.vpp.Disconnect()
return err
}
if c.pingReplyID, err = c.GetMessageID(msgControlPingReply); err != nil {
c.vpp.Disconnect()
return err
}
// store connected state
atomic.StoreUint32(&c.connected, 1)
log.Info("Connected to VPP.")
return nil
}
// disconnectVPP disconnects from VPP in case it is connected.
func (c *Connection) disconnectVPP() {
if atomic.CompareAndSwapUint32(&c.connected, 1, 0) {
c.vpp.Disconnect()
}
}
// connectLoop attempts to connect to VPP until it succeeds.
// Then it continues with healthCheckLoop.
func (c *Connection) connectLoop(connChan chan ConnectionEvent) {
// loop until connected
for {
if err := c.vpp.WaitReady(); err != nil {
log.Warnf("wait ready failed: %v", err)
}
if err := c.connectVPP(); err == nil {
// signal connected event
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Connected}
break
} else {
log.Errorf("connecting to VPP failed: %v", err)
time.Sleep(time.Second)
}
}
// we are now connected, continue with health check loop
c.healthCheckLoop(connChan)
}
// healthCheckLoop checks whether connection to VPP is alive. In case of disconnect,
// it continues with connectLoop and tries to reconnect.
func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) {
// create a separate API channel for health check probes
ch, err := conn.newAPIChannelBuffered(1, 1)
if err != nil {
log.Error("Failed to create health check API channel, health check will be disabled:", err)
return
}
var sinceLastReply time.Duration
var failedChecks int
// send health check probes until an error or timeout occurs
for {
// sleep until next health check probe period
time.Sleep(healthCheckProbeInterval)
if atomic.LoadUint32(&c.connected) == 0 {
// Disconnect has been called in the meantime, return the healthcheck - reconnect loop
log.Debug("Disconnected on request, exiting health check loop.")
return
}
// try draining probe replies from previous request before sending next one
select {
case <-ch.replyChan:
log.Debug("drained old probe reply from reply channel")
default:
}
// send the control ping request
ch.reqChan <- &api.VppRequest{Message: msgControlPing}
for {
// expect response within timeout period
select {
case vppReply := <-ch.replyChan:
err = vppReply.Error
case <-time.After(healthCheckReplyTimeout):
err = ErrProbeTimeout
// check if time since last reply from any other
// channel is less than health check reply timeout
conn.lastReplyLock.Lock()
sinceLastReply = time.Since(c.lastReply)
conn.lastReplyLock.Unlock()
if sinceLastReply < healthCheckReplyTimeout {
log.Warnf("VPP health check probe timing out, but some request on other channel was received %v ago, continue waiting!", sinceLastReply)
continue
}
}
break
}
if err == ErrProbeTimeout {
failedChecks++
log.Warnf("VPP health check probe timed out after %v (%d. timeout)", healthCheckReplyTimeout, failedChecks)
if failedChecks > healthCheckThreshold {
// in case of exceeded treshold disconnect
log.Errorf("VPP health check exceeded treshold for timeouts (>%d), assuming disconnect", healthCheckThreshold)
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected}
break
}
} else if err != nil {
// in case of error disconnect
log.Errorf("VPP health check probe failed: %v", err)
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected}
break
} else if failedChecks > 0 {
failedChecks = 0
log.Infof("VPP health check probe OK")
}
}
// cleanup
ch.Close()
c.disconnectVPP()
// we are now disconnected, start connect loop
c.connectLoop(connChan)
}
func (c *Connection) NewAPIChannel() (api.Channel, error) {
return c.newAPIChannelBuffered(requestChannelBufSize, replyChannelBufSize)
}
func (c *Connection) NewAPIChannelBuffered(reqChanBufSize, replyChanBufSize int) (api.Channel, error) {
return c.newAPIChannelBuffered(reqChanBufSize, replyChanBufSize)
}
// NewAPIChannelBuffered returns a new API channel for communication with VPP via govpp core.
// It allows to specify custom buffer sizes for the request and reply Go channels.
func (c *Connection) newAPIChannelBuffered(reqChanBufSize, replyChanBufSize int) (*channel, error) {
if c == nil {
return nil, errors.New("nil connection passed in")
}
chID := uint16(atomic.AddUint32(&c.maxChannelID, 1) & 0x7fff)
ch := &channel{
id: chID,
replyTimeout: defaultReplyTimeout,
}
ch.msgDecoder = c.codec
ch.msgIdentifier = c
// create the communication channels
ch.reqChan = make(chan *api.VppRequest, reqChanBufSize)
ch.replyChan = make(chan *api.VppReply, replyChanBufSize)
ch.notifSubsChan = make(chan *api.NotifSubscribeRequest, reqChanBufSize)
ch.notifSubsReplyChan = make(chan error, replyChanBufSize)
// store API channel within the client
c.channelsLock.Lock()
c.channels[chID] = ch
c.channelsLock.Unlock()
// start watching on the request channel
go c.watchRequests(ch)
return ch, nil
}
// releaseAPIChannel releases API channel that needs to be closed.
func (c *Connection) releaseAPIChannel(ch *channel) {
log.WithFields(logger.Fields{
"ID": ch.id,
}).Debug("API channel closed.")
// delete the channel from channels map
c.channelsLock.Lock()
delete(c.channels, ch.id)
c.channelsLock.Unlock()
}
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