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-.. _add_plugin:
-
-Adding a plugin
-===============
-
-.. toctree::
-
-Strategic Choices
-_________________
-
-Plugins may implement lightly-used, experimental, or test
-functionality. In such cases, please disable the plugin by default:
-
-.. code-block:: console
-
- /* *INDENT-OFF* */
- VLIB_PLUGIN_REGISTER () =
- {
- .version = VPP_BUILD_VER,
- .description = "Plugin Disabled by Default...",
- .default_disabled = 1,
- };
- /* *INDENT-ON* */
-
-Please do not create processes, or other dynamic data structures
-unless the plugin is configured by API or debug CLI.
-
-Specifically, please don't initialize bihash tables from
-VLIB_INIT_FUNCTIONS, *especially* if the bihash template involved
-doesn't #define BIHASH_LAZY_INSTANTIATE 1.
-
-.. code-block:: console
-
- static clib_error_t * sample_init (vlib_main_t * vm)
- {
- <snip>
- /* DONT DO THIS! */
- BV(clib_bihash_init (h, ...))
- <snip>
- }
- VLIB_INIT_FUNCTION (sample_init);
-
-Instead, please add a feature_init function:
-
-.. code-block:: console
-
- static void
- feature_init (my_main_t * mm)
- {
- if (mm->feature_initialized == 0)
- {
- BV(clib_bihash_init)(mm->hash_table, ...)
- /* Create Other Things, e.g a periodic process */
- mm->feature_initialized = 1;
- }
- }
-
-And call it from debug CLI and API message handlers any time the feature
-is enabled.
-
-How to create a new plugin
-__________________________
-
-This section shows how a VPP developer can create a new plugin, and
-add it to VPP. We assume that we are starting from the VPP <top-of-workspace>.
-
-As an example, we will use the **make-plugin.sh** tool found in
-**./extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive
-plugin generator constructed from a set of emacs-lisp skeletons.
-
-Change directory to **./src/plugins**, and run the plugin generator:
-
-.. code-block:: console
-
- $ cd ./src/plugins
- $ ../../extras/emacs/make-plugin.sh
- <snip>
- Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)...
- Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)...
- Plugin name: myplugin
- Dispatch type [dual or qs]: dual
- (Shell command succeeded with no output)
-
- OK...
-
-The plugin generator script asks two questions: the name of the
-plugin, and which of two dispatch types to use. Since the plugin name
-finds its way into quite a number of places - filenames, typedef
-names, graph arc names - it pays to think for a moment.
-
-The dispatch type refers to the coding pattern used to construct
-**node.c**, the *pro forma* data-plane node. The **dual** option
-constructs a dual-single loop pair with speculative enqueueing. This
-is the traditional coding pattern for load-store intensive graph
-nodes.
-
-The **qs** option generates a quad-single loop pair which uses
-vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These
-operators make excellent use of available SIMD vector unit
-operations. It's very simple to change a quad-single loop-pair to a
-dual-single loop pair if you decide to do so later.
-
-Generated Files
----------------
-
-Here are the generated files. We'll go through them in a moment.
-
-.. code-block:: console
-
- $ cd ./myplugin
- $ ls
- CMakeLists.txt myplugin.api myplugin.c myplugin.h
- myplugin_periodic.c myplugin_test.c node.c setup.pg
-
-Due to recent build system improvements, you **don't** need to touch
-any other files to integrate your new plugin into the vpp build. Simply
-rebuild your workspace from scratch, and the new plugin will appear.
-
-Rebuild your workspace
-----------------------
-
-This is the straightforward way to reconfigure and rebuild your workspace:
-
-.. code-block:: console
-
- $ cd <top-of-workspace>
- $ make rebuild [or rebuild-release]
-
-Thanks to ccache, this operation doesn't take an annoying amount of time.
-
-Sanity check: run vpp
----------------------
-
-As a quick sanity check, run vpp and make sure that
-"myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded:
-
-.. code-block:: console
-
- $ cd <top-of-workspace>
- $ make run
- <snip>
- load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here)
- <snip>
- load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so
- <snip>
- DBGvpp#
-
-If this simple test fails, please seek assistance.
-
-Generated Files in Detail
-_________________________
-
-This section discusses the generated files in some detail. It's fine to
-skim this section, and return later for more detail.
-
-CMakeLists.txt
---------------
-
-This is the build system recipe for building your plugin. Please fix
-the copyright notice:
-
-.. code-block:: console
-
- # Copyright (c) <current-year> <your-organization>
-
-The rest of the build recipe is pretty simple:
-
-.. code-block:: CMake
-
- add_vpp_plugin (myplugin
- SOURCES
- myplugin.c
- node.c
- myplugin_periodic.c
- myplugin.h
-
- MULTIARCH_SOURCES
- node.c
-
- API_FILES
- myplugin.api
-
- API_TEST_SOURCES
- myplugin_test.c
- )
-
-As you can see, the build recipe consists of several lists of
-files. **SOURCES** is a list of C source files. **API_FILES** is a
-list of the plugin's binary API definition files [one such file is
-usually plenty], and so forth.
-
-**MULTIARCH_SOURCES** lists data plane graph node dispatch function
-source files considered to be performance-critical. Specific functions
-in these files are compiled multiple times, so that they can leverage
-CPU-specific features. More on this in a moment.
