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diff --git a/src/vpp-api/vapi/vapi_doc.md b/src/vpp-api/vapi/vapi_doc.md new file mode 100644 index 00000000000..0e7e29dde01 --- /dev/null +++ b/src/vpp-api/vapi/vapi_doc.md @@ -0,0 +1,155 @@ +# VPP API module {#vapi_doc} + +## Overview + +VPP API module allows communicating with VPP over shared memory interface. +The API consists of 3 parts: + +* common code - low-level API +* generated code - high-level API +* code generator - to generate your own high-level API e.g. for custom plugins + +### Common code + +#### C common code + +C common code represents the basic, low-level API, providing functions to +connect/disconnect, perform message discovery and send/receive messages. +The C variant is in vapi.h. + +#### C++ common code + +C++ is provided by vapi.hpp and contains high-level API templates, +which are specialized by generated code. + +### Generated code + +Each API file present in the source tree is automatically translated to JSON +file, which the code generator parses and generates either C (`vapi_c_gen.py`) +or C++ (`vapi_cpp_gen.py`) code. + +This can then be included in the client application and provides convenient way +to interact with VPP. This includes: + +* automatic byte-swapping +* automatic request-response matching based on context +* automatic casts to appropriate types (type-safety) when calling callbacks +* automatic sending of control-pings for dump messages + +The API supports two modes of operation: + +* blocking +* non-blocking + +In blocking mode, whenever an operation is initiated, the code waits until it +can finish. This means that when sending a message, the call blocks until +the message can be written to shared memory. Similarly, receiving a message +blocks until a message becomes available. On higher level, this also means that +when doing a request (e.g. `show_version`), the call blocks until a response +comes back (e.g. `show_version_reply`). + +In non-blocking mode, these are decoupled, the API returns VAPI_EAGAIN whenever +an operation cannot be performed and after sending a request, it's up to +the client to wait for and process a response. + +### Code generator + +Python code generator comes in two flavors - C and C++ and generates high-level +API headers. All the code is stored in the headers. + +## Usage + +### Low-level API + +Refer to inline API documentation in doxygen format in `vapi.h` header +for description of functions. It's recommened to use the safer, high-level +API provided by specialized headers (e.g. `vpe.api.vapi.h` +or `vpe.api.vapi.hpp`). + +#### C high-level API + +##### Callbacks + +The C high-level API is strictly callback-based for maximum efficiency. +Whenever an operation is initiated a callback with a callback context is part +of that operation. The callback is then invoked when the response (or multiple +responses) arrive which are tied to the request. Also, callbacks are invoked +whenever an event arrives, if such callback is registered. All the pointers +to responses/events point to shared memory and are immediately freed after +callback finishes so the client needs to extract/copy any data in which it +is interested in. + +#### Blocking mode + +In simple blocking mode, the whole operation (being a simple request or a dump) +is finished and it's callback is called (potentially multiple times for dumps) +during function call. + +Example pseudo-code for a simple request in this mode: + +` +vapi_show_version(message, callback, callback_context) + +1. generate unique internal context and assign it to message.header.context +2. byteswap the message to network byte order +3. send message to vpp (message is now consumed and vpp will free it) +4. create internal "outstanding request context" which stores the callback, + callback context and the internal context value +5. call dispatch, which in this mode receives and processes responses until + the internal "outstanding requests" queue is empty. In blocking mode, this + queue always contains at most one item. +` + +**Note**: it's possible for different - unrelated callbacks to be called before +the response callbacks is called in cases where e.g. events are stored +in shared memory queue. + +#### Non-blocking mode + +In non-blocking mode, all the requests are only byte-swapped and the context +information along with callbacks is stored locally (so in the above example, +only steps 1-4 are executed and step 5 is skipped). Calling dispatch is up to +the client application. This allows to alternate between sending/receiving +messages or have a dedicated thread which calls dispatch. + +### C++ high level API + +#### Callbacks + +In C++ API, the response is automatically tied to the corresponding `Request`, +`Dump` or `Event_registration` object. Optionally a callback might be specified, +which then gets called when the response is received. + +**Note**: responses take up shared memory space and should be freed either +manually (in case of result sets) or automatically (by destroying the object +owning them) when no longer needed. Once a Request or Dump object was executed, +it cannot be re-sent, since the request itself (stores in shared memory) +is consumed by vpp and inaccessible (set to nullptr) anymore. + +#### Usage + +#### Requests & dumps + +0. Create on object of `Connection` type and call `connect()` to connect to vpp. +1. Create an object of `Request` or `Dump` type using it's typedef (e.g. + `Show_version`) +2. Use `get_request()` to obtain and manipulate the underlying request if + required. +3. Issue `execute()` to send the request. +4. Use either `wait_for_response()` or `dispatch()` to wait for the response. +5. Use `get_response_state()` to get the state and `get_response()` to read + the response. + +#### Events + +0. Create a `Connection` and execute the appropriate `Request` to subscribe to + events (e.g. `Want_stats`) +1. Create an `Event_registration` with a template argument being the type of + event you are insterested in. +2. Call `dispatch()` or `wait_for_response()` to wait for the event. A callback + will be called when an event occurs (if passed to `Event_registration()` + constructor). Alternatively, read the result set. + +**Note**: events stored in the result set take up space in shared memory +and should be freed regularly (e.g. in the callback, once the event is +processed). |