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// Copyright (c) 2017 Cisco and/or its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate binapi-generator --input-dir=bin_api --output-dir=bin_api
package core
import (
"errors"
"os"
"sync"
"sync/atomic"
"time"
logger "github.com/Sirupsen/logrus"
"git.fd.io/govpp.git/adapter"
"git.fd.io/govpp.git/api"
"git.fd.io/govpp.git/core/bin_api/vpe"
)
const (
requestChannelBufSize = 100 // default size of the request channel buffers
replyChannelBufSize = 100 // default size of the reply channel buffers
notificationChannelBufSize = 100 // default size of the notification channel buffers
)
const (
healthCheckProbeInterval = time.Second * 1 // default health check probe interval
healthCheckReplyTimeout = time.Millisecond * 100 // timeout for reply to a health check probe
)
// ConnectionState holds the current state of the connection to VPP.
type ConnectionState int
const (
// Connected connection state means that the connection to VPP has been successfully established.
Connected ConnectionState = iota
// Disconnected connection state means that the connection to VPP has been lost.
Disconnected = iota
)
// ConnectionEvent is a notification about change in the VPP connection state.
type ConnectionEvent struct {
// Timestamp holds the time when the event has been generated.
Timestamp time.Time
// State holds the new state of the connection to VPP at the time when the event has been generated.
State ConnectionState
}
// Connection represents a shared memory connection to VPP via vppAdapter.
type Connection struct {
vpp adapter.VppAdapter // VPP adapter
connected uint32 // non-zero if the adapter is connected to VPP
codec *MsgCodec // message codec
msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
msgIDsLock sync.RWMutex // lock for the message IDs map
channels map[uint32]*api.Channel // map of all API channels indexed by the channel ID
channelsLock sync.RWMutex // lock for the channels map
notifSubscriptions map[uint16][]*api.NotifSubscription // map od all notification subscriptions indexed by message ID
notifSubscriptionsLock sync.RWMutex // lock for the subscriptions map
maxChannelID uint32 // maximum used client ID
pingReqID uint16 // ID if the ControlPing message
pingReplyID uint16 // ID of the ControlPingReply message
}
// channelMetadata contains core-local metadata of an API channel.
type channelMetadata struct {
id uint32 // channel ID
multipart uint32 // 1 if multipart request is being processed, 0 otherwise
}
var (
log *logger.Logger // global logger
conn *Connection // global handle to the Connection (used in the message receive callback)
connLock sync.RWMutex // lock for the global connection
)
// init initializes global logger, which logs debug level messages to stdout.
func init() {
log = logger.New()
log.Out = os.Stdout
log.Level = logger.DebugLevel
}
// SetLogger sets global logger to provided one.
func SetLogger(l *logger.Logger) {
log = l
}
// Connect connects to VPP using specified VPP adapter and returns the connection handle.
// This call blocks until VPP is connected, or an error occurs. Only one connection attempt will be performed.
func Connect(vppAdapter adapter.VppAdapter) (*Connection, error) {
// create new connection handle
c, err := newConnection(vppAdapter)
if err != nil {
return nil, err
}
// blocking attempt to connect to VPP
err = c.connectVPP()
if err != nil {
return nil, err
}
return conn, nil
}
// AsyncConnect asynchronously connects to VPP using specified VPP adapter and returns the connection handle
// and ConnectionState channel. This call does not block until connection is established, it
// returns immediately. The caller is supposed to watch the returned ConnectionState channel for
// Connected/Disconnected events. In case of disconnect, the library will asynchronously try to reconnect.
func AsyncConnect(vppAdapter adapter.VppAdapter) (*Connection, chan ConnectionEvent, error) {
// create new connection handle
c, err := newConnection(vppAdapter)
if err != nil {
return nil, nil, err
}
// asynchronously attempt to connect to VPP
connChan := make(chan ConnectionEvent, notificationChannelBufSize)
go c.connectLoop(connChan)
return conn, connChan, nil
}
// Disconnect disconnects from VPP and releases all connection-related resources.
func (c *Connection) Disconnect() {
if c == nil {
return
}
connLock.Lock()
defer connLock.Unlock()
if c != nil && c.vpp != nil {
c.disconnectVPP()
}
conn = nil
}
// newConnection returns new connection handle.
func newConnection(vppAdapter adapter.VppAdapter) (*Connection, error) {
connLock.Lock()
defer connLock.Unlock()
if conn != nil {
return nil, errors.New("only one connection per process is supported")
}
conn = &Connection{vpp: vppAdapter, codec: &MsgCodec{}}
conn.channels = make(map[uint32]*api.Channel)
conn.msgIDs = make(map[string]uint16)
conn.notifSubscriptions = make(map[uint16][]*api.NotifSubscription)
conn.vpp.SetMsgCallback(msgCallback)
return conn, nil
}
// connectVPP performs one blocking attempt to connect to VPP.
func (c *Connection) connectVPP() error {
log.Debug("Connecting to VPP...")
