diff options
author | Luca Muscariello <lumuscar+fdio@cisco.com> | 2019-01-17 13:47:57 +0100 |
---|---|---|
committer | Luca Muscariello <lumuscar+fdio@cisco.com> | 2019-01-17 16:32:51 +0100 |
commit | bac3da61644515f05663789b122554dc77549286 (patch) | |
tree | 898210bc8e70371d77de7d446a26c5dd4fd1165a /hicn-light/src/core/dispatcher.h | |
parent | d5165246787301d0f13b646fda5e8a8567aef5ac (diff) |
This is the first commit of the hicn projectv19.01
Change-Id: I6f2544ad9b9f8891c88cc4bcce3cf19bd3cc863f
Signed-off-by: Luca Muscariello <lumuscar+fdio@cisco.com>
Diffstat (limited to 'hicn-light/src/core/dispatcher.h')
-rwxr-xr-x | hicn-light/src/core/dispatcher.h | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/hicn-light/src/core/dispatcher.h b/hicn-light/src/core/dispatcher.h new file mode 100755 index 000000000..35d804a00 --- /dev/null +++ b/hicn-light/src/core/dispatcher.h @@ -0,0 +1,286 @@ +/* + * Copyright (c) 2017-2019 Cisco and/or its affiliates. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * @header hicn-light Dispatcher + * @abstract The dispatcher is the event loop run by Forwarder. + * @discussion + * These functions manage listeners, timers, and network events inside + * the event loop. + * + * Curently, it is a thin wrapper around an event so we don't have to + * expose that implementation detail to other modules. + * + */ + +#ifndef dispatcher_h +#define dispatcher_h + +#include <stdbool.h> +#include <sys/socket.h> + +struct dispatcher; +typedef struct dispatcher Dispatcher; + +#include <parc/algol/parc_Event.h> +#include <parc/algol/parc_EventQueue.h> +#include <parc/algol/parc_EventScheduler.h> +#include <parc/algol/parc_EventSignal.h> +#include <parc/algol/parc_EventSocket.h> +#include <parc/algol/parc_EventTimer.h> +#include <parc/algol/parc_Memory.h> + +#include <src/core/logger.h> + +PARCEventScheduler *dispatcher_GetEventScheduler(Dispatcher *dispatcher); +/** + * Creates an event dispatcher + * + * Event dispatcher based on PARCEvent + * + * @return non-null Allocated event dispatcher + * @return null An error + */ +Dispatcher *dispatcher_Create(Logger *logger); + +/** + * Destroys event dispatcher + * + * Caller is responsible for destroying call events before destroying + * the event dispatcher. + */ +void dispatcher_Destroy(Dispatcher **dispatcherPtr); + +/** + * @function dispatcher_Stop + * @abstract Called from a different thread, tells the dispatcher to stop + * @discussion + * Called from a user thread or from an interrupt handler. + * Does not block. Use <code>dispatcher_WaitForStopped()</code> to + * block until stopped after calling this. + */ +void dispatcher_Stop(Dispatcher *dispatcher); + +/** + * @function dispatcher_WaitForStopped + * @abstract Blocks until dispatcher in stopped state + * @discussion + * Used after <code>dispatcher_Stop()</code> to wait for stop. + */ +void dispatcher_WaitForStopped(Dispatcher *dispatcher); + +/** + * @function dispatcher_Run + * @abstract Runs the forwarder, blocks. + */ +void dispatcher_Run(Dispatcher *dispatcher); + +/** + * @function dispatcher_RunDuration + * @abstract Runs forwarder for at most duration, blocks. + * @discussion + * Blocks running the forwarder for a duration. May be called + * iteratively to keep running. Duration is a minimum, actual + * runtime may be slightly longer. + */ +void dispatcher_RunDuration(Dispatcher *dispatcher, struct timeval *duration); + +/** + * @header dispatcher_RunCount + * @abstract Run the event loop for the given count cycles + * @discussion + * Runs the event loop for the given number of cycles, blocking + * until done. May be called sequentially over and over. + * + */ +void dispatcher_RunCount(Dispatcher *dispatcher, unsigned count); + +typedef int SocketType; + +typedef struct evconnlistener Listener; + +/** + * @typedef ListenerCallback + * @abstract Callback function typedef for a stream listener + * + * @constant listener is the object created by <code>forwarder_NewBind()</code> + * that received the client connection + * @constant client_socket is the client socket + * @constant user_data is the user_data passed to + * <code>forwarder_NewBind()</code> + * @constant client_addr is the client address + * @constant socklen is the length of client_addr + * @discussion <#Discussion#> + */ +typedef void(ListenerCallback)(Listener *listener, SocketType client_socket, + struct sockaddr *client_addr, int socklen, + void *user_data); + +/** + * @header forwarder_NewBind + * @abstract Allocate a new stream listener + * @discussion + * The server socket will be freed when closed and will be reusable. + * + * @param forwarder that owns the event loop + * @param cb is the callback for a new connection + * @param user_data is opaque user data passed to the callback + * @param backlog is the listen() depth, may use -1 for a default value + * @param sa is the socket address to bind to (INET, INET6, LOCAL) + * @param socklen is the sizeof the actual sockaddr (e.g. sizeof(sockaddr_un)) + */ +PARCEventSocket *dispatcher_CreateListener(Dispatcher *dispatcher, + PARCEventSocket_Callback *callback, + void *user_data, int backlog, + const struct sockaddr *sa, + int socklen); + +void dispatcher_DestroyListener(Dispatcher *dispatcher, + PARCEventSocket **listenerPtr); + +typedef struct event TimerEvent; +typedef struct event NetworkEvent; +typedef struct event SignalEvent; + +/** + * @typedef EventCallback + * @abstract A network event or a timer callback + * @constant fd The file descriptor associated with the event, may be -1 for + * timers + * @constant which_event is a bitmap of the EventType + * @constant user_data is the user_data passed to + * <code>Forwarder_CreateEvent()</code> + */ +typedef void(EventCallback)(SocketType fd, short which_event, void *user_data); + +/** + * @function dispatcher_CreateTimer + * @abstract Creates a Event for use as a timer. + * @discussion + * + * When created, the timer is idle and you need to call + * <code>forwarder_StartTimer()</code> + * + * @param isPeriodic means the timer will fire repeatidly, otherwise it is a + * one-shot and needs to be set again with <code>dispatcher_StartTimer()</code> + */ +PARCEventTimer *dispatcher_CreateTimer(Dispatcher *dispatcher, bool isPeriodic, + PARCEvent_Callback *callback, + void *userData); + +/** + * @function dispatcher_StartTimer + * @abstract Starts the timer with the given delay. + * @discussion + * If the timer is periodic, it will keep firing with the given delay + */ +void dispatcher_StartTimer(Dispatcher *dispatcher, PARCEventTimer *timerEvent, + struct timeval *delay); + +void dispatcher_StopTimer(Dispatcher *dispatcher, PARCEventTimer *timerEvent); + +/** + * @function dispatcher_DestroyTimerEvent + * @abstract Cancels the timer and frees the event + */ +void dispatcher_DestroyTimerEvent(Dispatcher *dispatcher, + PARCEventTimer **eventPtr); + +/** + * @function dispatcher_CreateNetworkEvent + * @abstract Creates a network event callback on the socket + * @discussion + * May be used on any sort of file descriptor or socket. The event is edge + * triggered and non-reentrent. This means you need to drain the events off the + * socket, as the callback will not be called again until a new event arrives. + * + * When created, the event is idle and you need to call + * <code>forwarder_StartNetworkEvent()</code> + * + * @param isPersistent means the callback will keep firing with new events, + * otherwise its a one-shot + * @param fd is the socket to monitor + */ +PARCEvent *dispatcher_CreateNetworkEvent(Dispatcher *dispatcher, + bool isPersistent, + PARCEvent_Callback *callback, + void *userData, int fd); + +void dispatcher_StartNetworkEvent(Dispatcher *dispatcher, PARCEvent *event); +void dispatcher_StopNetworkEvent(Dispatcher *dispatcher, PARCEvent *event); + +void dispatcher_DestroyNetworkEvent(Dispatcher *dispatcher, + PARCEvent **eventPtr); + +/** + * @function dispatcher_CreateSignalEvent + * @abstract Creates a signal trap + * @discussion + * May be used on catchable signals. The event is edge triggered and + * non-reentrent. Signal events are persistent. + * + * When created, the signal trap is idle and you need to call + * <code>forwarder_StartSignalEvent()</code> + * + * @param signal is the system signal to monitor (e.g. SIGINT). + * @return <#return#> + */ +PARCEventSignal *dispatcher_CreateSignalEvent( + Dispatcher *dispatcher, PARCEventSignal_Callback *callback, void *userData, + int signal); + +void dispatcher_DestroySignalEvent(Dispatcher *dispatcher, + PARCEventSignal **eventPtr); + +void dispatcher_StartSignalEvent(Dispatcher *dispatcher, + PARCEventSignal *event); +void dispatcher_StopSignalEvent(Dispatcher *dispatcher, PARCEventSignal *event); + +// ============= +// stream buffers + +#include <src/core/streamBuffer.h> +#include <src/io/addressPair.h> + +/** + * @function dispatcher_CreateStreamBuffer + * @abstract Creates a high-function buffer around a stream socket + */ +PARCEventQueue *dispatcher_CreateStreamBufferFromSocket(Dispatcher *dispatcher, + SocketType fd); + +/** + * @function dispatcher_StreamBufferConnect + * @abstract Create a TCP tunnel to a remote peer + * @discussion + * For TCP, both address pairs need to be the same address family: both INET + * or both INET6. The remote address must have the complete socket information + * (address, port). The local socket could be wildcarded or may specify down to + * the (address, port) pair. + * + * If the local address is IPADDR_ANY and the port is 0, then it is a normal + * call to "connect" that will use whatever local IP address and whatever local + * port for the connection. If either the address or port is set, the local + * socket will first be bound (via bind(2)), and then call connect(). + * + * It is unlikely that the buffer will be connected by the time the function + * returns. The eventCallback will fire once the remote system accepts the + * conneciton. + * + * @return NULL on error, otherwise a streambuffer. + */ +PARCEventQueue *dispatcher_StreamBufferConnect(Dispatcher *dispatcher, + const AddressPair *pair); +#endif // dispatcher_h |