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// Copyright (c) 2017 Cisco and/or its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package core
import (
"errors"
"fmt"
"reflect"
"sync"
"sync/atomic"
"time"
logger "github.com/sirupsen/logrus"
"git.fd.io/govpp.git/adapter"
"git.fd.io/govpp.git/api"
"git.fd.io/govpp.git/codec"
)
const (
DefaultReconnectInterval = time.Second / 2 // default interval between reconnect attempts
DefaultMaxReconnectAttempts = 3 // default maximum number of reconnect attempts
)
var (
RequestChanBufSize = 100 // default size of the request channel buffer
ReplyChanBufSize = 100 // default size of the reply channel buffer
NotificationChanBufSize = 100 // default size of the notification channel buffer
)
var (
HealthCheckProbeInterval = time.Second // default health check probe interval
HealthCheckReplyTimeout = time.Millisecond * 100 // timeout for reply to a health check probe
HealthCheckThreshold = 1 // number of failed health checks until the error is reported
DefaultReplyTimeout = time.Second // default timeout for replies from VPP
)
// ConnectionState represents the current state of the connection to VPP.
type ConnectionState int
const (
// Connected represents state in which the connection has been successfully established.
Connected ConnectionState = iota
// Disconnected represents state in which the connection has been dropped.
Disconnected
// Failed represents state in which the reconnecting failed after exceeding maximum number of attempts.
Failed
)
func (s ConnectionState) String() string {
switch s {
case Connected:
return "Connected"
case Disconnected:
return "Disconnected"
case Failed:
return "Failed"
default:
return fmt.Sprintf("UnknownState(%d)", s)
}
}
// ConnectionEvent is a notification about change in the VPP connection state.
type ConnectionEvent struct {
// Timestamp holds the time when the event has been created.
Timestamp time.Time
// State holds the new state of the connection at the time when the event has been created.
State ConnectionState
// Error holds error if any encountered.
Error error
}
// Connection represents a shared memory connection to VPP via vppAdapter.
type Connection struct {
vppClient adapter.VppAPI // VPP binary API client
maxAttempts int // interval for reconnect attempts
recInterval time.Duration // maximum number of reconnect attempts
vppConnected uint32 // non-zero if the adapter is connected to VPP
codec *codec.MsgCodec // message codec
msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
msgMap map[uint16]api.Message // map of messages indexed by message ID
maxChannelID uint32 // maximum used channel ID (the real limit is 2^15, 32-bit is used for atomic operations)
channelsLock sync.RWMutex // lock for the channels map
channels map[uint16]*Channel // map of all API channels indexed by the channel ID
subscriptionsLock sync.RWMutex // lock for the subscriptions map
subscriptions map[uint16][]*subscriptionCtx // map od all notification subscriptions indexed by message ID
pingReqID uint16 // ID if the ControlPing message
pingReplyID uint16 // ID of the ControlPingReply message
lastReplyLock sync.Mutex // lock for the last reply
lastReply time.Time // time of the last received reply from VPP
msgControlPing api.Message
msgControlPingReply api.Message
}
func newConnection(binapi adapter.VppAPI, attempts int, interval time.Duration) *Connection {
if attempts == 0 {
attempts = DefaultMaxReconnectAttempts
}
if interval == 0 {
interval = DefaultReconnectInterval
}
c := &Connection{
vppClient: binapi,
maxAttempts: attempts,
recInterval: interval,
codec: &codec.MsgCodec{},
msgIDs: make(map[string]uint16),
msgMap: make(map[uint16]api.Message),
channels: make(map[uint16]*Channel),
subscriptions: make(map[uint16][]*subscriptionCtx),
msgControlPing: msgControlPing,
msgControlPingReply: msgControlPingReply,
}
binapi.SetMsgCallback(c.msgCallback)
return c
}
// Connect connects to VPP API using specified adapter and returns a connection handle.
// This call blocks until it is either connected, or an error occurs.
