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Diffstat (limited to 'docs/overview/whatisvpp')
-rw-r--r-- | docs/overview/whatisvpp/dataplane.rst | 34 | ||||
-rw-r--r-- | docs/overview/whatisvpp/developer.rst | 24 | ||||
-rw-r--r-- | docs/overview/whatisvpp/extensible.rst | 39 | ||||
-rw-r--r-- | docs/overview/whatisvpp/fast.rst | 16 | ||||
-rw-r--r-- | docs/overview/whatisvpp/index.rst | 27 | ||||
-rw-r--r-- | docs/overview/whatisvpp/what-is-vector-packet-processing.rst | 73 |
6 files changed, 213 insertions, 0 deletions
diff --git a/docs/overview/whatisvpp/dataplane.rst b/docs/overview/whatisvpp/dataplane.rst new file mode 100644 index 00000000000..9113038fc57 --- /dev/null +++ b/docs/overview/whatisvpp/dataplane.rst @@ -0,0 +1,34 @@ +.. _packet-processing: + +================= +Packet Processing +================= + +* Layer 2 - 4 Network Stack + + * Fast lookup tables for routes, bridge entries + * Arbitrary n-tuple classifiers + * Control Plane, Traffic Management and Overlays + +* `Linux <https://en.wikipedia.org/wiki/Linux>`_ and `FreeBSD <https://en.wikipedia.org/wiki/FreeBSD>`_ support + + * Wide support for standard Operating System Interfaces such as AF_Packet, Tun/Tap & Netmap. + +* Wide network and cryptograhic hardware support with `DPDK <https://www.dpdk.org/>`_. +* Container and Virtualization support + + * Para-virtualized intefaces; Vhost and Virtio + * Network Adapters over PCI passthrough + * Native container interfaces; MemIF + +* Universal Data Plane: one code base, for many use cases + + * Discrete appliances; such as `Routers <https://en.wikipedia.org/wiki/Router_(computing)>`_ and `Switches <https://en.wikipedia.org/wiki/Network_switch>`_. + * `Cloud Infrastructure and Virtual Network Functions <https://en.wikipedia.org/wiki/Network_function_virtualization>`_ + * `Cloud Native Infrastructure <https://www.cncf.io/>`_ + * The same binary package for all use cases. + +* Out of the box production quality, with thanks to `CSIT <https://wiki.fd.io/view/CSIT#Start_Here>`_. + +For more information, please see :ref:`features` for the complete list. + diff --git a/docs/overview/whatisvpp/developer.rst b/docs/overview/whatisvpp/developer.rst new file mode 100644 index 00000000000..a0bb2d451c0 --- /dev/null +++ b/docs/overview/whatisvpp/developer.rst @@ -0,0 +1,24 @@ +.. _developer-friendly: + +================== +Developer Friendly +================== + +* Extensive runtime counters; throughput, `intructions per cycle <https://en.wikipedia.org/wiki/Instructions_per_cycle>`_, errors, events etc. +* Integrated pipeline tracing facilities +* Multi-language API bindings +* Integrated command line for debugging +* Fault-tolerant and upgradable + + * Runs as a standard user-space process for fault tolerance, software crashes seldom require more than a process restart. + * Improved fault-tolerance and upgradability when compared to running similar packet processing in the kernel, software updates never require system reboots. + * Development expierence is easier compared to similar kernel code + * Hardware isolation and protection (`iommu <https://en.wikipedia.org/wiki/Input%E2%80%93output_memory_management_unit>`_) + +* Built for security + + * Extensive white-box testing + * Image segment base address randomization + * Shared-memory segment base address randomization + * Stack bounds checking + * Static analysis with `Coverity <https://en.wikipedia.org/wiki/Coverity>`_ diff --git a/docs/overview/whatisvpp/extensible.rst b/docs/overview/whatisvpp/extensible.rst new file mode 100644 index 00000000000..c271dad7d14 --- /dev/null +++ b/docs/overview/whatisvpp/extensible.rst @@ -0,0 +1,39 @@ +.. _extensible: + +============================= +Extensible and Modular Design +============================= + +* Pluggable, easy to understand & extend +* Mature graph node architecture +* Full control to reorganize the pipeline +* Fast, plugins are equal citizens + +**Modular, Flexible, and Extensible** + +The FD.io VPP packet processing pipeline is decomposed into a ‘packet processing +graph’. This modular approach means that anyone can ‘plugin’ new graph +nodes. This makes VPP easily exensible and means that plugins can be +customized for specific purposes. VPP is also configurable through it's +Low-Level API. + +.. figure:: /_images/VPP_custom_application_packet_processing_graph.280.jpg + :alt: Extensible, modular graph node architecture? + + Extensible and modular graph node architecture. + +At runtime, the FD.io VPP platform assembles a vector of packets from RX rings, +typically up to 256 packets in a single vector. The packet processing graph is +then applied, node by node (including plugins) to the entire packet vector. The +received packets typically traverse the packet processing graph nodes in the +vector, when the network processing represented by each graph node is applied to +each packet in turn. Graph nodes are small and modular, and loosely +coupled. This makes it easy to introduce new graph nodes and rewire existing +graph nodes. + +Plugins are `shared libraries <https://en.wikipedia.org/wiki/Library_(computing)>`_ +and are loaded at runtime by VPP. VPP find plugins by searching the plugin path +for libraries, and then dynamically loads each one in turn on startup. +A plugin can introduce new graph nodes or rearrange the packet processing graph. +You can build a plugin completely