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author | John DeNisco <jdenisco@cisco.com> | 2018-07-26 12:45:10 -0400 |
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committer | Dave Barach <openvpp@barachs.net> | 2018-07-26 18:34:47 +0000 |
commit | 06dcd45ff81e06bc8cf40ed487c0b2652d346a5a (patch) | |
tree | 71403f9d422c4e532b2871a66ab909bd6066b10b /docs/gettingstarted/developers/vnet.md | |
parent | 1d65279ffecd0f540288187b94cb1a6b84a7a0c6 (diff) |
Initial commit of Sphinx docs
Change-Id: I9fca8fb98502dffc2555f9de7f507b6f006e0e77
Signed-off-by: John DeNisco <jdenisco@cisco.com>
Diffstat (limited to 'docs/gettingstarted/developers/vnet.md')
-rw-r--r-- | docs/gettingstarted/developers/vnet.md | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/docs/gettingstarted/developers/vnet.md b/docs/gettingstarted/developers/vnet.md new file mode 100644 index 00000000000..191a2a16969 --- /dev/null +++ b/docs/gettingstarted/developers/vnet.md @@ -0,0 +1,171 @@ + +VNET (VPP Network Stack) +======================== + +The files associated with the VPP network stack layer are located in the +./src/vnet folder. The Network Stack Layer is basically an +instantiation of the code in the other layers. This layer has a vnet +library that provides vectorized layer-2 and 3 networking graph nodes, a +packet generator, and a packet tracer. + +In terms of building a packet processing application, vnet provides a +platform-independent subgraph to which one connects a couple of +device-driver nodes. + +Typical RX connections include "ethernet-input" \[full software +classification, feeds ipv4-input, ipv6-input, arp-input etc.\] and +"ipv4-input-no-checksum" \[if hardware can classify, perform ipv4 header +checksum\]. + +![image](/_images/VNET_Features.png) + +List of features and layer areas that VNET works with: + +Effective graph dispatch function coding +---------------------------------------- + +Over the 15 years, multiple coding styles have emerged: a +single/dual/quad loop coding model (with variations) and a +fully-pipelined coding model. + +Single/dual loops +----------------- + +The single/dual/quad loop model variations conveniently solve problems +where the number of items to process is not known in advance: typical +hardware RX-ring processing. This coding style is also very effective +when a given node will not need to cover a complex set of dependent +reads. + +Here is an quad/single loop which can leverage up-to-avx512 SIMD vector +units to convert buffer indices to buffer pointers: + +```c + static uword + simulated_ethernet_interface_tx (vlib_main_t * vm, + vlib_node_runtime_t * + node, vlib_frame_t * frame) + { + u32 n_left_from, *from; + u32 next_index = 0; + u32 n_bytes; + u32 thread_index = vm->thread_index; + vnet_main_t *vnm = vnet_get_main (); + vnet_interface_main_t *im = &vnm->interface_main; + vlib_buffer_t *bufs[VLIB_FRAME_SIZE], **b; + u16 nexts[VLIB_FRAME_SIZE], *next; + + n_left_from = frame->n_vectors; + from = vlib_frame_args (frame); + + /* + * Convert up to VLIB_FRAME_SIZE indices in "from" to + * buffer pointers in bufs[] + */ + vlib_get_buffers (vm, from, bufs, n_left_from); + b = bufs; + next = nexts; + + /* + * While we have at least 4 vector elements (pkts) to process.. + */ + while (n_left_from >= 4) + { + /* Prefetch next quad-loop iteration. */ + if (PREDICT_TRUE (n_left_from >= 8)) + { + vlib_prefetch_buffer_header (b[4], STORE); + vlib_prefetch_buffer_header (b[5], STORE); + vlib_prefetch_buffer_header (b[6], STORE); + vlib_prefetch_buffer_header (b[7], STORE); + } + + /* + * $$$ Process 4x packets right here... + * set next[0..3] to send the packets where they need to go + */ + + do_something_to (b[0]); + do_something_to (b[1]); + do_something_to (b[2]); + do_something_to (b[3]); + + /* Process the next 0..4 packets */ + b += 4; + next += 4; + n_left_from -= 4; + } + /* + * Clean up 0...3 remaining packets at the end of the incoming frame + */ + while (n_left_from > 0) + { + /* + * $$$ Process one packet right here... + * set next[0..3] to send the packets where they need to go + */ + do_something_to (b[0]); + + /* Process the next packet */ + b += 1; + next += 1; + n_left_from -= 1; + } + + /* + * Send the packets along their respective next-node graph arcs + * Considerable locality of reference is expected, most if not all + * packets in the inbound vector will traverse the same next-node + * arc + */ + vlib_buffer_enqueue_to_next (vm, node, from, nexts, frame->n_vectors); + + return frame->n_vectors; + } +``` + +Given a packet processing task to implement, it pays to scout around +looking for similar tasks, and think about using the same coding +pattern. It is not uncommon to recode a given graph node dispatch function +several times during performance optimization. + +Packet tracer +------------- + +Vlib includes a frame element \[packet\] trace facility, with a simple +vlib cli interface. The cli is straightforward: "trace add +input-node-name count". + +To trace 100 packets on a typical x86\_64 system running the dpdk +plugin: "trace add dpdk-input 100". When using the packet generator: +"trace add pg-input 100" + +Each graph node has the opportunity to capture its own trace data. It is +almost always a good idea to do so. The trace capture APIs are simple. + +The packet capture APIs snapshoot binary data, to minimize processing at +capture time. Each participating graph node initialization provides a +vppinfra format-style user function to pretty-print data when required +by the VLIB "show trace" command. + +Set the VLIB node registration ".format\_trace" member to the name of +the per-graph node format function. + +Here's a simple example: + +```c + u8 * my_node_format_trace (u8 * s, va_list * args) + { + vlib_main_t * vm = va_arg (*args, vlib_main_t *); + vlib_node_t * node = va_arg (*args, vlib_node_t *); + my_node_trace_t * t = va_arg (*args, my_trace_t *); + + s = format (s, "My trace data was: %d", t-><whatever>); + + return s; + } +``` + +The trace framework hands the per-node format function the data it +captured as the packet whizzed by. The format function pretty-prints the +data as desired. |