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/*
* Copyright (c) 2017-2019 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file controlState.h
* @brief A control program for hicn-light using CLI commands
*
* Implements the state machine for the control program. It takes a "writeRead"
* function as part of the constructor. This abstracts out the backend. It
* could be a Portal from hicnLightControl program down to the forwarder or it
* could be an internal function within hicn-light.
*
*/
#ifndef control_h
#define control_h
#include <parc/algol/parc_List.h>
#include <src/config/commandParser.h>
#include <src/utils/commands.h>
struct controller_state;
typedef struct controller_state ControlState;
/**
* controlState_Create
*
* Creates the global state for the Control program. The user provides the
* writeRead function for sending and receiving the message wrapping command
* arguments. For configuration file inside hicn-light, it would make direct
* calls to Configuration -> Dispatcher.
*
* @param [in] userdata A closure passed back to the user when calling
* writeRead.
* @param [in] writeRead The function to write then read configuration messages
* to hicn-light
*
* @return non-null The control state
*
* Example:
* @code
* <#example#>
* @endcode
*/
ControlState *controlState_Create(
void *userdata,
struct iovec *(*writeRead)(ControlState *state, struct iovec *msg),
bool openControllerConnetion);
/**
* Destroys the control state, closing all network connections
*
* <#Paragraphs Of Explanation#>
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
void controlState_Destroy(ControlState **statePtr);
/**
* Registers a CommandOps with the system.
*
* Each command has its complete command prefix in the "command" field.
* RegisterCommand will put these command prefixes in to a tree and then match
* what a user types against the longest-matching prefix in the tree. If
* there's a match, it will call the "execute" function.
*
* @param [in] state An allocated ControlState
* @param [in] command The command to register with the system
*
* Example:
* @code
* static CommandReturn
* control_Root_Execute(CommandParser *parser, CommandOps *ops, PARCList
* *args)
* {
* printf("Root Command\n");
* return CommandReturn_Success;
* }
*
* static CommandReturn
* control_FooBar_Execute(CommandParser *parser, CommandOps *ops, PARCList
* *args)
* {
* printf("Foo Bar Command\n");
* return CommandReturn_Success;
* }
*
* const CommandOps control_Root = {
* .command = "", // empty string for root
* .init = NULL,
* .execute = control_Root_Execute
* };
*
* const CommandOps control_FooBar = {
* .command = "foo bar", // empty string for root
* .init = NULL,
* .execute = control_FooBar_Execute
* };
*
* void startup(void)
* {
* ControlState *state = controlState_Create("happy", "day");
* controlState_RegisterCommand(state, control_FooBar);
* controlState_RegisterCommand(state, control_Root);
*
* // this executes "root"
* controlState_DispatchCommand(state, "foo");
* controlState_Destroy(&state);
* }
* @endcode
*/
void controlState_RegisterCommand(ControlState *state, CommandOps *command);
/**
* Performs a longest-matching prefix of the args to the command tree
*
* The command tree is created with controlState_RegisterCommand.
*
* @param [in] state The allocated ControlState
* @param [in] args Each command_line word parsed to the ordered list
*
* @return CommandReturn_Success the command was successful
* @return CommandReturn_Failure the command failed or was not found
* @return CommandReturn_Exit the command indicates that the interactive mode
* should exit
*
* Example:
* @code
* <#example#>
* @endcode
*/
CommandReturn controlState_DispatchCommand(ControlState *state, PARCList *args);
/**
* Begin an interactive shell
*
* <#Paragraphs Of Explanation#>
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
int controlState_Interactive(ControlState *state);
/**
* Write then Read a command
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
struct iovec *controlState_WriteRead(ControlState *state, struct iovec *msg);
/**
* Sets the Debug mode, which will print out much more information.
*
* Prints out much more diagnostic information about what hicn-light controller
* is doing. yes, you would make a CommandOps to set and unset this :)
*
* @param [in] debugFlag true means to print debug info, false means to turn it
* off
*
* Example:
* @code
* <#example#>
* @endcode
*/
void controlState_SetDebug(ControlState *state, bool debugFlag);
/**
* Returns the debug state of ControlState
*
* <#Paragraphs Of Explanation#>
*
* @param [<#in out in,out#>] <#name#> <#description#>
*
* @return <#value#> <#explanation#>
*
* Example:
* @code
* <#example#>
* @endcode
*/
bool controlState_GetDebug(ControlState *state);
#endif // control_h
void controlState_SetCommandOutput(ControlState *state, char **commandData);
void controlState_ReleaseCommandOutput(ControlState *state, char **commandData,
size_t commandLenght);
char **controlState_GetCommandOutput(ControlState *state);
void controlState_SetInteractiveFlag(ControlState *state, bool interactive);
bool controlState_IsInteractive(ControlState *state);
void *controlState_GetUserdata(ControlState *state);
bool controlState_isConfigFile(ControlState *state);
int controlState_GetSockfd(ControlState *state);
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