// blocking connect
err := c.vpp.Connect()
if err != nil {
log.Warn(err)
return err
}
// store connected state
atomic.StoreUint32(&c.connected, 1)
// store control ping IDs
c.pingReqID, _ = c.GetMessageID(&vpe.ControlPing{})
c.pingReplyID, _ = c.GetMessageID(&vpe.ControlPingReply{})
log.Info("Connected to VPP.")
return nil
}
// disconnectVPP disconnects from VPP in case it is connected.
func (c *Connection) disconnectVPP() {
if atomic.CompareAndSwapUint32(&c.connected, 1, 0) {
c.vpp.Disconnect()
}
}
// connectLoop attempts to connect to VPP until it succeeds.
// Then it continues with healthCheckLoop.
func (c *Connection) connectLoop(connChan chan ConnectionEvent) {
// loop until connected
for {
err := c.connectVPP()
if err == nil {
// signal connected event
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Connected}
break
}
}
// we are now connected, continue with health check loop
c.healthCheckLoop(connChan)
}
// healthCheckLoop checks whether connection to VPP is alive. In case of disconnect,
// it continues with connectLoop and tries to reconnect.
func (c *Connection) healthCheckLoop(connChan chan ConnectionEvent) {
// create a separate API channel for health check probes
ch, err := conn.NewAPIChannel()
if err != nil {
log.Error("Error by creating health check API channel, health check will be disabled:", err)
return
}
// send health check probes until an error occurs
for {
// wait for healthCheckProbeInterval
<-time.After(healthCheckProbeInterval)
if atomic.LoadUint32(&c.connected) == 0 {
// Disconnect has been called in the meantime, return the healthcheck - reconnect loop
log.Debug("Disconnected on request, exiting health check loop.")
return
}
// send the control ping
ch.ReqChan <- &api.VppRequest{Message: &vpe.ControlPing{}}
// expect response within timeout period
select {
case vppReply := <-ch.ReplyChan:
err = vppReply.Error
case <-time.After(healthCheckReplyTimeout):
err = errors.New("probe reply not received within the timeout period")
}
// in case of error, break & disconnect
if err != nil {
log.Errorf("VPP health check failed: %v", err)
// signal disconnected event via channel
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Disconnected}
break
}
}
// cleanup
ch.Close()
c.disconnectVPP()
// we are now disconnected, start connect loop
c.connectLoop(connChan)
}
// NewAPIChannel returns a new API channel for communication with VPP via govpp core.
// It uses default buffer sizes for the request and reply Go channels.
func (c *Connection) NewAPIChannel() (*api.Channel, error) {
if c == nil {
return nil, errors.New("nil connection passed in")
}
return c.NewAPIChannelBuffered(requestChannelBufSize, replyChannelBufSize)
}
// NewAPIChannelBuffered returns a new API channel for communication with VPP via govpp core.
// It allows to specify custom buffer sizes for the request and reply Go channels.
func (c *Connection) NewAPIChannelBuffered(reqChanBufSize, replyChanBufSize int) (*api.Channel, error) {
if c == nil {
return nil, errors.New("nil connection passed in")
}
chID := atomic.AddUint32(&c.maxChannelID, 1)
chMeta := &channelMetadata{id: chID}
ch := api.NewChannelInternal(chMeta)
ch.MsgDecoder = c.codec
ch.MsgIdentifier = c
// create the communication channels
ch.ReqChan = make(chan *api.VppRequest, reqChanBufSize)
ch.ReplyChan = make(chan *api.VppReply, replyChanBufSize)
ch.NotifSubsChan = make(chan *api.NotifSubscribeRequest, reqChanBufSize)
ch.NotifSubsReplyChan = make(chan error, replyChanBufSize)
// store API channel within the client
c.channelsLock.Lock()
c.channels[chID] = ch
c.channelsLock.Unlock()
// start watching on the request channel
go c.watchRequests(ch, chMeta)
return ch, nil
}
// releaseAPIChannel releases API channel that needs to be closed.
func (c *Connection) releaseAPIChannel(ch *api.Channel, chMeta *channelMetadata) {
log.WithFields(logger.Fields{
"context": chMeta.id,
}).Debug("API channel closed.")
// delete the channel from channels map
c.channelsLock.Lock()
delete(c.channels, chMeta.id)
c.channelsLock.Unlock()
}
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