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-/*
- * Copyright (c) 2017-2019 Cisco and/or its affiliates.
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at:
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/**
- * @file controlState.h
- * @brief A control program for hicn-light using CLI commands
- *
- * Implements the state machine for the control program. It takes a "writeRead"
- * function as part of the constructor. This abstracts out the backend. It
- * could be a Portal from hicnLightControl program down to the forwarder or it
- * could be an internal function within hicn-light.
- *
- */
-
-#ifndef control_h
-#define control_h
-
-#include <parc/algol/parc_List.h>
-#include <src/config/commandParser.h>
-
-#include <src/utils/commands.h>
-
-struct controller_state;
-typedef struct controller_state ControlState;
-
-/**
- * controlState_Create
- *
- * Creates the global state for the Control program. The user provides the
- * writeRead function for sending and receiving the message wrapping command
- * arguments. For configuration file inside hicn-light, it would make direct
- * calls to Configuration -> Dispatcher.
- *
- * @param [in] userdata A closure passed back to the user when calling
- * writeRead.
- * @param [in] writeRead The function to write then read configuration messages
- * to hicn-light
- *
- * @return non-null The control state
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-
-ControlState *controlState_Create(
- void *userdata,
- struct iovec *(*writeRead)(ControlState *state, struct iovec *msg),
- bool openControllerConnetion);
-
-/**
- * Destroys the control state, closing all network connections
- *
- * <#Paragraphs Of Explanation#>
- *
- * @param [<#in out in,out#>] <#name#> <#description#>
- *
- * @return <#value#> <#explanation#>
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-void controlState_Destroy(ControlState **statePtr);
-
-/**
- * Registers a CommandOps with the system.
- *
- * Each command has its complete command prefix in the "command" field.
- * RegisterCommand will put these command prefixes in to a tree and then match
- * what a user types against the longest-matching prefix in the tree. If
- * there's a match, it will call the "execute" function.
- *
- * @param [in] state An allocated ControlState
- * @param [in] command The command to register with the system
- *
- * Example:
- * @code
- * static CommandReturn
- * control_Root_Execute(CommandParser *parser, CommandOps *ops, PARCList
- * *args)
- * {
- * printf("Root Command\n");
- * return CommandReturn_Success;
- * }
- *
- * static CommandReturn
- * control_FooBar_Execute(CommandParser *parser, CommandOps *ops, PARCList
- * *args)
- * {
- * printf("Foo Bar Command\n");
- * return CommandReturn_Success;
- * }
- *
- * const CommandOps control_Root = {
- * .command = "", // empty string for root
- * .init = NULL,
- * .execute = control_Root_Execute
- * };
- *
- * const CommandOps control_FooBar = {
- * .command = "foo bar", // empty string for root
- * .init = NULL,
- * .execute = control_FooBar_Execute
- * };
- *
- * void startup(void)
- * {
- * ControlState *state = controlState_Create("happy", "day");
- * controlState_RegisterCommand(state, control_FooBar);
- * controlState_RegisterCommand(state, control_Root);
- *
- * // this executes "root"
- * controlState_DispatchCommand(state, "foo");
- * controlState_Destroy(&state);
- * }
- * @endcode
- */
-void controlState_RegisterCommand(ControlState *state, CommandOps *command);
-
-/**
- * Performs a longest-matching prefix of the args to the command tree
- *
- * The command tree is created with controlState_RegisterCommand.
- *
- * @param [in] state The allocated ControlState
- * @param [in] args Each command_line word parsed to the ordered list
- *
- * @return CommandReturn_Success the command was successful
- * @return CommandReturn_Failure the command failed or was not found
- * @return CommandReturn_Exit the command indicates that the interactive mode
- * should exit
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-CommandReturn controlState_DispatchCommand(ControlState *state, PARCList *args);
-
-/**
- * Begin an interactive shell
- *
- * <#Paragraphs Of Explanation#>
- *
- * @param [<#in out in,out#>] <#name#> <#description#>
- *
- * @return <#value#> <#explanation#>
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-int controlState_Interactive(ControlState *state);
-
-/**
- * Write then Read a command
- *
- * @param [<#in out in,out#>] <#name#> <#description#>
- *
- * @return <#value#> <#explanation#>
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-struct iovec *controlState_WriteRead(ControlState *state, struct iovec *msg);
-
-/**
- * Sets the Debug mode, which will print out much more information.
- *
- * Prints out much more diagnostic information about what hicn-light controller
- * is doing. yes, you would make a CommandOps to set and unset this :)
- *
- * @param [in] debugFlag true means to print debug info, false means to turn it
- * off
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-void controlState_SetDebug(ControlState *state, bool debugFlag);
-
-/**
- * Returns the debug state of ControlState
- *
- * <#Paragraphs Of Explanation#>
- *
- * @param [<#in out in,out#>] <#name#> <#description#>
- *
- * @return <#value#> <#explanation#>
- *
- * Example:
- * @code
- * <#example#>
- * @endcode
- */
-bool controlState_GetDebug(ControlState *state);
-#endif // control_h
-
-void controlState_SetCommandOutput(ControlState *state, char **commandData);
-
-void controlState_ReleaseCommandOutput(ControlState *state, char **commandData,
- size_t commandLenght);
-
-char **controlState_GetCommandOutput(ControlState *state);
-
-void controlState_SetInteractiveFlag(ControlState *state, bool interactive);
-
-bool controlState_IsInteractive(ControlState *state);
-
-void *controlState_GetUserdata(ControlState *state);
-
-bool controlState_isConfigFile(ControlState *state);
-
-int controlState_GetSockfd(ControlState *state);