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authorDave Barach <dave@barachs.net>2019-10-01 13:34:23 -0400
committerFlorin Coras <florin.coras@gmail.com>2019-10-02 20:44:02 +0000
commita8df85ce1fe957efa8301bd5b5ac3c03737d31f1 (patch)
tree3f36a36f7b9cd52eb92ed62db7e15534dd3ed0df /src/vlibmemory
parenteacc8c5943e44d19b5a65a68db3ad5adf9e37495 (diff)
vlib: improve summary vector-rate statistics
Type: refactor Signed-off-by: Dave Barach <dave@barachs.net> Change-Id: I4b77879b0a84fdec3c1518a972cf003d5135222d Signed-off-by: Ole Troan <ot@cisco.com>
Diffstat (limited to 'src/vlibmemory')
-rw-r--r--src/vlibmemory/vlib_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vlibmemory/vlib_api.c b/src/vlibmemory/vlib_api.c
index e1a6bd18d55..afc2e401cd9 100644
--- a/src/vlibmemory/vlib_api.c
+++ b/src/vlibmemory/vlib_api.c
@@ -319,7 +319,7 @@ vl_api_clnt_process (vlib_main_t * vm, vlib_node_runtime_t * node,
* of the application to process the request, the client will
* sit and wait for Godot...
*/
- vector_rate = vlib_last_vector_length_per_node (vm);
+ vector_rate = (f64) vlib_last_vectors_per_main_loop (vm);
start_time = vlib_time_now (vm);
while (1)
{