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/* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright 2017 NXP
*
*/
#ifndef __DPAA_RBTREE_H
#define __DPAA_RBTREE_H
#include <rte_common.h>
/************/
/* RB-trees */
/************/
/* Linux has a good RB-tree implementation, that we can't use (GPL). It also has
* a flat/hooked-in interface that virtually requires license-contamination in
* order to write a caller-compatible implementation. Instead, I've created an
* RB-tree encapsulation on top of linux's primitives (it does some of the work
* the client logic would normally do), and this gives us something we can
* reimplement on LWE. Unfortunately there's no good+free RB-tree
* implementations out there that are license-compatible and "flat" (ie. no
* dynamic allocation). I did find a malloc-based one that I could convert, but
* that will be a task for later on. For now, LWE's RB-tree is implemented using
* an ordered linked-list.
*
* Note, the only linux-esque type is "struct rb_node", because it's used
* statically in the exported header, so it can't be opaque. Our version doesn't
* include a "rb_parent_color" field because we're doing linked-list instead of
* a true rb-tree.
*/
struct rb_node {
struct rb_node *prev, *next;
};
struct dpa_rbtree {
struct rb_node *head, *tail;
};
#define DPAA_RBTREE { NULL, NULL }
static inline void dpa_rbtree_init(struct dpa_rbtree *tree)
{
tree->head = tree->tail = NULL;
}
#define QMAN_NODE2OBJ(ptr, type, node_field) \
(type *)((char *)ptr - offsetof(type, node_field))
#define IMPLEMENT_DPAA_RBTREE(name, type, node_field, val_field) \
static inline int name##_push(struct dpa_rbtree *tree, type *obj) \
{ \
struct rb_node *node = tree->head; \
if (!node) { \
tree->head = tree->tail = &obj->node_field; \
obj->node_field.prev = obj->node_field.next = NULL; \
return 0; \
} \
while (node) { \
type *item = QMAN_NODE2OBJ(node, type, node_field); \
if (obj->val_field == item->val_field) \
return -EBUSY; \
if (obj->val_field < item->val_field) { \
if (tree->head == node) \
tree->head = &obj->node_field; \
else \
node->prev->next = &obj->node_field; \
obj->node_field.prev = node->prev; \
obj->node_field.next = node; \
node->prev = &obj->node_field; \
return 0; \
} \
node = node->next; \
} \
obj->node_field.prev = tree->tail; \
obj->node_field.next = NULL; \
tree->tail->next = &obj->node_field; \
tree->tail = &obj->node_field; \
return 0; \
} \
static inline void name##_del(struct dpa_rbtree *tree, type *obj) \
{ \
if (tree->head == &obj->node_field) { \
if (tree->tail == &obj->node_field) \
/* Only item in the list */ \
tree->head = tree->tail = NULL; \
else { \
/* Is the head, next != NULL */ \
tree->head = tree->head->next; \
tree->head->prev = NULL; \
} \
} else { \
if (tree->tail == &obj->node_field) { \
/* Is the tail, prev != NULL */ \
tree->tail = tree->tail->prev; \
tree->tail->next = NULL; \
} else { \
/* Is neither the head nor the tail */ \
obj->node_field.prev->next = obj->node_field.next; \
obj->node_field.next->prev = obj->node_field.prev; \
} \
} \
} \
static inline type *name##_find(struct dpa_rbtree *tree, u32 val) \
{ \
struct rb_node *node = tree->head; \
while (node) { \
type *item = QMAN_NODE2OBJ(node, type, node_field); \
if (val == item->val_field) \
return item; \
if (val < item->val_field) \
return NULL; \
node = node->next; \
} \
return NULL; \
}
#endif /* __DPAA_RBTREE_H */
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