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authorDave Barach <dave@barachs.net>2018-10-04 17:12:26 -0400
committerDave Barach <openvpp@barachs.net>2018-10-05 13:48:00 +0000
commitf9faf2420c74fd38f96d1a78af3ec1dee9b85db1 (patch)
treee88454b2b031456892c23bac79914b11b807f04c /docs/gettingstarted/developers/add_plugin.rst
parent25c4d396eae99e23c4ebe7155fde7700dd1130b9 (diff)
DOC ONLY: clean up plugin documentation
The old "sample_plugin" page was stuffed with superceded autotools build information, so it morphed into an "add a new plugin" page based on the emacs-lisp plugin generator. Before sending hate mail about emacs, please *look* at the new document: you'll find running the plugin generator hard to tell from running a shell script. Change-Id: I84da45675e838c05faeca05c8f7be45d8c7bff13 Signed-off-by: Dave Barach <dave@barachs.net>
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+.. _add_plugin:
+
+Adding a plugin
+===============
+
+.. toctree::
+
+Overview
+________
+
+This section shows how a VPP developer can create a new plugin, and
+add it to VPP.
+
+As an example, we will use the **make-plugin.sh** tool found in
+**.../extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive
+plugin generator constructed from a set of emacs-lisp skeletons.
+
+Create your new plugin
+----------------------
+
+Change directory to **.../src/plugins**, and run the plugin generator:
+
+.. code-block:: console
+
+ $ cd .../src/plugins
+ $ ../../extras/emacs/make-plugin.sh
+ <snip>
+ Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)...
+ Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)...
+ Plugin name: myplugin
+ Dispatch type [dual or qs]: dual
+ (Shell command succeeded with no output)
+
+ OK...
+
+The plugin generator script asks two questions: the name of the
+plugin, and which of two dispatch types to use. Since the plugin name
+finds its way into quite a number of places - filenames, typedef
+names, graph arc names - it pays to think for a moment.
+
+The dispatch type refers to the coding pattern used to construct
+**node.c**, the *pro forma* data-plane node. The **dual** option
+constructs a dual-single loop pair with speculative enqueueing. This
+is the traditional coding pattern for load-store intensive graph
+nodes.
+
+The **qs** option generates a quad-single loop pair which uses
+vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These
+operators make excellent use of available SIMD vector unit
+operations. It's very simple to change a quad-single loop-pair to a
+dual-single loop pair if you decide to do so later.
+
+Generated Files
+---------------
+
+Here are the generated files. We'll go through them in a moment.
+
+.. code-block:: console
+
+ $ cd .../src/plugins/myplugin
+ $ ls
+ CMakeLists.txt myplugin.c myplugin_periodic.c setup.pg
+ myplugin_all_api_h.h myplugin.h myplugin_test.c
+ myplugin.api myplugin_msg_enum.h node.c
+
+Due to recent build system improvements, you **don't** need to touch
+any other files to integrate your new plugin into the vpp build. Simply
+rebuild your workspace from scratch, and the new plugin will appear.
+
+Rebuild your workspace
+----------------------
+
+This is the straightforward way to reconfigure and rebuild your workspace:
+
+.. code-block:: console
+
+ $ cd <top-of-workspace>
+ $ make rebuild [or rebuild-release]
+
+Thanks to ccache, this operation doesn't take an annoying amount of time.
+
+Sanity check: run vpp
+---------------------
+
+As a quick sanity check, run vpp and make sure that
+"myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded:
+
+.. code-block:: console
+
+ $ cd <top-of-workspace>
+ $ make run
+ <snip>
+ load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here)
+ <snip>
+ load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so
+ <snip>
+ DBGvpp#
+
+If this simple test fails, please seek assistance.
+
+Generated Files in Detail
+_________________________
+
+This section discusses the generated files in some detail. It's fine to
+skim this section, and return later for more detail.
+
+CMakeLists.txt
+--------------
+
+This is the build system recipe for building your plugin. Please fix
+the copyright notice:
+
+.. code-block:: console
+
+ # Copyright (c) <current-year> <your-organization>
+
+The rest of the build recipe is pretty simple:
+
+.. code-block:: console
+
+ add_vpp_plugin (myplugin
+ SOURCES
+ myplugin.c
+ node.c
+ myplugin_periodic.c
+ myplugin.h
+
+ MULTIARCH_SOURCES
+ node.c
+
+ API_FILES
+ myplugin.api
+
+ INSTALL_HEADERS
+ myplugin_all_api_h.h
+ myplugin_msg_enum.h
+
+ API_TEST_SOURCES
+ myplugin_test.c
+ )
+
+As you can see, the build recipe consists of several lists of
+files. **SOURCES** is a list of C source files. **API_FILES** is a
+list of the plugin's binary API definition files [one such file is
+usually plenty], and so forth.
