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-rw-r--r-- | src/vlibapi/api_doc.rst | 342 |
2 files changed, 342 insertions, 352 deletions
diff --git a/src/vlibapi/api_doc.md b/src/vlibapi/api_doc.md deleted file mode 100644 index 2e7ae09a722..00000000000 --- a/src/vlibapi/api_doc.md +++ /dev/null @@ -1,352 +0,0 @@ -# Binary API support {#api_doc} - -VPP provides a binary API scheme to allow a wide variety of client codes to -program data-plane tables. As of this writing, there are hundreds of binary -APIs. - -Messages are defined in `*.api` files. Today, there are about 50 api files, -with more arriving as folks add programmable features. The API file compiler -sources reside in @ref src/tools/vppapigen. - -From @ref src/vnet/interface.api, here's a typical request/response message -definition: - -```{.c} - autoreply define sw_interface_set_flags - { - u32 client_index; - u32 context; - u32 sw_if_index; - /* 1 = up, 0 = down */ - u8 admin_up_down; - }; -``` - -To a first approximation, the API compiler renders this definition into -`build-root/.../vpp/include/vnet/interface.api.h` as follows: - -```{.c} - /****** Message ID / handler enum ******/ - #ifdef vl_msg_id - vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS, vl_api_sw_interface_set_flags_t_handler) - vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, vl_api_sw_interface_set_flags_reply_t_handler) - #endif - - /****** Message names ******/ - #ifdef vl_msg_name - vl_msg_name(vl_api_sw_interface_set_flags_t, 1) - vl_msg_name(vl_api_sw_interface_set_flags_reply_t, 1) - #endif - - /****** Message name, crc list ******/ - #ifdef vl_msg_name_crc_list - #define foreach_vl_msg_name_crc_interface \ - _(VL_API_SW_INTERFACE_SET_FLAGS, sw_interface_set_flags, f890584a) \ - _(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply, dfbf3afa) \ - #endif - - /****** Typedefs *****/ - #ifdef vl_typedefs - typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags { - u16 _vl_msg_id; - u32 client_index; - u32 context; - u32 sw_if_index; - u8 admin_up_down; - }) vl_api_sw_interface_set_flags_t; - - typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags_reply { - u16 _vl_msg_id; - u32 context; - i32 retval; - }) vl_api_sw_interface_set_flags_reply_t; - - ... - #endif /* vl_typedefs */ -``` - -To change the admin state of an interface, a binary api client sends a -@ref vl_api_sw_interface_set_flags_t to VPP, which will respond with a -@ref vl_api_sw_interface_set_flags_reply_t message. - -Multiple layers of software, transport types, and shared libraries -implement a variety of features: - -* API message allocation, tracing, pretty-printing, and replay. -* Message transport via global shared memory, pairwise/private shared - memory, and sockets. -* Barrier synchronization of worker threads across thread-unsafe - message handlers. - -Correctly-coded message handlers know nothing about the transport used to -deliver messages to/from VPP. It's reasonably straighforward to use multiple -API message transport types simultaneously. - -For historical reasons, binary api messages are (putatively) sent in network -byte order. As of this writing, we're seriously considering whether that -choice makes sense. - - -## Message Allocation - -Since binary API messages are always processed in order, we allocate messages -using a ring allocator whenever possible. This scheme is extremely fast when -compared with a traditional memory allocator, and doesn't cause heap -fragmentation. See -@ref src/vlibmemory/memory_shared.c @ref vl_msg_api_alloc_internal(). - -Regardless of transport, binary api messages always follow a @ref msgbuf_t -header: - -```{.c} - typedef struct msgbuf_ - { - unix_shared_memory_queue_t *q; - u32 data_len; - u32 gc_mark_timestamp; - u8 data[0]; - } msgbuf_t; -``` - -This structure makes it easy to trace messages without having to -decode them - simply save data_len bytes - and allows -@ref vl_msg_api_free() to rapidly dispose of message buffers: - -```{.c} - void - vl_msg_api_free (void *a) - { - msgbuf_t *rv; - api_main_t *am = &api_main; - - rv = (msgbuf_t *) (((u8 *) a) - offsetof (msgbuf_t, data)); - - /* - * Here's the beauty of the scheme. Only one proc/thread has - * control of a given message buffer. To free a buffer, we just - * clear the