-
-If you add source files, simply add them to the indicated list(s).
-
-myplugin.h
-----------
-
-This is the primary #include file for the new plugin. Among other
-things, it defines the plugin's *main_t* data structure. This is the
-right place to add problem-specific data structures. Please **resist
-the temptation** to create a set of static or [worse yet] global
-variables in your plugin. Refereeing name-collisions between plugins
-is not anyone's idea of a good time.
-
-myplugin.c
-----------
-
-For want of a better way to describe it, myplugin.c is the vpp plugin
-equivalent of "main.c". Its job is to hook the plugin into the vpp
-binary API message dispatcher, and to add its messages to vpp's global
-"message-name_crc" hash table. See "myplugin_init (...")"
-
-Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t
-generated by the VLIB_PLUGIN_REGISTER macro:
-
-.. code-block:: C
-
- VLIB_PLUGIN_REGISTER () =
- {
- .version = VPP_BUILD_VER,
- .description = "myplugin plugin description goes here",
- };
-
-Vpp only loads .so files from the plugin directory which contain an
-instance of this data structure.
-
-You can enable or disable specific vpp plugins from the command
-line. By default, plugins are loaded. To change that behavior, set
-default_disabled in the macro VLIB_PLUGIN_REGISTER:
-
-.. code-block:: C
-
- VLIB_PLUGIN_REGISTER () =
- {
- .version = VPP_BUILD_VER,
- .default_disabled = 1
- .description = "myplugin plugin description goes here",
- };
-
-The boilerplate generator places the graph node dispatch function
-onto the "device-input" feature arc. This may or may not be useful.
-
-.. code-block:: C
-
- VNET_FEATURE_INIT (myplugin, static) =
- {
- .arc_name = "device-input",
- .node_name = "myplugin",
- .runs_before = VNET_FEATURES ("ethernet-input"),
- };
-
-As given by the plugin generator, myplugin.c contains the binary API
-message handler for a generic "please enable my feature on such and
-such an interface" binary API message. As you'll see, setting up the
-vpp message API tables is simple. Big fat warning: the scheme is
-intolerant of minor mistakes. Example: forgetting to add
-mainp->msg_id_base can lead to very confusing failures.
-
-If you stick to modifying the generated boilerplate with care -
-instead of trying to build code from first principles - you'll save
-yourself a bunch of time and aggravation
-
-myplugin_test.c
----------------
-
-This file contains binary API message **generation** code, which is
-compiled into a separate .so file. The "vpp_api_test" program loads
-these plugins, yielding immediate access to your plugin APIs for
-external client binary API testing.
-
-vpp itself loads test plugins, and makes the code available via the
-"binary-api" debug CLI. This is a favorite way to unit-test binary
-APIs prior to integration testing.
-
-node.c
-------
-
-This is the generated graph node dispatch function. You'll need to
-rewrite it to solve the problem at hand. It will save considerable
-time and aggravation to retain the **structure** of the node dispatch
-function.
-
-Even for an expert, it's a waste of time to reinvent the *loop
-structure*, enqueue patterns, and so forth. Simply tear out and
-replace the specimen 1x, 2x, 4x packet processing code with code
-relevant to the problem you're trying to solve.
-
-myplugin.api
-------------
-
-This contains the API message definition. Here we only have defined
-a single one named ``myplugin_enable_disable`` and an implicit
-``myplugin_enable_disable_reply`` containing only a return value due
-to the ``autoreply`` keyword.
-
-The syntax reference for ``.api`` files can be found at VPP API Language
-
-Addressing the binary API with this message will run the handler defined
-in ``myplugin.c`` as ``vl_api_myplugin_enable_disable_t_handler``.
-It will receive a message pointer ``*mp`` which is the struct defined
-in ``myplugin.api`` and should return another message pointer ``*rmp``,
-of the reply type. That's what ``REPLY_MACRO`` does.
-
-To be noted, all API messages are in net-endian and vpp is host-endian,
-so you will need to use :
-
-* ``u32 value = ntohl(mp->value);``
-* ``rmp->value = htonl(value);``
-
-You can now use this API with :ref:`GoLang bindings <add_plugin_goapi>`
-
-myplugin_periodic.c
--------------------
-
-This defines a VPP process, a routine that will run indefinitely and
-be woken up intermittently, here to process plugin events.
-
-To be noted, vlib_processes aren't thread-safe, and data structures
-should be locked when shared between workers.
-
-Plugin "Friends with Benefits"
-------------------------------
-
-In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a
-specific init function invoke other init functions:
-
-.. code-block:: C
-
- if ((error = vlib_call_init_function (vm, some_other_init_function))
- return error;
-
-In the case where one plugin needs to call a init function in another
-plugin, use the vlib_call_plugin_init_function macro:
-
-.. code-block:: C
-
- if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function))
- return error;
-
-This allows sequencing between plugin init functions.
-
-If you wish to obtain a pointer to a symbol in another plugin, use the
-vlib_plugin_get_symbol(...) API:
-
-.. code-block:: C
-
- void *p = vlib_get_plugin_symbol ("plugin_name", "symbol");
-
-More Examples
--------------
-
-For more information you can read many example plugins in the directory "./src/plugins".