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authorimarom <imarom@cisco.com>2016-08-18 13:49:59 +0300
committerimarom <imarom@cisco.com>2016-08-18 13:52:49 +0300
commitb8353aa9eb017f66166da9ee03ad7cd09abda175 (patch)
tree416cd03e701fdb2209034d04ea37bdc8a21bf3f4 /scripts/automation/trex_control_plane/stl/console
parent5f530a21aa669b4ddc0f8d0329794d0c439f6879 (diff)
CPU util. measurements fix (more accurate and steady)
see #trex-246
Diffstat (limited to 'scripts/automation/trex_control_plane/stl/console')
-rw-r--r--scripts/automation/trex_control_plane/stl/console/trex_tui.py80
1 files changed, 59 insertions, 21 deletions
diff --git a/scripts/automation/trex_control_plane/stl/console/trex_tui.py b/scripts/automation/trex_control_plane/stl/console/trex_tui.py
index 6dff0a6f..e769b9b2 100644
--- a/scripts/automation/trex_control_plane/stl/console/trex_tui.py
+++ b/scripts/automation/trex_control_plane/stl/console/trex_tui.py
@@ -515,9 +515,31 @@ class ScreenBuffer():
self.redraw_cb(buffer)
with self.lock:
- self.snapshot = buffer.getvalue()
+ self.snapshot = buffer
self.update_flag = False
+# a policer class to make sure no too-fast redraws
+# occurs - it filters fast bursts of redraws
+class RedrawPolicer():
+ def __init__ (self, rate):
+ self.ts = 0
+ self.marked = False
+ self.rate = rate
+ self.force = False
+
+ def mark_for_redraw (self, force = False):
+ self.marked = True
+ if force:
+ self.force = True
+
+ def should_redraw (self):
+ dt = time.time() - self.ts
+ return self.force or (self.marked and (dt > self.rate))
+
+ def reset (self, restart = False):
+ self.ts = time.time()
+ self.marked = restart
+ self.force = False
# shows a textual top style window
@@ -531,6 +553,7 @@ class TrexTUI():
MIN_ROWS = 50
MIN_COLS = 111
+
class ScreenSizeException(Exception):
def __init__ (self, cols, rows):
msg = "TUI requires console screen size of at least {0}x{1}, current is {2}x{3}".format(TrexTUI.MIN_COLS,
@@ -585,7 +608,12 @@ class TrexTUI():
self.pm.init(show_log, locked)
self.state = self.STATE_ACTIVE
- self.last_redraw_ts = 0
+
+ # create print policers
+ self.full_redraw = RedrawPolicer(0.5)
+ self.keys_redraw = RedrawPolicer(0.05)
+ self.full_redraw.mark_for_redraw()
+
try:
self.sb.start()
@@ -594,11 +622,10 @@ class TrexTUI():
# draw and handle user input
status = self.async_keys.tick(self.pm)
- self.draw_screen(status)
-
- # speedup for keys, slower for no keys
- if status == AsyncKeys.STATUS_NONE:
- time.sleep(0.001)
+ # prepare the next frame
+ self.prepare(status)
+ time.sleep(0.01)
+ self.draw_screen()
with self.tui_global_lock:
self.handle_state_machine()
@@ -611,6 +638,7 @@ class TrexTUI():
print("")
+
# handle state machine
def handle_state_machine (self):
@@ -641,34 +669,44 @@ class TrexTUI():
self.state = self.STATE_LOST_CONT
- # draw once
- def draw_screen (self, status):
+ # logic before printing
+ def prepare (self, status):
+ if status == AsyncKeys.STATUS_REDRAW_ALL:
+ self.full_redraw.mark_for_redraw(force = True)
- t = time.time() - self.last_redraw_ts
- redraw = (t >= 0.5) or (status == AsyncKeys.STATUS_REDRAW_ALL)
- if redraw:
+ elif status == AsyncKeys.STATUS_REDRAW_KEYS:
+ self.keys_redraw.mark_for_redraw()
+
+ if self.full_redraw.should_redraw():
self.sb.update()
- self.last_redraw_ts = time.time()
-
+ self.full_redraw.reset(restart = True)
+ return
+
+
+ # draw once
+ def draw_screen (self):
+
+ # check for screen buffer's new screen
x = self.sb.get()
# we have a new screen to draw
if x:
self.clear_screen()
-
- sys.stdout.write(x)
- self.async_keys.draw(sys.stdout)
+
+ self.async_keys.draw(x)
+ sys.stdout.write(x.getvalue())
sys.stdout.flush()
- # we only need to redraw the keys
- elif status == AsyncKeys.STATUS_REDRAW_KEYS:
+ # maybe we need to redraw the keys
+ elif self.keys_redraw.should_redraw():
sys.stdout.write("\x1b[4A")
-
self.async_keys.draw(sys.stdout)
sys.stdout.flush()
- return
+ # reset the policer for next time
+ self.keys_redraw.reset()
+