queue field, and leave. No locks, no hits, no errors... - */ - if (rv->q) - { - rv->q = 0; - rv->gc_mark_timestamp = 0; - return; - } - <snip> - } -``` - -## Message Tracing and Replay - -It's extremely important that VPP can capture and replay sizeable binary API -traces. System-level issues involving hundreds of thousands of API -transactions can be re-run in a second or less. Partial replay allows one to -binary-search for the point where the wheels fall off. One can add scaffolding -to the data plane, to trigger when complex conditions obtain. - -With binary API trace, print, and replay, system-level bug reports of the form -"after 300,000 API transactions, the VPP data-plane stopped forwarding -traffic, FIX IT!" can be solved offline. - -More often than not, one discovers that a control-plane client -misprograms the data plane after a long time or under complex -circumstances. Without direct evidence, "it's a data-plane problem!" - -See @ref src/vlibmemory/memory_vlib.c @ref vl_msg_api_process_file(), -and @ref src/vlibapi/api_shared.c. See also the debug CLI command "api trace" - -## Client connection details - -Establishing a binary API connection to VPP from a C-language client -is easy: - -```{.c} - int - connect_to_vpe (char *client_name, int client_message_queue_length) - { - vat_main_t *vam = &vat_main; - api_main_t *am = &api_main; - - if (vl_client_connect_to_vlib ("/vpe-api", client_name, - client_message_queue_length) < 0) - return -1; - - /* Memorize vpp's binary API message input queue address */ - vam->vl_input_queue = am->shmem_hdr->vl_input_queue; - /* And our client index */ - vam->my_client_index = am->my_client_index; - return 0; - } -``` - -32 is a typical value for client_message_queue_length. VPP cannot -block when it needs to send an API message to a binary API client, and -the VPP-side binary API message handlers are very fast. When sending -asynchronous messages, make sure to scrape the binary API rx ring with -some enthusiasm. - -### binary API message RX pthread - -Calling @ref vl_client_connect_to_vlib spins up a binary API message RX -pthread: - -```{.c} - static void * - rx_thread_fn (void *arg) - { - unix_shared_memory_queue_t *q; - memory_client_main_t *mm = &memory_client_main; - api_main_t *am = &api_main; - - q = am->vl_input_queue; - - /* So we can make the rx thread terminate cleanly */ - if (setjmp (mm->rx_thread_jmpbuf) == 0) - { - mm->rx_thread_jmpbuf_valid = 1; - while (1) - { - vl_msg_api_queue_handler (q); - } - } - pthread_exit (0); - } -``` - -To handle the binary API message queue yourself, use -@ref vl_client_connect_to_vlib_no_rx_pthread. - -In turn, vl_msg_api_queue_handler(...) uses mutex/condvar signalling -to wake up, process VPP -> client traffic, then sleep. VPP supplies a -condvar broadcast when the VPP -> client API message queue transitions -from empty to nonempty. - -VPP checks its own binary API input queue at a very high rate. VPP -invokes message handlers in "process" context [aka cooperative -multitasking thread context] at a variable rate, depending on -data-plane packet processing requirements. - -## Client disconnection details - -To disconnect from VPP, call @ref vl_client_disconnect_from_vlib. -Please arrange to call this function if the client application -terminates abnormally. VPP makes every effort to hold a decent funeral -for dead clients, but VPP can't guarantee to free leaked memory in the -shared binary API segment. - -## Sending binary API messages to VPP - -The point of the exercise is to send binary API messages to VPP, and -to receive replies from VPP. Many VPP binary APIs comprise a client -request message, and a simple status reply. For example, to -set the admin status of an interface, one codes: - -```{.c} - vl_api_sw_interface_set_flags_t *mp; - - mp = vl_msg_api_alloc (sizeof (*mp)); - memset (mp, 0, sizeof (*mp)); - mp->_vl_msg_id = clib_host_to_net_u16 (VL_API_SW_INTERFACE_SET_FLAGS); - mp->client_index = api_main.my_client_index; - mp->sw_if_index = clib_host_to_net_u32 (<interface-sw-if-index>); - vl_msg_api_send (api_main.shmem_hdr->vl_input_queue, (u8 *)mp); -``` - -Key points: - -* Use @ref vl_msg_api_alloc to allocate message buffers - -* Allocated message buffers are not initialized, and must be presumed - to contain