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/*
* Copyright (c) 2017-2019 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file connection.h
* @brief Wrapper for different types of connections
*
* A connection wraps a specific set of {@link IoOperations}. Those operations
* allow for input and output. Connections get stored in the Connection Table.
*
*/
#ifndef connection_h
#define connection_h
#include <src/config.h>
#include <src/io/ioOperations.h>
#include <src/utils/address.h>
// packet types for probing
#define PACKET_TYPE_PROBE_REQUEST 5
#define PACKET_TYPE_PROBE_REPLY 6
struct connection;
typedef struct connection Connection;
/**
* Creates a connection object.
*/
Connection *connection_Create(IoOperations *ops);
/**
* @function connection_Release
* @abstract Releases a reference count, destroying on last release
* @discussion
* Only frees the memory on the final reference count. The pointer will
* always be NULL'd.
*/
void connection_Release(Connection **connectionPtr);
/**
* @function connection_Acquire
* @abstract A reference counted copy.
* @discussion
* A shallow copy, they share the same memory.
*/
Connection *connection_Acquire(Connection *connection);
/**
* @function connection_Send
* @abstract Sends the message on the connection
* @return true if message sent, false if connection not up
*/
bool connection_Send(const Connection *conn, Message *message);
/**
* @function connection_SendCommandResponse
* @abstract Sends a response (ack/nack) for a command
*/
bool connection_SendCommandResponse(const Connection *conn, struct iovec *msg);
/**
* Return the `IoOperations` instance associated with the specified `Connection`
* instance.
* @param [in] connection The allocated connection
* @return a pointer to the IoOperations instance associated by th specified
* connection.
*/
IoOperations *connection_GetIoOperations(const Connection *conn);
/**
* Returns the unique identifier of the connection
* Calls the underlying IoOperations to fetch the connection id
* @param [in] connection The allocated connection
* @return unsigned The unique connection id
*/
unsigned connection_GetConnectionId(const Connection *conn);
/**
* Returns the (remote, local) address pair that describes the connection
* @param [in] connection The allocated connection
* @return non-null The connection's remote and local address
* @return null Should never return NULL
*/
const AddressPair *connection_GetAddressPair(const Connection *conn);
/**
* Checks if the connection is in the "up" state
* @param [in] connection The allocated connection
* @return true The connection is in the "up" state
* @return false The connection is not in the "up" state
*/
bool connection_IsUp(const Connection *conn);
/**
* Checks if the connection is to a Local/Loopback address
*
* A local connection is PF_LOCAL (PF_UNIX) and a loopback connection is
* 127.0.0.0/8 or ::1 for IPv6.
*
* @param [in] connection The allocated connection
*
* @retval true The connection is local or loopback
* @retval false The connection is not local or loopback
*/
bool connection_IsLocal(const Connection *conn);
/**
* Returns an opaque pointer representing the class of the Io Operations
*
* Returns an opaque pointer that an implementation can use to detect if
* the connection is based on that class.
*
* @param [in] conn The Connection to analyze
*
* @return non-null An opaque pointer for each concrete implementation
*/
const void *connection_Class(const Connection *conn);
bool connection_ReSend(const Connection *conn, Message *message,
bool notification);
void connection_Probe(Connection *conn);
void connection_HandleProbe(Connection *conn, uint8_t *message,
Ticks actualTime);
uint64_t connection_GetDelay(Connection *conn);
void connection_AllowWldrAutoStart(Connection *conn, bool allow);
void connection_EnableWldr(Connection *conn);
void connection_DisableWldr(Connection *conn);
bool connection_HasWldr(const Connection *conn);
bool connection_WldrAutoStartAllowed(const Connection *conn);
void connection_DetectLosses(Connection *conn, Message *message);
void connection_HandleWldrNotification(Connection *conn, Message *message);
#endif // connection_h
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