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authorMauro Sardara <msardara+fdio@cisco.com>2018-12-18 11:05:49 +0000
committerGerrit Code Review <gerrit@fd.io>2018-12-18 11:05:49 +0000
commitcada1143501a48effc483e3873596c22849926b5 (patch)
tree93a1da95d69b69328a1e7d3621447797f65137c9 /libparc/parc/algol/parc_PriorityQueue.c
parent726949d76a7207694d5a1eee84ef134a8e539115 (diff)
parenta45edf23c2463ac9a4723a24792a6c5c89b1e021 (diff)
Merge "Adding gitreview config file for this branch sub project"
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+/*
+ * Copyright (c) 2017 Cisco and/or its affiliates.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+/**
+ * Priority Queue implemented over a Binary Heap.
+ *
+ * A Binary Heap will have average insert of O(1) and delete of O(log n). The worst case
+ * is O(log n) for both. The average and worst case FindMin is O(1).
+ *
+ * The binary heap is implemented as a "0"-based array, so for node index n, the
+ * children are at 2n+1 and 2n+2. Its parent is at floor((n-1)/2).
+ *
+ * The Heap property is a[n] <= a[2n+1] and a[k] <= a[2k+2]. We need to move things around
+ * sufficiently for this property to remain true.
+ *
+ */
+
+#include <config.h>
+
+#include <LongBow/runtime.h>
+
+#include <stdio.h>
+#include <stdbool.h>
+#include <string.h>
+
+#include <parc/algol/parc_Memory.h>
+#include <parc/algol/parc_PriorityQueue.h>
+
+typedef struct heap_entry {
+ void *data;
+} HeapEntry;
+
+struct parc_priority_queue {
+ HeapEntry *array;
+ size_t capacity; // how many elements are allocated
+ size_t size; // how many elements are used
+
+ PARCPriorityQueueCompareTo *compare;
+ PARCPriorityQueueDestroyer *destroyer;
+};
+
+/**
+ * 0-based array indexing, so use 2n+1
+ */
+static size_t
+_leftChildIndex(size_t elementIndex)
+{
+ return 2 * elementIndex + 1;
+}
+
+/**
+ * 0-based array indexing, so use 2n+2
+ * IMPORTANT: This must be a larger index than the left child,
+ * as the TrickleDown algorithm assumes that if the right child exists so
+ * does the left child.
+ */
+static size_t
+_rightChildIndex(size_t elementIndex)
+{
+ return 2 * elementIndex + 2;
+}
+
+/**
+ * 0-based array indexing, so use (n-1)/2
+ */
+static size_t
+_parentIndex(size_t elementIndex)
+{
+ return (elementIndex - 1) / 2;
+}
+
+/**
+ * Exchange the data between two array locations
+ */
+static void
+_swap(PARCPriorityQueue *queue, size_t firstIndex, size_t secondIndex)
+{
+ void *firstData = queue->array[firstIndex].data;
+ queue->array[firstIndex].data = queue->array[secondIndex].data;
+ queue->array[secondIndex].data = firstData;
+}
+
+/**
+ * See parcPriorityQueue_TrickleDown for full details
+ *
+ * Case 1: Right child exists and r.value < n.value && r.value < l.value
+ * In this case, swap(n.index, r.index) and set n.index = r.index.
+ * 50 6
+ * / \ ===> / \
+ * 9 6 9 50
+ *
+ * Case 2: Right child exists and r.value < n.value && l.value <= r.value
+ * In this case swap(n.index, l.index) and set n.index = l.index
+ * This makes sense by transitivity that l <= r < n, so swap(n,l) satisfies the invariant.
+ * 50 6
+ * / \ ===> / \
+ * 6 9 50 9
+ */
+static size_t
+_trickleRightChild(PARCPriorityQueue *queue, size_t elementIndex, size_t leftChildIndex, size_t rightChildIndex)
+{
+ if (queue->compare(queue->array[rightChildIndex].data, queue->array[elementIndex].data) < 0) {
+ if (queue->compare(queue->array[rightChildIndex].data, queue->array[leftChildIndex].data) < 0) {
+ // Case 1
+ _swap(queue, rightChildIndex, elementIndex);
+ elementIndex = rightChildIndex;
+ } else {
+ // Case 2
+ _swap(queue, leftChildIndex, elementIndex);
+ elementIndex = leftChildIndex;
+ }
+ }
+ return elementIndex;
+}
+
+/**
+ * See parcPriorityQueue_TrickleDown for full details
+ *
+ * Case 3: Left child exists (right does not) and l.value < n.value
+ * In this case, swap(n.index, l.index) and set n.index = l.index
+ * 50 6
+ * / \ ===> / \
+ * 6 x 50 x
+ */
+static size_t
+_trickleLeftChild(PARCPriorityQueue *queue, size_t elementIndex, size_t leftChildIndex)
+{
+ if (queue->compare(queue->array[leftChildIndex].data, queue->array[elementIndex].data) < 0) {
+ // Case 3
+ _swap(queue, leftChildIndex, elementIndex);
+ elementIndex = leftChildIndex;
+ }
+ return elementIndex;
+}
+
+/**
+ * Moves an element down the heap until it satisfies the heap invariant.
