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/*
* Copyright (c) 2017-2019 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file command_Parser.h
* @brief Creates a dictionary of commands and parses a command_line to match
* against them
*
* A user creates individual CommandParserEntry that map a command_line to a
* function to execute. The CommandParser then does a longest-matching prefix
* match of a command_line to the dictionary of commands and executes the
* appropriate command.
*
*/
#ifndef command_parser_h
#define command_parser_h
#include <src/config/commandOps.h>
#include <src/config/commandReturn.h>
struct command_parser;
typedef struct command_parser CommandParser;
/**
* controlState_Create
*
* Creates the global state for the Control program
*
* @return non-null A command parser
*
* Example:
* @code
* <#example#>
* @endcode
*/
CommandParser *commandParser_Create(void);
/**
* Destroys the control state, closing all network connections
*
* <#Paragraphs Of Explanation#>
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
void commandParser_Destroy(CommandParser **statePtr);
/**
* Registers a CommandOps with the system.
*
* Each command has its complete command prefix in the "command" field.
* RegisterCommand will put these command prefixes in to a tree and then match
* what a user types against the longest-matching prefix in the tree. If
* there's a match, it will call the "execute" function.
*
* When the parser is destroyed, each command's destroyer function will be
* called.
*
* @param [in] state An allocated ControlState
* @param [in] command The command to register with the system
*
* Example:
* @code
* static ControlReturn
* control_Root_Execute(CommandParser *parser, CommandOps *ops, PARCList
* *args)
* {
* printf("Root Command\n");
* return CommandReturn_Success;
* }
*
* static ControlReturn
* control_FooBar_Execute(CommandParser *parser, CommandOps *ops, PARCList
* *args)
* {
* printf("Foo Bar Command\n");
* return CommandReturn_Success;
* }
*
* const CommandOps control_Root = {
* .closure = NULL,
* .command = "", // empty string for root
* .init = NULL,
* .execute = control_Root_Execute
* };
*
* const CommandOps control_FooBar = {
* .closure = NULL,
* .command = "foo bar", // empty string for root
* .init = NULL,
* .execute = control_FooBar_Execute
* };
*
* void startup(void)
* {
* ControlState *state = controlState_Create("happy", "day");
* controlState_RegisterCommand(state, control_FooBar);
* controlState_RegisterCommand(state, control_Root);
*
* // this executes "root"
* controlState_DispatchCommand(state, "foo");
* controlState_Destroy(&state);
* }
* @endcode
*/
void commandParser_RegisterCommand(CommandParser *state, CommandOps *command);
/**
* Performs a longest-matching prefix of the args to the command tree
*
* The command tree is created with controlState_RegisterCommand.
*
* @param [in] state The allocated ControlState
* @param [in] args Each command_line word parsed to the ordered list
*
* @return CommandReturn_Success the command was successful
* @return CommandReturn_Failure the command failed or was not found
* @return CommandReturn_Exit the command indicates that the interactive mode
* should exit
*
* Example:
* @code
* <#example#>
* @endcode
*/
CommandReturn commandParser_DispatchCommand(CommandParser *state,
PARCList *args);
/**
* Sets the Debug mode, which will print out much more information.
*
* Prints out much more diagnostic information about what hicn-light controller
* is doing. yes, you would make a CommandOps to set and unset this :)
*
* @param [in] debugFlag true means to print debug info, false means to turn it
* off
*
* Example:
* @code
* <#example#>
* @endcode
*/
void commandParser_SetDebug(CommandParser *state, bool debugFlag);
/**
* Returns the debug state of ControlState
*
* <#Paragraphs Of Explanation#>
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
bool commandParser_GetDebug(CommandParser *state);
/**
* Checks if the command is registered
*
* Checks if the exact command given is registered. This is not a prefix match.
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return true The command is registered
* @return false The command is not registered
*
* Example:
* @code
* <#example#>
* @endcode
*/
bool commandParser_ContainsCommand(CommandParser *parser, const char *command);
#endif // command_parser_h
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