independently of the FD.io VPP source tree, +which means you can treat it as an independent component. diff --git a/docs/overview/whatisvpp/fast.rst b/docs/overview/whatisvpp/fast.rst new file mode 100644 index 00000000000..b04c12fbe7b --- /dev/null +++ b/docs/overview/whatisvpp/fast.rst @@ -0,0 +1,16 @@ +.. _fast: + +================================ +Fast, Scalable and Deterministic +================================ + +* `Continuous integration and system testing <https://wiki.fd.io/view/CSIT#Start_Here>`_ + + * Including continuous & extensive, latency and throughput testing + +* Layer 2 Cross Connect (L2XC), typically achieve 15+ Mpps per core. +* Tested to achieve **zero** packet drops and ~15µs latency. +* Performance scales linearly with core/thread count +* Supporting millions of concurrent lookup tables entries + +Please see :ref:`performance` for more information. diff --git a/docs/overview/whatisvpp/index.rst b/docs/overview/whatisvpp/index.rst new file mode 100644 index 00000000000..f8cb25dfd1e --- /dev/null +++ b/docs/overview/whatisvpp/index.rst @@ -0,0 +1,27 @@ +.. _whatisvpp: + +========================================= +What is VPP? +========================================= + +FD.io's Vector Packet Processing (VPP) technology is a :ref:`fast`, +:ref:`packet-processing` stack that runs on commodity CPUs. It provides +out-of-the-box production quality switch/router functionality and much, much +more. FD.io VPP is at the same time, an :ref:`extensible` and +:ref:`developer-friendly` framework, capable of boot-strapping the development +of packet-processing applications. The benefits of FD.io VPP are its high +performance, proven technology, its modularity and flexibility, integrations and +rich feature set. + +FD.io VPP is vector packet processing software, to learn more about what that +means, see the :ref:`what-is-vector-packet-processing` section. + +For more detailed information on FD.io features, see the following sections: + +.. toctree:: + :maxdepth: 1 + + dataplane.rst + fast.rst + developer.rst + extensible.rst diff --git a/docs/overview/whatisvpp/what-is-vector-packet-processing.rst b/docs/overview/whatisvpp/what-is-vector-packet-processing.rst new file mode 100644 index 00000000000..994318e81c5 --- /dev/null +++ b/docs/overview/whatisvpp/what-is-vector-packet-processing.rst @@ -0,0 +1,73 @@ +:orphan: + +.. _what-is-vector-packet-processing: + +================================= +What is vector packet processing? +================================= + +FD.io VPP is developed using vector packet processing concepts, as opposed to +scalar packet processing, these concepts are explained in the following sections. + +Vector packet processing is a common approach among high performance `Userspace +<https://en.wikipedia.org/wiki/User_space>`_ packet processing applications such +as developed with FD.io VPP and `DPDK +<https://en.wikipedia.org/wiki/Data_Plane_Development_Kit>`_. The scalar based +aproach tends to be favoured by Operating System `Kernel +<https://en.wikipedia.org/wiki/Kernel_(operating_system)>`_ Network Stacks and +Userspace stacks that don't have strict performance requirements. + +**Scalar Packet Processing** + +A scalar packet processing network stack typically processes one packet at a +time: an interrupt handling function takes a single packet from a Network +Inteface, and processes it through a set of functions: fooA calls fooB calls +fooC and so on. + +.. code-block:: none + + +---> fooA(packet1) +---> fooB(packet1) +---> fooC(packet1) + +---> fooA(packet2) +---> fooB(packet2) +---> fooC(packet2) + ... + +---> fooA(packet3) +---> fooB(packet3) +---> fooC(packet3) + + +Scalar packet processing is simple, but inefficent in these ways: + +* When the code path length exceeds the size of the Microprocessor's instruction + cache (I-cache), `thrashing + <https://en.wikipedia.org/wiki/Thrashing_(computer_science)>`_ occurs as the + Microprocessor is continually loading new instructions. In this model, each + packet incurs an identical set of I-cache misses. +* The associated deep call stack will also add load-store-unit pressure as + stack-locals fall out of the Microprocessor's Layer 1 Data Cache (D-cache). + +**Vector Packet Processing** + +In contrast, a vector packet processing network stack processes multiple packets +at a time, called 'vectors of packets' or simply a 'vector'. An interrupt +handling function takes the vector of packets from a Network Inteface, and +processes the vector through a set of functions: fooA calls fooB calls fooC and +so on. + +.. code-block:: none + + +---> fooA([packet1, +---> fooB([packet1, +---> fooC([packet1, +---> + packet2, packet2, packet2, + ... ... ... + packet256]) packet256]) packet256]) + +This approach fixes: + +* The I-cache thrashing problem described above, by ammoritizing the cost of + I-cache loads across multiple packets. + +* The ineffeciences associated with the deep call stack by recieving vectors + of up to 256 packets at a time from the Network Interface, and processes them + using a directed graph of node. The graph scheduler invokes one node dispatch + function at a time, restricting stack depth to a few stack frames. + +The further optimizations that this approaches enables are pipelining and +prefetching to minimize read latency on table data and parallelize packet loads +needed to process packets. + |