+
+**MULTIARCH_SOURCES** lists data plane graph node dispatch function
+source files considered to be performance-critical. Specific functions
+in these files are compiled multiple times, so that they can leverage
+CPU-specific features. More on this in a moment.
+
+If you add source files, simply add them to the indicated list(s).
+
+myplugin.h
+----------
+
+This is the primary #include file for the new plugin. Among other
+things, it defines the plugin's *main_t* data structure. This is the
+right place to add problem-specific data structures. Please **resist
+the temptation** to create a set of static or [worse yet] global
+variables in your plugin. Refereeing name-collisions between plugins
+is not anyone's idea of a good time.
+
+myplugin.c
+----------
+
+For want of a better way to describe it, myplugin.c is the vpp plugin
+equivalent of "main.c". Its job is to hook the plugin into the vpp
+binary API message dispatcher, and to add its messages to vpp's global
+"message-name_crc" hash table. See "myplugin_init (...")"
+
+Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t
+generated by the VLIB_PLUGIN_REGISTER macro:
+
+.. code-block:: console
+
+ VLIB_PLUGIN_REGISTER () =
+ {
+ .version = VPP_BUILD_VER,
+ .description = "myplugin plugin description goes here",
+ };
+
+Vpp only loads .so files from the plugin directory which contain an
+instance of this data structure.
+
+You can enable or disable specific vpp plugins from the command
+line. By default, plugins are loaded. To change that behavior, set
+default_disabled in the vlib_plugin_macro:
+
+.. code-block:: console
+
+ .default_disabled = 1
+
+The boilerplate generator places the graph node dispatch function
+onto the "device-input" feature arc. This may or may not be useful.
+
+.. code-block:: console
+
+ VNET_FEATURE_INIT (myplugin, static) =
+ {
+ .arc_name = "device-input",
+ .node_name = "myplugin",
+ .runs_before = VNET_FEATURES ("ethernet-input"),
+ };
+
+As given by the plugin generator, myplugin.c contains the binary API
+message handler for a generic "please enable my feature on such and
+such an interface" binary API message. As you'll see, setting up the
+vpp message API tables is simple. Big fat warning: the scheme is
+intolerant of minor mistakes. Example: forgetting to add
+mainp->msg_id_base can lead to very confusing failures.
+
+If you stick to modifying the generated boilerplate with care -
+instead of trying to build code from first principles - you'll save
+yourself a bunch of time and aggravation
+
+myplugin_test.c
+---------------
+
+This file contains binary API message **generation** code, which is
+compiled into a separate .so file. The "vpp_api_test" program loads
+these plugins, yielding immediate access to your plugin APIs for
+external client binary API testing.
+
+vpp itself loads test plugins, and makes the code available via the
+"binary-api" debug CLI. This is a favorite way to unit-test binary
+APIs prior to integration testing.
+
+node.c
+------
+
+This is the generated graph node dispatch function. You'll need to
+rewrite it to solve the problem at hand. It will save considerable
+time and aggravation to retain the **structure** of the node dispatch
+function.
+
+Even for an expert, it's a waste of time to reinvent the *loop
+structure*, enqueue patterns, and so forth. Simply tear out and
+replace the specimen 1x, 2x, 4x packet processing code with code
+relevant to the problem you're trying to solve.
+
+Plugin "Friends with Benefits"
+------------------------------
+
+In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a
+specific init function invoke other init functions:
+
+.. code-block:: console
+
+ if ((error = vlib_call_init_function (vm, some_other_init_function))
+ return error;
+
+In the case where one plugin needs to call a init function in another
+plugin, use the vlib_call_plugin_init_function macro:
+
+.. code-block:: console
+
+ if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function))
+ return error;
+
+This allows sequencing between plugin init functions.
+
+If you wish to obtain a pointer to a symbol in another plugin, use the
+vlib_plugin_get_symbol(...) API:
+
+.. code-block:: console
+
+ void *p = vlib_get_plugin_symbol ("plugin_name", "symbol");
+