// Only one connection attempt will be performed.
func Connect(binapi adapter.VppAPI) (*Connection, error) {
// create new connection handle
c := newConnection(binapi, DefaultMaxReconnectAttempts, DefaultReconnectInterval)
// blocking attempt to connect to VPP
if err := c.connectVPP(); err != nil {
return nil, err
}
return c, nil
}
// AsyncConnect asynchronously connects to VPP using specified VPP adapter and returns the connection handle
// and ConnectionState channel. This call does not block until connection is established, it
// returns immediately. The caller is supposed to watch the returned ConnectionState channel for
// Connected/Disconnected events. In case of disconnect, the library will asynchronously try to reconnect.
func AsyncConnect(binapi adapter.VppAPI, attempts int, interval time.Duration) (*Connection, chan ConnectionEvent, error) {
// create new connection handle
c := newConnection(binapi, attempts, interval)
// asynchronously attempt to connect to VPP
connChan := make(chan ConnectionEvent, NotificationChanBufSize)
go c.connectLoop(connChan)
return c, connChan, nil
}
// connectVPP performs blocking attempt to connect to VPP.
func (c *Connection) connectVPP() error {
log.Debug("Connecting to VPP..")
// blocking connect
if err := c.vppClient.Connect(); err != nil {
return err
}
log.Debugf("Connected to VPP")
if err := c.retrieveMessageIDs(); err != nil {
if err := c.vppClient.Disconnect(); err != nil {
log.Debugf("disconnecting vpp client failed: %v", err)
}
return fmt.Errorf("VPP is incompatible: %v", err)
}
// store connected state
atomic.StoreUint32(&c.vppConnected, 1)
return nil
}
// Disconnect disconnects from VPP API and releases all connection-related resources.
func (c *Connection) Disconnect() {
if c == nil {
return
}
if c.vppClient != nil {
c.disconnectVPP()
}
}
// disconnectVPP disconnects from VPP in case it is connected.
func (c *Connection) disconnectVPP() {
if atomic.CompareAndSwapUint32(&c.vppConnected, 1, 0) {
log.Debug("Disconnecting from VPP..")
if err := c.vppClient.Disconnect(); err != nil {
log.Debugf("Disconnect from VPP failed: %v", err)
}
log.Debug("Disconnected from VPP")
}
}
func (c *Connection) NewAPIChannel() (api.Channel, error) {
return c.newAPIChannel(RequestChanBufSize, ReplyChanBufSize)
}
func (c *Connection) NewAPIChannelBuffered(reqChanBufSize, replyChanBufSize int) (api.Channel, error) {
return c.newAPIChannel(reqChanBufSize, replyChanBufSize)
}
// NewAPIChannelBuffered returns a new API channel for communication with VPP via govpp core.
// It allows to specify custom buffer sizes for the request and reply Go channels.
func (c *Connection) newAPIChannel(reqChanBufSize, replyChanBufSize int) (*Channel, error) {
if c == nil {
return nil, errors.New("nil connection passed in")
}
// create new channel
chID := uint16(atomic.AddUint32(&c.maxChannelID, 1) & 0x7fff)
channel := newChannel(chID, c, c.codec, c, reqChanBufSize, replyChanBufSize)
// store API channel within the client
c.channelsLock.Lock()
c.channels[chID] = channel
c.channelsLock.Unlock()
// start watching on the request channel
go c.watchRequests(channel)
return channel, nil
}
// releaseAPIChannel releases API channel that needs to be closed.
func (c *Connection) releaseAPIChannel(ch *Channel) {
log.WithFields(logger.Fields{
"channel": ch.id,
}).Debug("API channel released")
// delete the channel from channels map
c.channelsLock.Lock()
delete(c.channels, ch.id)
c.channelsLock.Unlock()
}
// connectLoop attempts to connect to VPP until it succeeds.
// Then it continues with healthCheckLoop.
func (c *Connection) connectLoop(connChan chan ConnectionEvent) {
var reconnectAttempts int
// loop until connected
for {
if err := c.vppClient.WaitReady(); err != nil {
log.Debugf("wait ready failed: %v", err)
}
if err := c.connectVPP(); err == nil {
// signal connected event
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Connected}
break
} else if reconnectAttempts < c.maxAttempts {
reconnectAttempts++
log.Warnf("connecting failed (attempt %d/%d): %v", reconnectAttempts, c.maxAttempts, err)
time.Sleep(c.recInterval)
} else {
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Failed, Error: err}
return
}
}
// we are now connected, continue with health check loop
c.healthCheckLoop(connChan)
}
// healthCheckLoop checks whether connection to VPP is alive. In case of disconnect,
// it continues with connectLoop and tries to reconnect.
func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) {
// create a separate API channel for health check probes
ch, err := c.newAPIChannel(1, 1)
if err != nil {
log.Error("Failed to create health check API channel, health check will be disabled:", err)
return
}
var (
sinceLastReply time.Duration
failedChecks int
)
// send health check probes until an error or timeout occurs
for {
// sleep until next health check probe period
time.Sleep(HealthCheckProbeInterval)
if atomic.LoadUint32(&c.vppConnected) == 0 {
// Disconnect has been called in the meantime, return the healthcheck - reconnect loop
log.Debug("Disconnected on request, exiting health check loop.")
