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+# VPP API module {#vapi_doc}
+
+## Overview
+
+VPP API module allows communicating with VPP over shared memory interface.
+The API consists of 3 parts:
+
+* common code - low-level API
+* generated code - high-level API
+* code generator - to generate your own high-level API e.g. for custom plugins
+
+### Common code
+
+#### C common code
+
+C common code represents the basic, low-level API, providing functions to
+connect/disconnect, perform message discovery and send/receive messages.
+The C variant is in vapi.h.
+
+#### C++ common code
+
+C++ is provided by vapi.hpp and contains high-level API templates,
+which are specialized by generated code.
+
+### Generated code
+
+Each API file present in the source tree is automatically translated to JSON
+file, which the code generator parses and generates either C (`vapi_c_gen.py`)
+or C++ (`vapi_cpp_gen.py`) code.
+
+This can then be included in the client application and provides convenient way
+to interact with VPP. This includes:
+
+* automatic byte-swapping
+* automatic request-response matching based on context
+* automatic casts to appropriate types (type-safety) when calling callbacks
+* automatic sending of control-pings for dump messages
+
+The API supports two modes of operation:
+
+* blocking
+* non-blocking
+
+In blocking mode, whenever an operation is initiated, the code waits until it
+can finish. This means that when sending a message, the call blocks until
+the message can be written to shared memory. Similarly, receiving a message
+blocks until a message becomes available. On higher level, this also means that
+when doing a request (e.g. `show_version`), the call blocks until a response
+comes back (e.g. `show_version_reply`).
+
+In non-blocking mode, these are decoupled, the API returns VAPI_EAGAIN whenever
+an operation cannot be performed and after sending a request, it's up to
+the client to wait for and process a response.
+
+### Code generator
+
+Python code generator comes in two flavors - C and C++ and generates high-level
+API headers. All the code is stored in the headers.
+
+## Usage
+
+### Low-level API
+
+Refer to inline API documentation in doxygen format in `vapi.h` header
+for description of functions. It's recommened to use the safer, high-level
+API provided by specialized headers (e.g. `vpe.api.vapi.h`
+or `vpe.api.vapi.hpp`).
+
+#### C high-level API
+
+##### Callbacks
+
+The C high-level API is strictly callback-based for maximum efficiency.
+Whenever an operation is initiated a callback with a callback context is part
+of that operation. The callback is then invoked when the response (or multiple
+responses) arrive which are tied to the request. Also, callbacks are invoked
+whenever an event arrives, if such callback is registered. All the pointers
+to responses/events point to shared memory and are immediately freed after
+callback finishes so the client needs to extract/copy any data in which it
+is interested in.
+
+#### Blocking mode
+
+In simple blocking mode, the whole operation (being a simple request or a dump)
+is finished and it's callback is called (potentially multiple times for dumps)
+during function call.
+
+Example pseudo-code for a simple request in this mode:
+
+`
+vapi_show_version(message, callback, callback_context)
+
+1. generate unique internal context and assign it to message.header.context
+2. byteswap the message to network byte order
+3. send message to vpp (message is now consumed and vpp will free it)
+4. create internal "outstanding request context" which stores the callback,
+ callback context and the internal context value
+5. call dispatch, which in this mode receives and processes responses until
+ the internal "outstanding requests" queue is empty. In blocking mode, this
+ queue always contains at most one item.
+`
+
+**Note**: it's possible for different - unrelated callbacks to be called before
+the response callbacks is called in cases where e.g. events are stored
+in shared memory queue.
+
+#### Non-blocking mode
+
+In non-blocking mode, all the requests are only byte-swapped and the context
+information along with callbacks is stored locally (so in the above example,
+only steps 1-4 are executed and step 5 is skipped). Calling dispatch is up to
+the client application. This allows to alternate between sending/receiving
+messages or have a dedicated thread which calls dispatch.
+
+### C++ high level API
+
+#### Callbacks
+
+In C++ API, the response is automatically tied to the corresponding `Request`,
+`Dump` or `Event_registration` object. Optionally a callback might be specified,
+which then gets called when the response is received.
+
+**Note**: responses take up shared memory space and should be freed either
+manually (in case of result sets) or automatically (by destroying the object
+owning them) when no longer needed. Once a Request or Dump object was executed,
+it cannot be re-sent, since the request itself (stores in shared memory)
+is consumed by vpp and inaccessible (set to nullptr) anymore.
+
+#### Usage
+
+#### Requests & dumps
+
+0. Create on object of `Connection` type and call `connect()` to connect to vpp.
+1. Create an object of `Request` or `Dump` type using it's typedef (e.g.
+ `Show_version`)
+2. Use `get_request()` to obtain and manipulate the underlying request if
+ required.
+3. Issue `execute()` to send the request.
+4. Use either `wait_for_response()` or `dispatch()` to wait for the response.
+5. Use `get_response_state()` to get the state and `get_response()` to read
+ the response.
+
+#### Events
+
+0. Create a `Connection` and execute the appropriate `Request` to subscribe to
+ events (e.g. `Want_stats`)
+1. Create an `Event_registration` with a template argument being the type of
+ event you are insterested in.
+2. Call `dispatch()` or `wait_for_response()` to wait for the event. A callback
+ will be called when an event occurs (if passed to `Event_registration()`
+ constructor). Alternatively, read the result set.
+
+**Note**: events stored in the result set take up space in shared memory
+and should be freed regularly (e.g. in the callback, once the event is
+processed).