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authorLuca Muscariello <lumuscar+fdio@cisco.com>2019-01-17 13:47:57 +0100
committerLuca Muscariello <lumuscar+fdio@cisco.com>2019-01-17 16:32:51 +0100
commitbac3da61644515f05663789b122554dc77549286 (patch)
tree898210bc8e70371d77de7d446a26c5dd4fd1165a /hicn-light/src/core/connectionTable.h
parentd5165246787301d0f13b646fda5e8a8567aef5ac (diff)
This is the first commit of the hicn projectv19.01
Change-Id: I6f2544ad9b9f8891c88cc4bcce3cf19bd3cc863f Signed-off-by: Luca Muscariello <lumuscar+fdio@cisco.com>
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+/*
+ * Copyright (c) 2017-2019 Cisco and/or its affiliates.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ */
+
+#ifndef connectionTable_h
+#define connectionTable_h
+
+#include <src/core/connection.h>
+#include <src/core/connectionList.h>
+#include <src/io/addressPair.h>
+#include <src/io/ioOperations.h>
+
+struct connection_table;
+typedef struct connection_table ConnectionTable;
+
+/**
+ * Creates an empty connection table
+ */
+ConnectionTable *connectionTable_Create(void);
+
+/**
+ * Destroys the connection table
+ * This will release the reference to all connections stored in the connection
+ * table.
+ * @param [in,out] conntablePtr Pointer to the allocated connection table, will
+ * be NULL'd
+ */
+void connectionTable_Destroy(ConnectionTable **conntablePtr);
+
+/**
+ * @function connectionTable_Add
+ * @abstract Add a connection, takes ownership of memory
+ */
+void connectionTable_Add(ConnectionTable *table, Connection *connection);
+
+/**
+ * @function connectionTable_Remove
+ * @abstract Removes the connection, calling Destroy on our copy
+ */
+void connectionTable_Remove(ConnectionTable *table,
+ const Connection *connection);
+
+/**
+ * Removes a connection from the connection table
+ *
+ * Looks up a connection by its connection ID and removes it from the connection
+ * table. Removing the connection will call connection_Release() on the
+ * connection object.
+ *
+ * @param [in] table The allocated connection table
+ * @param [in] id The connection ID
+ */
+void connectionTable_RemoveById(ConnectionTable *table, unsigned id);
+
+/**
+ * Lookup a connection by the (local, remote) addres pair
+ *
+ * @param [in] table The allocated connection table
+ * @param [in] pair The address pair to match, based on the inner values of the
+ * local and remote addresses
+ *
+ * @retval non-null The matched conneciton
+ * @retval null No match found or error
+ */
+const Connection *connectionTable_FindByAddressPair(ConnectionTable *table,
+ const AddressPair *pair);
+
+/**
+ * @function connectionTable_FindById
+ * @abstract Find a connection by its numeric id.
+ * @return NULL if not found
+ */
+const Connection *connectionTable_FindById(ConnectionTable *table, unsigned id);
+
+/**
+ * @function connectionTable_GetEntries
+ * @abstract Returns a list of connections. They are reference counted copies
+ * from the table.
+ * @discussion
+ * An allocated list of connections in the table. Each list entry is a
+ * reference counted copy of the connection in the table, thus they are "live"
+ * objects.
+ */
+ConnectionList *connectionTable_GetEntries(const ConnectionTable *table);
+#endif // connectionTable_h