trash. - -* Don't forget to set the _vl_msg_id field! - -* As of this writing, binary API message IDs and data are sent in - network byte order - -* The client-library global data structure @ref api_main keeps track - of sufficient pointers and handles used to communicate with VPP - -## Receiving binary API messages from VPP - -Unless you've made other arrangements (see @ref -vl_client_connect_to_vlib_no_rx_pthread), *messages are received on a -separate rx pthread*. Synchronization with the client application main -thread is the responsibility of the application! - -Set up message handlers about as follows: - -```{.c} - #define vl_typedefs /* define message structures */ - #include <vpp/api/vpe_all_api_h.h> - #undef vl_typedefs - - /* declare message handlers for each api */ - - #define vl_endianfun /* define message structures */ - #include <vpp/api/vpe_all_api_h.h> - #undef vl_endianfun - - /* instantiate all the print functions we know about */ - #define vl_print(handle, ...) - #define vl_printfun - #include <vpp/api/vpe_all_api_h.h> - #undef vl_printfun - - /* Define a list of all message that the client handles */ - #define foreach_vpe_api_reply_msg \ - _(SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply) - - static clib_error_t * - my_api_hookup (vlib_main_t * vm) - { - api_main_t *am = &api_main; - - #define _(N,n) \ - vl_msg_api_set_handlers(VL_API_##N, #n, \ - vl_api_##n##_t_handler, \ - vl_noop_handler, \ - vl_api_##n##_t_endian, \ - vl_api_##n##_t_print, \ - sizeof(vl_api_##n##_t), 1); - foreach_vpe_api_msg; - #undef _ - - return 0; - } -``` - -The key API used to establish message handlers is @ref -vl_msg_api_set_handlers , which sets values in multiple parallel -vectors in the @ref api_main_t structure. As of this writing: not all -vector element values can be set through the API. You'll see sporadic -API message registrations followed by minor adjustments of this form: - -```{.c} - /* - * Thread-safe API messages - */ - am->is_mp_safe[VL_API_IP_ADD_DEL_ROUTE] = 1; - am->is_mp_safe[VL_API_GET_NODE_GRAPH] = 1; -``` - - - - - - - - - - - - - - - - - - - - - diff --git a/src/vlibapi/api_doc.rst b/src/vlibapi/api_doc.rst new file mode 100644 index 00000000000..7d2b80a2e06 --- /dev/null +++ b/src/vlibapi/api_doc.rst @@ -0,0 +1,342 @@ +.. _api_doc: + +Writing API handlers +==================== + +VPP provides a binary API scheme to allow a wide variety of client codes +to program data-plane tables. As of this writing, there are hundreds of +binary APIs. + +Messages are defined in ``*.api`` files. Today, there are about 50 api +files, with more arriving as folks add programmable features. The API +file compiler sources reside in @ref src/tools/vppapigen. + +From @ref src/vnet/interface.api, here’s a typical request/response +message definition: + +.. code:: c + + autoreply define sw_interface_set_flags + { + u32 client_index; + u32 context; + u32 sw_if_index; + /* 1 = up, 0 = down */ + u8 admin_up_down; + }; + +To a first approximation, the API compiler renders this definition into +``build-root/.../vpp/include/vnet/interface.api.h`` as follows: + +.. code:: c + + /****** Message ID / handler enum ******/ + #ifdef vl_msg_id + vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS, vl_api_sw_interface_set_flags_t_handler) + vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, vl_api_sw_interface_set_flags_reply_t_handler) + #endif + + /****** Message names ******/ + #ifdef vl_msg_name + vl_msg_name(vl_api_sw_interface_set_flags_t, 1) + vl_msg_name(vl_api_sw_interface_set_flags_reply_t, 1) + #endif + + /****** Message name, crc list ******/ + #ifdef vl_msg_name_crc_list + #define foreach_vl_msg_name_crc_interface \ + _(VL_API_SW_INTERFACE_SET_FLAGS, sw_interface_set_flags, f890584a) \ + _(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply, dfbf3afa) \ + #endif + + /****** Typedefs *****/ + #ifdef vl_typedefs + typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags { + u16 _vl_msg_id; + u32 client_index; + u32 context; + u32 sw_if_index; + u8 admin_up_down; + }) vl_api_sw_interface_set_flags_t; + + typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags_reply { + u16 _vl_msg_id; + u32 context; + i32 retval; + }) vl_api_sw_interface_set_flags_reply_t; + + ... + #endif /* vl_typedefs */ + +To change the admin state of an interface, a binary api client sends a +@ref vl_api_sw_interface_set_flags_t to VPP, which will respond with a +@ref vl_api_sw_interface_set_flags_reply_t message. + +Multiple layers of software, transport types, and shared libraries +implement a variety of features: + +- API message allocation, tracing, pretty-printing, and replay. +- Message transport via global shared memory, pairwise/private shared + memory, and sockets. +- Barrier synchronization of worker threads across thread-unsafe + message handlers. + +Correctly-coded message handlers know nothing about the transport used +to deliver messages to/from VPP. It’s reasonably straightforward to use +multiple API message transport types simultaneously. + +For historical reasons, binary api messages are (putatively) sent in +network byte order. As of this writing, we’re seriously considering +whether that choice makes sense. + +Message Allocation +------------------ + +Since binary API messages are always processed in order, we allocate +messages using a ring allocator whenever possible. This scheme is +extremely fast when compared with a traditional memory allocator, and +doesn’t cause heap fragmentation. See @ref +src/vlibmemory/memory_shared.c @ref vl_msg_api_alloc_internal(). + +Regardless of transport, binary api messages always follow a @ref +msgbuf_t header: + +.. code:: c + + typedef struct msgbuf_ + { + unix_shared_memory_queue_t *q; + u32 data_len; + u32 gc_mark_timestamp; + u8 data[0]; + } msgbuf_t; + +This structure makes it easy to trace messages without having to decode +them - simply save data_len bytes - and allows @ref vl_msg_api_free() to +rapidly dispose of message buffers: + +.. code:: c + + void + vl_msg_api_free (void *a) + { + msgbuf_t *rv; + api_main_t *am = &api_main; + + rv = (msgbuf_t *) (((u8 *) a) - offsetof (msgbuf_t, data)); + + /* + * Here's the beauty of the scheme. Only one proc/thread has + * control of a given message buffer. To free a buffer, we just + * clear the queue field, and leave. No locks, no hits, no errors... + */ + if (rv->q) + { + rv->q = 0; + rv->gc_mark_timestamp = 0; + return; + } + <snip> + } + +Message Tracing and Replay +-------------------------- + +It’s extremely important that VPP can capture and replay sizeable binary +API traces. System-level issues involving hundreds of thousands of API +transactions can be re-run in a second or less. Partial replay allows +one to binary-search for the point where the wheels fall off. One can +add scaffolding to the data plane, to trigger when complex conditions +obtain. + +With binary API trace, print, and replay, system-level bug reports of +the form “after 300,000 API transactions, the VPP data-plane stopped +forwarding traffic, FIX IT!” can be solved offline. + +More often than not, one discovers that a control-plane client +misprograms the data plane after a long time or under complex +circumstances. Without direct evidence, “it’s a data-plane problem!” + +See @ref src/vlibmemory/memory_vlib.c @ref vl_msg_api_process_file(), +and @ref src/vlibapi/api_shared.c. See also the debug CLI command “api +trace” + +Client connection details +------------------------- + +Establishing a binary API connection to VPP from a C-language client is +easy: + +.. code:: c + + int + connect_to_vpe (char *client_name, int client_message_queue_length) + { + vat_main_t *vam = &vat_main; + api_main_t *am = &api_main; + + if (vl_client_connect_to_vlib ("/vpe-api", client_name, + client_message_queue_length) < 0) + return -1; + + /* Memorize vpp's binary API message input queue address */ + vam->vl_input_queue = am->shmem_hdr->vl_input_queue; + /* And our client index */ + vam->my_client_index = am->my_client_index; + return 0; + } + +32 is a typical value for client_message_queue_length. VPP cannot block +when it needs to send an API message to a binary API client, and the +VPP-side binary API message handlers are very fast. When sending +asynchronous messages, make sure to scrape the binary API rx ring with +some enthusiasm. + +binary API message RX pthread +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Calling @ref vl_client_connect_to_vlib spins up a binary API message RX +pthread: + +.. code:: c + + static void * + rx_thread_fn (void *arg) + { + unix_shared_memory_queue_t *q; + memory_client_main_t *mm = &memory_client_main; + api_main_t *am = &api_main; + + q = am->vl_input_queue; + + /* So we can make the rx thread terminate cleanly */ + if (setjmp (mm->rx_thread_jmpbuf) == 0) + { + mm->rx_thread_jmpbuf_valid = 1; + while (1) + { + vl_msg_api_queue_handler (q); + } + } + pthread_exit (0); + } + +To handle the binary API message queue yourself, use @ref +vl_client_connect_to_vlib_no_rx_pthread. + +In turn, vl_msg_api_queue_handler(…) uses mutex/condvar signalling to +wake up, process VPP -> client traffic, then sleep. VPP supplies a +condvar broadcast when the VPP -> client API message queue transitions +from empty to nonempty. + +VPP checks its own binary API input queue at a very high rate. VPP +invokes message handlers in “process” context [aka cooperative +multitasking thread context] at a variable rate, depending on data-plane +packet processing requirements. + +Client disconnection details +---------------------------- + +To disconnect from VPP, call @ref vl_client_disconnect_from_vlib. Please +arrange to call this function if the client application terminates +abnormally. VPP makes every effort to hold a decent funeral for dead +clients, but VPP can’t guarantee to free leaked memory in the shared +binary API segment. + +Sending binary API messages to VPP +---------------------------------- + +The point of the exercise is to send binary API messages to VPP, and to +receive replies from VPP. Many VPP binary APIs comprise a client request +message, and a simple status reply. For example, to set the admin status +of an interface, one codes: + +.. code:: c + + vl_api_sw_interface_set_flags_t *mp; + + mp = vl_msg_api_alloc (sizeof (*mp)); + memset (mp, 0, sizeof (*mp)); + mp->_vl_msg_id = clib_host_to_net_u16 (VL_API_SW_INTERFACE_SET_FLAGS); + mp->client_index = api_main.my_client_index; + mp->sw_if_index = clib_host_to_net_u32 (<interface-sw-if-index>); + vl_msg_api_send (api_main.shmem_hdr->vl_input_queue, (u8 *)mp); + +Key points: + +- Use @ref vl_msg_api_alloc to allocate message buffers + +- Allocated message buffers are not initialized, and must be presumed + to contain trash. + +- Don’t forget to set the \_vl_msg_id field! + +- As of this writing, binary API message IDs and data are sent in + network byte order + +- The client-library global data structure @ref api_main keeps track of + sufficient pointers and handles used to communicate with VPP + +Receiving binary API messages from VPP +-------------------------------------- + +Unless you’ve made other arrangements (see @ref +vl_client_connect_to_vlib_no_rx_pthread), *messages are received on a +separate rx pthread*. Synchronization with the client application main +thread is the responsibility of the application! + +Set up message handlers about as follows: + +.. code:: c + + #define vl_typedefs /* define message structures */ + #include <vpp/api/vpe_all_api_h.h> + #undef vl_typedefs + + /* declare message handlers for each api */ + + #define vl_endianfun /* define message structures */ + #include <vpp/api/vpe_all_api_h.h> + #undef vl_endianfun + + /* instantiate all the print functions we know about */ + #define vl_print(handle, ...) + #define vl_printfun + #include <vpp/api/vpe_all_api_h.h> + #undef vl_printfun + + /* Define a list of all message that the client handles */ + #define foreach_vpe_api_reply_msg \ + _(SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply) + + static clib_error_t * + my_api_hookup (vlib_main_t * vm) + { + api_main_t *am = &api_main; + + #define _(N,n) \ + vl_msg_api_set_handlers(VL_API_##N, #n, \ + vl_api_##n##_t_handler, \ + vl_noop_handler, \ + vl_api_##n##_t_endian, \ + vl_api_##n##_t_print, \ + sizeof(vl_api_##n##_t), 1); + foreach_vpe_api_msg; + #undef _ + + return 0; + } + +The key API used to establish message handlers is @ref +vl_msg_api_set_handlers , which sets values in multiple parallel vectors +in the @ref api_main_t structure. As of this writing: not all vector +element values can be set through the API. You’ll see sporadic API +message registrations followed by minor adjustments of this form: + +.. code:: c + + /* + * Thread-safe API messages + */ + am->is_mp_safe[VL_API_IP_ADD_DEL_ROUTE] = 1; + am->is_mp_safe[VL_API_GET_NODE_GRAPH] = 1; |