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diff --git a/src/vpp-api/vapi/vapi_doc.rst b/src/vpp-api/vapi/vapi_doc.rst new file mode 100644 index 00000000000..4efbf2d9988 --- /dev/null +++ b/src/vpp-api/vapi/vapi_doc.rst @@ -0,0 +1,191 @@ +.. _vapi_doc: + +VPP API module +============== + +Overview +-------- + +VPP API module allows communicating with VPP over shared memory +interface. The API consists of 3 parts: + +- common code - low-level API +- generated code - high-level API +- code generator - to generate your own high-level API e.g. for custom + plugins + +Common code +~~~~~~~~~~~ + +C common code +^^^^^^^^^^^^^ + +C common code represents the basic, low-level API, providing functions +to connect/disconnect, perform message discovery and send/receive +messages. The C variant is in vapi.h. + +.. _c-common-code-1: + +C++ common code +^^^^^^^^^^^^^^^ + +C++ is provided by vapi.hpp and contains high-level API templates, which +are specialized by generated code. + +Generated code +~~~~~~~~~~~~~~ + +Each API file present in the source tree is automatically translated to +JSON file, which the code generator parses and generates either C +(``vapi_c_gen.py``) or C++ (``vapi_cpp_gen.py``) code. + +This can then be included in the client application and provides +convenient way to interact with VPP. This includes: + +- automatic byte-swapping +- automatic request-response matching based on context +- automatic casts to appropriate types (type-safety) when calling + callbacks +- automatic sending of control-pings for dump messages + +The API supports two modes of operation: + +- blocking +- non-blocking + +In blocking mode, whenever an operation is initiated, the code waits +until it can finish. This means that when sending a message, the call +blocks until the message can be written to shared memory. Similarly, +receiving a message blocks until a message becomes available. On higher +level, this also means that when doing a request +(e.g. ``show_version``), the call blocks until a response comes back +(e.g. ``show_version_reply``). + +In non-blocking mode, these are decoupled, the API returns VAPI_EAGAIN +whenever an operation cannot be performed and after sending a request, +it’s up to the client to wait for and process a response. + +Code generator +~~~~~~~~~~~~~~ + +Python code generator comes in two flavors - C and C++ and generates +high-level API headers. All the code is stored in the headers. + +Usage +----- + +Low-level API +~~~~~~~~~~~~~ + +Refer to inline API documentation in doxygen format in ``vapi.h`` header +for description of functions. It’s recommended to use the safer, +high-level API provided by specialized headers (e.g. ``vpe.api.vapi.h`` +or ``vpe.api.vapi.hpp``). + +C high-level API +^^^^^^^^^^^^^^^^ + +Callbacks +''''''''' + +The C high-level API is strictly callback-based for maximum efficiency. +Whenever an operation is initiated a callback with a callback context is +part of that operation. The callback is then invoked when the response +(or multiple responses) arrive which are tied to the request. Also, +callbacks are invoked whenever an event arrives, if such callback is +registered. All the pointers to responses/events point to shared memory +and are immediately freed after callback finishes so the client needs to +extract/copy any data in which it is interested in. + +Blocking mode +^^^^^^^^^^^^^ + +In simple blocking mode, the whole operation (being a simple request or +a dump) is finished and it’s callback is called (potentially multiple +times for dumps) during function call. + +Example pseudo-code for a simple request in this mode: + +\` vapi_show_version(message, callback, callback_context) + +1. generate unique internal context and assign it to + message.header.context +2. byteswap the message to network byte order +3. send message to vpp (message is now consumed and vpp will free it) +4. create internal “outstanding request context” which stores the + callback, callback context and the internal context value +5. call dispatch, which in this mode receives and processes responses + until the internal “outstanding requests” queue is empty. In blocking + mode, this queue always contains at most one item. \` + +**Note**: it’s possible for different - unrelated callbacks to be called +before the response callbacks is called in cases where e.g. events are +stored in shared memory queue. + +Non-blocking mode +^^^^^^^^^^^^^^^^^ + +In non-blocking mode, all the requests are only byte-swapped and the +context information along with callbacks is stored locally (so in the +above example, only steps 1-4 are executed and step 5 is skipped). +Calling dispatch is up to the client application. This allows to +alternate between sending/receiving messages or have a dedicated thread +which calls dispatch. + +.. _c-high-level-api-1: + +C++ high level API +~~~~~~~~~~~~~~~~~~ + +.. _callbacks-1: + +Callbacks +^^^^^^^^^ + +In C++ API, the response is automatically tied to the corresponding +``Request``, ``Dump`` or ``Event_registration`` object. Optionally a +callback might be specified, which then gets called when the response is +received. + +**Note**: responses take up shared memory space and should be freed +either manually (in case of result sets) or automatically (by destroying +the object owning them) when no longer needed. Once a Request or Dump +object was executed, it cannot be re-sent, since the request itself +(stores in shared memory) is consumed by vpp and inaccessible (set to +nullptr) anymore. + +.. _usage-1: + +Usage +^^^^^ + +Requests & dumps +^^^^^^^^^^^^^^^^ + +0. Create on object of ``Connection`` type and call ``connect()`` to + connect to vpp. +1. Create an object of ``Request`` or ``Dump`` type using it’s typedef + (e.g. ``Show_version``) +2. Use ``get_request()`` to obtain and manipulate the underlying request + if required. +3. Issue ``execute()`` to send the request. +4. Use either ``wait_for_response()`` or ``dispatch()`` to wait for the + response. +5. Use ``get_response_state()`` to get the state and ``get_response()`` + to read the response. + +Events +^^^^^^ + +0. Create a ``Connection`` and execute the appropriate ``Request`` to + subscribe to events (e.g. ``Want_stats``) +1. Create an ``Event_registration`` with a template argument being the + type of event you are interested in. +2. Call ``dispatch()`` or ``wait_for_response()`` to wait for the event. + A callback will be called when an event occurs (if passed to + ``Event_registration()`` constructor). Alternatively, read the result + set. + +**Note**: events stored in the result set take up space in shared memory +and should be freed regularly (e.g. in the callback, once the event is +processed). |