+ *
+ * The value of node n must be less than or equal to both the left child and right child, if
+ * they exist. Here's the algorithm by example. Let r.value, l.value and n.value be the values
+ * of the right, left and node. Let r.index, l.index, and n.index be their indicies.
+ *
+ * Case 1: Right child exists and r.value < n.value && r.value < l.value
+ * In this case, swap(n.index, r.index) and set n.index = r.index.
+ * 50 6
+ * / \ ===> / \
+ * 9 6 9 50
+ *
+ * Case 2: Right child exists and r.value < n.value && l.value <= r.value
+ * In this case swap(n.index, l.index) and set n.index = l.index
+ * This makes sense by transitivity that l <= r < n, so swap(n,l) satisfies the invariant.
+ * 50 6
+ * / \ ===> / \
+ * 6 9 50 9
+ *
+ * Case 3: Left child exists (right does not) and l.value < n.value
+ * In this case, swap(n.index, l.index) and set n.index = l.index
+ * 50 6
+ * / \ ===> / \
+ * 6 x 50 x
+ *
+ * Case 4: No child exists or already satisfies invariant
+ * Done
+ * 50 50
+ * / \ ===> / \
+ * x x x x
+ * OR
+ * 4 4
+ * / \ ===> / \
+ * 9 6 9 6
+ *
+ *
+ * @param [in] queue The priority queue to manipulate
+ * @param [in] elementIndex The root element (n above) to trickle down
+ *
+ * Example:
+ * @code
+ * <#example#>
+ * @endcode
+ */
+static void
+_trickleDown(PARCPriorityQueue *queue, size_t elementIndex)
+{
+ bool finished = false;
+
+ while (!finished) {
+ size_t rightChildIndex = _rightChildIndex(elementIndex);
+ size_t leftChildIndex = _leftChildIndex(elementIndex);
+
+ if (rightChildIndex < queue->size) {
+ // Case 1 and Case 2
+ elementIndex = _trickleRightChild(queue, elementIndex, leftChildIndex, rightChildIndex);
+ } else if (leftChildIndex < queue->size) {
+ // Case 3
+ elementIndex = _trickleLeftChild(queue, elementIndex, leftChildIndex);
+ } else {
+ // Case 4, we're done
+ finished = true;
+ }
+ }
+}
+
+/**
+ * Move the item at elementIndex up the tree until it satisfies the invariant.
+ *
+ * This is used when we insert an element at the bottom of the heap. We bubble it up
+ * the heap until it satisfies the heap invariant (i.e. it's parent is less than or
+ * equal to it).
+ *
+ * @param [in] queue The priority queue to manipulate
+ * @param [in] elementIndex The 0-based index of the element to bubble up
+ */
+static void
+_bubbleUp(PARCPriorityQueue *queue, size_t elementIndex)
+{
+ size_t parentIndex = _parentIndex(elementIndex);
+ while (elementIndex > 0 && queue->compare(queue->array[elementIndex].data, queue->array[parentIndex].data) < 0) {
+ _swap(queue, elementIndex, parentIndex);
+ // now move up the ladder
+ elementIndex = parentIndex;
+ parentIndex = _parentIndex(elementIndex);
+ }
+
+ // At this point, it is either at the top (elementIndex = 0) or statisfies the heap invariant.
+}
+
+/**
+ * Add more elements to the backing aray
+ *
+ * Expand the array capacity. We use a fixed x2 expansion each time, though this might not
+ * be desirable when the capacity gets large.
