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Diffstat (limited to 'hicn-light/src/config/controlState.h')
-rwxr-xr-x | hicn-light/src/config/controlState.h | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/hicn-light/src/config/controlState.h b/hicn-light/src/config/controlState.h new file mode 100755 index 000000000..905c56c30 --- /dev/null +++ b/hicn-light/src/config/controlState.h @@ -0,0 +1,233 @@ +/* + * Copyright (c) 2017-2019 Cisco and/or its affiliates. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * @file controlState.h + * @brief A control program for hicn-light using CLI commands + * + * Implements the state machine for the control program. It takes a "writeRead" + * function as part of the constructor. This abstracts out the backend. It + * could be a Portal from hicnLightControl program down to the forwarder or it + * could be an internal function within hicn-light. + * + */ + +#ifndef control_h +#define control_h + +#include <parc/algol/parc_List.h> +#include <src/config/commandParser.h> + +#include <src/utils/commands.h> + +struct controller_state; +typedef struct controller_state ControlState; + +/** + * controlState_Create + * + * Creates the global state for the Control program. The user provides the + * writeRead function for sending and receiving the message wrapping command + * arguments. For configuration file inside hicn-light, it would make direct + * calls to Configuration -> Dispatcher. + * + * @param [in] userdata A closure passed back to the user when calling + * writeRead. + * @param [in] writeRead The function to write then read configuration messages + * to hicn-light + * + * @return non-null The control state + * + * Example: + * @code + * <#example#> + * @endcode + */ + +ControlState *controlState_Create( + void *userdata, + struct iovec *(*writeRead)(ControlState *state, struct iovec *msg), + bool openControllerConnetion); + +/** + * Destroys the control state, closing all network connections + * + * <#Paragraphs Of Explanation#> + * + * @param [<#in out in,out#>] <#name#> <#description#> + * + * @return <#value#> <#explanation#> + * + * Example: + * @code + * <#example#> + * @endcode + */ +void controlState_Destroy(ControlState **statePtr); + +/** + * Registers a CommandOps with the system. + * + * Each command has its complete command prefix in the "command" field. + * RegisterCommand will put these command prefixes in to a tree and then match + * what a user types against the longest-matching prefix in the tree. If + * there's a match, it will call the "execute" function. + * + * @param [in] state An allocated ControlState + * @param [in] command The command to register with the system + * + * Example: + * @code + * static CommandReturn + * control_Root_Execute(CommandParser *parser, CommandOps *ops, PARCList + * *args) + * { + * printf("Root Command\n"); + * return CommandReturn_Success; + * } + * + * static CommandReturn + * control_FooBar_Execute(CommandParser *parser, CommandOps *ops, PARCList + * *args) + * { + * printf("Foo Bar Command\n"); + * return CommandReturn_Success; + * } + * + * const CommandOps control_Root = { + * .command = "", // empty string for root + * .init = NULL, + * .execute = control_Root_Execute + * }; + * + * const CommandOps control_FooBar = { + * .command = "foo bar", // empty string for root + * .init = NULL, + * .execute = control_FooBar_Execute + * }; + * + * void startup(void) + * { + * ControlState *state = controlState_Create("happy", "day"); + * controlState_RegisterCommand(state, control_FooBar); + * controlState_RegisterCommand(state, control_Root); + * + * // this executes "root" + * controlState_DispatchCommand(state, "foo"); + * controlState_Destroy(&state); + * } + * @endcode + */ +void controlState_RegisterCommand(ControlState *state, CommandOps *command); + +/** + * Performs a longest-matching prefix of the args to the command tree + * + * The command tree is created with controlState_RegisterCommand. + * + * @param [in] state The allocated ControlState + * @param [in] args Each command_line word parsed to the ordered list + * + * @return CommandReturn_Success the command was successful + * @return CommandReturn_Failure the command failed or was not found + * @return CommandReturn_Exit the command indicates that the interactive mode + * should exit + * + * Example: + * @code + * <#example#> + * @endcode + */ +CommandReturn controlState_DispatchCommand(ControlState *state, PARCList *args); + +/** + * Begin an interactive shell + * + * <#Paragraphs Of Explanation#> + * + * @param [<#in out in,out#>] <#name#> <#description#> + * + * @return <#value#> <#explanation#> + * + * Example: + * @code + * <#example#> + * @endcode + */ +int controlState_Interactive(ControlState *state); + +/** + * Write then Read a command + * + * @param [<#in out in,out#>] <#name#> <#description#> + * + * @return <#value#> <#explanation#> + * + * Example: + * @code + * <#example#> + * @endcode + */ +struct iovec *controlState_WriteRead(ControlState *state, struct iovec *msg); + +/** + * Sets the Debug mode, which will print out much more information. + * + * Prints out much more diagnostic information about what hicn-light controller + * is doing. yes, you would make a CommandOps to set and unset this :) + * + * @param [in] debugFlag true means to print debug info, false means to turn it + * off + * + * Example: + * @code + * <#example#> + * @endcode + */ +void controlState_SetDebug(ControlState *state, bool debugFlag); + +/** + * Returns the debug state of ControlState + * + * <#Paragraphs Of Explanation#> + * + * @param [<#in out in,out#>] <#name#> <#description#> + * + * @return <#value#> <#explanation#> + * + * Example: + * @code + * <#example#> + * @endcode + */ +bool controlState_GetDebug(ControlState *state); +#endif // control_h + +void controlState_SetCommandOutput(ControlState *state, char **commandData); + +void controlState_ReleaseCommandOutput(ControlState *state, char **commandData, + size_t commandLenght); + +char **controlState_GetCommandOutput(ControlState *state); + +void controlState_SetInteractiveFlag(ControlState *state, bool interactive); + +bool controlState_IsInteractive(ControlState *state); + +void *controlState_GetUserdata(ControlState *state); + +bool controlState_isConfigFile(ControlState *state); + +int controlState_GetSockfd(ControlState *state); |