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author | Dave Barach <dave@barachs.net> | 2016-10-04 16:53:56 -0400 |
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committer | Damjan Marion <dmarion.lists@gmail.com> | 2016-10-05 07:44:47 +0000 |
commit | e91836368cec2ffed47743dc5626e2d0c44fc0ea (patch) | |
tree | 2963dd4e18d6da168b79e2bf6785b4d851284076 /g2/props.h | |
parent | 15977efc454a2faba91eca0184251dc8e0d553f0 (diff) |
Fix mutex/condvar sleep when adding API msgs, VPP-461
Simply put, threads cannot sleep waiting for the vlib memory api main
input queue to drain. If, say, thread i (i !=0) fills the vlib api
main input queue with rpc requests - and then blocks trying to add
another request - the game is over.
RPCs attempt a barrier synchronization, which fails with Pr = {1.0}
because thread i is in a mutex/condvar sleep.
Add a main-thread cut-through path, which directly invokes the RPC
callback function when called on the main thread.
Change-Id: Ib036f0cc43b5738455c3a111cff64a132537152e
Signed-off-by: Dave Barach <dave@barachs.net>
Diffstat (limited to 'g2/props.h')
0 files changed, 0 insertions, 0 deletions