+ *
+ * @param [in] queue The priority queue to manipulate
+ *
+ * Example:
+ * @code
+ * <#example#>
+ * @endcode
+ */
+static void
+_expand(PARCPriorityQueue *queue)
+{
+ queue->capacity *= 2;
+ queue->array = parcMemory_Reallocate(queue->array, sizeof(HeapEntry) * queue->capacity);
+}
+
+// ================================
+// Public API
+
+void
+parcPriorityQueue_ParcFreeDestroyer(void **elementPtr)
+{
+ assertNotNull(elementPtr, "Double pointer must be non-null");
+ assertNotNull(*elementPtr, "Double pointer must dereference to non-null");
+ void *element = *elementPtr;
+ parcMemory_Deallocate((void **) &element);
+ *elementPtr = NULL;
+}
+
+int
+parcPriorityQueue_Uint64CompareTo(const void *a, const void *b)
+{
+ uint64_t value_a = *((uint64_t *) a);
+ uint64_t value_b = *((uint64_t *) b);
+ if (value_a < value_b) {
+ return -1;
+ } else if (value_a > value_b) {
+ return +1;
+ }
+ return 0;
+}
+
+PARCPriorityQueue *
+parcPriorityQueue_Create(PARCPriorityQueueCompareTo *compare, PARCPriorityQueueDestroyer *destroyer)
+{
+ assertNotNull(compare, "Parameter compare must be non-null");
+
+ size_t initialSize = 128;
+ PARCPriorityQueue *queue = parcMemory_AllocateAndClear(sizeof(PARCPriorityQueue));
+ assertNotNull(queue, "parcMemory_AllocateAndClear(%zu) returned NULL", sizeof(PARCPriorityQueue));
+ queue->array = parcMemory_AllocateAndClear(sizeof(HeapEntry) * initialSize);
+ assertNotNull(queue->array, "parcMemory_AllocateAndClear(%zu) returned NULL", sizeof(HeapEntry) * initialSize);
+ queue->capacity = initialSize;
+ queue->size = 0;
+ queue->compare = compare;
+ queue->destroyer = destroyer;
+
+ return queue;
+}
+
+void
+parcPriorityQueue_Destroy(PARCPriorityQueue **queuePtr)
+{
+ assertNotNull(queuePtr, "Double pointer must be non-null");
+ assertNotNull(*queuePtr, "Double pointer must dereference to non-null");
+ PARCPriorityQueue *queue = *queuePtr;
+ parcPriorityQueue_Clear(queue);
+ parcMemory_Deallocate((void **) &(queue->array));
+ parcMemory_Deallocate((void **) &queue);
+ *queuePtr = NULL;
+}
+
+bool
+parcPriorityQueue_Add(PARCPriorityQueue *queue, void *data)
+{
+ assertNotNull(queue, "Parameter queue must be non-null");
+ assertNotNull(data, "Parameter data must be non-null");
+
+ if (queue->size + 1 > queue->capacity) {
+ _expand(queue);
+ }
+
+ // insert at the end of the array
+ queue->array[queue->size].data = data;
+
+ // increment the size before calling bubble up so invariants are true (i.e.
+ // the index we're giving to BubbleUp is within the array size.
+ queue->size++;
+ _bubbleUp(queue, queue->size - 1);
+
+ // we always allow duplicates, so always return true
+ return true;
+}
+
+void
+parcPriorityQueue_Clear(PARCPriorityQueue *queue)
+{
+ assertNotNull(queue, "Parameter queue must be non-null");
+ if (queue->destroyer != NULL) {
+ for (size_t i = 0; i < queue->size; i++) {
+ queue->destroyer(&queue->array[i].data);
+ }
+ }
+
+ queue->size = 0;
+}
+
+void *
+parcPriorityQueue_Peek(PARCPriorityQueue *queue)
+{
+ assertNotNull(queue, "Parameter queue must be non-null");
+ if (queue->size > 0) {
+ return queue->array[0].data;
+ }
+ return NULL;
+}
+
+void *
+parcPriorityQueue_Poll(PARCPriorityQueue *queue)
+{
+ assertNotNull(queue, "Parameter queue must be non-null");
+ if (queue->size > 0) {
+ void *data = queue->array[0].data;
+
+ queue->size--;
+
+ // if size == 1, then this is a no-op
+ queue->array[0].data = queue->array[queue->size].data;
+
+ // make sure the head satisifies the heap invariant
+ _trickleDown(queue, 0);
+
+ return data;
+ }
+
+ return NULL;
+}
+
+size_t
+parcPriorityQueue_Size(const PARCPriorityQueue *queue)
+{
+ assertNotNull(queue, "Parameter queue must be non-null");
+ return queue->size;
+}