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authorNeale Ranns <nranns@cisco.com>2017-10-21 06:34:22 -0700
committerJohn Lo <loj@cisco.com>2017-12-20 16:26:04 +0000
commit55d03788290d51c79686218ef5de2be8ff6ce976 (patch)
treea242784d0b1ff9817f476dbc9b0a199cf848caea /src/vpp-api/vom/l2_emulation.hpp
parent4c8a45491dc38a1075881be225df3be14801ffe9 (diff)
L2 Emulation
L2 Emulation is a feautre that is applied to L2 ports to 'extract' IP packets from the L2 path and inject them into the L3 path (i.e. into the appropriate ip[4|6]_input node). L3 routes in the table_id for that interface should then be configured as DVR routes, therefore the forwarded packet has the L2 header preserved and togehter the L3 routed system behaves like an L2 bridge. Change-Id: I8effd7e2f4c67ee277b73c7bc79aa3e5a3e34d03 Signed-off-by: Neale Ranns <nranns@cisco.com>
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+/*
+ * Copyright (c) 2017 Cisco and/or its affiliates.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __VOM_L2_EMULATION_H__
+#define __VOM_L2_EMULATION_H__
+
+#include "vom/bridge_domain.hpp"
+#include "vom/hw.hpp"
+#include "vom/inspect.hpp"
+#include "vom/interface.hpp"
+#include "vom/object_base.hpp"
+#include "vom/om.hpp"
+#include "vom/singular_db.hpp"
+
+namespace VOM {
+/**
+ * A Clas representing the binding of an L2 interface to a bridge-domain
+ * and the properties of that binding.
+ */
+class l2_emulation : public object_base
+{
+public:
+ /**
+ * Key type for an L2 emulation in the singular DB
+ */
+ typedef interface::key_t key_t;
+
+ /**
+ * Construct a new object matching the desried state
+ */
+ l2_emulation(const interface& itf);
+
+ /**
+ * Copy Constructor
+ */
+ l2_emulation(const l2_emulation& o);
+
+ /**
+ * Destructor
+ */
+ ~l2_emulation();
+
+ /**
+ * Return the binding's key
+ */
+ const key_t& key() const;
+
+ /**
+ * Comparison operator - for UT
+ */
+ bool operator==(const l2_emulation& l) const;
+
+ /**
+ * Return the 'singular instance' of the L2 config that matches this
+ * object
+ */
+ std::shared_ptr<l2_emulation> singular() const;
+
+ /**
+ * convert to string format for debug purposes
+ */
+ std::string to_string() const;
+
+ /**
+ * Dump all l2_emulations into the stream provided
+ */
+ static void dump(std::ostream& os);
+
+ /**
+ * Static function to find the bridge_domain in the model
+ */
+ static std::shared_ptr<l2_emulation> find(const key_t& key);
+
+private:
+ /**
+ * Class definition for listeners to OM events
+ */
+ class event_handler : public OM::listener, public inspect::command_handler
+ {
+ public:
+ event_handler();
+ virtual ~event_handler() = default;
+
+ /**
+ * Handle a populate event
+ */
+ void handle_populate(const client_db::key_t& key);
+
+ /**
+ * Handle a replay event
+ */
+ void handle_replay();
+
+ /**
+ * Show the object in the Singular DB
+ */
+ void show(std::ostream& os);
+
+ /**
+ * Get the sortable Id of the listener
+ */
+ dependency_t order() const;
+ };
+
+ /**
+ * event_handler to register with OM
+ */
+ static event_handler m_evh;
+
+ /**
+ * Enquue commonds to the VPP command Q for the update
+ */
+ void update(const l2_emulation& obj);
+
+ /**
+ * Find or Add the singular instance in the DB
+ */
+ static std::shared_ptr<l2_emulation> find_or_add(const l2_emulation& temp);
+
+ /*
+ * It's the OM class that calls singular()
+ */
+ friend class OM;
+
+ /**
+ * It's the singular_db class that calls replay()
+ */
+ friend class singular_db<key_t, l2_emulation>;
+
+ /**
+ * Sweep/reap the object if still stale
+ */
+ void sweep(void);
+
+ /**
+ * replay the object to create it in hardware
+ */
+ void replay(void);
+
+ /**
+ * A reference counting pointer the interface that this L2 layer
+ * represents. By holding the reference here, we can guarantee that
+ * this object will outlive the interface
+ */
+ const std::shared_ptr<interface> m_itf;
+
+ /**
+ * HW configuration for the emulation. The bool representing the
+ * enable/disable.
+ */
+ HW::item<bool> m_emulation;
+
+ /**
+ * A map of all L2 emulation configurations
+ */
+ static singular_db<key_t, l2_emulation> m_db;
+};
+};
+
+/*
+ * fd.io coding-style-patch-verification: ON
+ *
+ * Local Variables:
+ * eval: (c-set-style "mozilla")
+ * End:
+ */
+
+#endif