return
}
// try draining probe replies from previous request before sending next one
select {
case <-ch.replyChan:
log.Debug("drained old probe reply from reply channel")
default:
}
// send the control ping request
ch.reqChan <- &vppRequest{msg: c.msgControlPing}
for {
// expect response within timeout period
select {
case vppReply := <-ch.replyChan:
err = vppReply.err
case <-time.After(HealthCheckReplyTimeout):
err = ErrProbeTimeout
// check if time since last reply from any other
// channel is less than health check reply timeout
c.lastReplyLock.Lock()
sinceLastReply = time.Since(c.lastReply)
c.lastReplyLock.Unlock()
if sinceLastReply < HealthCheckReplyTimeout {
log.Warnf("VPP health check probe timing out, but some request on other channel was received %v ago, continue waiting!", sinceLastReply)
continue
}
}
break
}
if err == ErrProbeTimeout {
failedChecks++
log.Warnf("VPP health check probe timed out after %v (%d. timeout)", HealthCheckReplyTimeout, failedChecks)
if failedChecks > HealthCheckThreshold {
// in case of exceeded failed check treshold, assume VPP disconnected
log.Errorf("VPP health check exceeded treshold for timeouts (>%d), assuming disconnect", HealthCheckThreshold)
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected}
break
}
} else if err != nil {
// in case of error, assume VPP disconnected
log.Errorf("VPP health check probe failed: %v", err)
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected, Error: err}
break
} else if failedChecks > 0 {
// in case of success after failed checks, clear failed check counter
failedChecks = 0
log.Infof("VPP health check probe OK")
}
}
// cleanup
ch.Close()
c.disconnectVPP()
// we are now disconnected, start connect loop
c.connectLoop(connChan)
}
func getMsgNameWithCrc(x api.Message) string {
return x.GetMessageName() + "_" + x.GetCrcString()
}
func getMsgFactory(msg api.Message) func() api.Message {
return func() api.Message {
return reflect.New(reflect.TypeOf(msg).Elem()).Interface().(api.Message)
}
}
// GetMessageID returns message identifier of given API message.
func (c *Connection) GetMessageID(msg api.Message) (uint16, error) {
if c == nil {
return 0, errors.New("nil connection passed in")
}
if msgID, ok := c.msgIDs[getMsgNameWithCrc(msg)]; ok {
return msgID, nil
}
msgID, err := c.vppClient.GetMsgID(msg.GetMessageName(), msg.GetCrcString())
if err != nil {
return 0, err
}
c.msgIDs[getMsgNameWithCrc(msg)] = msgID
c.msgMap[msgID] = msg
return msgID, nil
}
// LookupByID looks up message name and crc by ID.
func (c *Connection) LookupByID(msgID uint16) (api.Message, error) {
if c == nil {
return nil, errors.New("nil connection passed in")
}
if msg, ok := c.msgMap[msgID]; ok {
return msg, nil
}
return nil, fmt.Errorf("unknown message ID: %d", msgID)
}
// retrieveMessageIDs retrieves IDs for all registered messages and stores them in map
func (c *Connection) retrieveMessageIDs() (err error) {
t := time.Now()
msgs := api.GetRegisteredMessages()
var n int
for name, msg := range msgs {
msgID, err := c.GetMessageID(msg)
if err != nil {
log.Debugf("retrieving msgID for %s failed: %v", name, err)
continue
}
n++
if c.pingReqID == 0 && msg.GetMessageName() == c.msgControlPing.GetMessageName() {
c.pingReqID = msgID
c.msgControlPing = reflect.New(reflect.TypeOf(msg).Elem()).Interface().(api.Message)
} else if c.pingReplyID == 0 && msg.GetMessageName() == c.msgControlPingReply.GetMessageName() {
c.pingReplyID = msgID
c.msgControlPingReply = reflect.New(reflect.TypeOf(msg).Elem()).Interface().(api.Message)
}
if debugMsgIDs {
log.Debugf("message %q (%s) has ID: %d", name, getMsgNameWithCrc(msg), msgID)
}
}
log.Debugf("retrieved %d/%d msgIDs (took %s)", n, len(msgs), time.Since(t))
return nil
}
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