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Diffstat (limited to 'src/vppinfra/phash.c')
-rw-r--r-- | src/vppinfra/phash.c | 1017 |
1 files changed, 1017 insertions, 0 deletions
diff --git a/src/vppinfra/phash.c b/src/vppinfra/phash.c new file mode 100644 index 00000000000..14da522594a --- /dev/null +++ b/src/vppinfra/phash.c @@ -0,0 +1,1017 @@ +/* + * Copyright (c) 2015 Cisco and/or its affiliates. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/* + Copyright (c) 2005 Eliot Dresselhaus + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +/* This is all stolen from Bob Jenkins and reworked for clib. Thanks + once again Bob for the great work. */ + +/* +------------------------------------------------------------------------------ +perfect.c: code to generate code for a hash for perfect hashing. +(c) Bob Jenkins, September 1996, December 1999 +You may use this code in any way you wish, and it is free. No warranty. +I hereby place this in the public domain. +Source is http://burtleburtle.net/bob/c/perfect.c + +This generates a minimal perfect hash function. That means, given a +set of n keys, this determines a hash function that maps each of +those keys into a value in 0..n-1 with no collisions. + +The perfect hash function first uses a normal hash function on the key +to determine (a,b) such that the pair (a,b) is distinct for all +keys, then it computes a^scramble[tab[b]] to get the final perfect hash. +tab[] is an array of 1-byte values and scramble[] is a 256-term array of +2-byte or 4-byte values. If there are n keys, the length of tab[] is a +power of two between n/3 and n. + +I found the idea of computing distinct (a,b) values in "Practical minimal +perfect hash functions for large databases", Fox, Heath, Chen, and Daoud, +Communications of the ACM, January 1992. They found the idea in Chichelli +(CACM Jan 1980). Beyond that, our methods differ. + +The key is hashed to a pair (a,b) where a in 0..*alen*-1 and b in +0..*blen*-1. A fast hash function determines both a and b +simultaneously. Any decent hash function is likely to produce +hashes so that (a,b) is distinct for all pairs. I try the hash +using different values of *salt* until all pairs are distinct. + +The final hash is (a XOR scramble[tab[b]]). *scramble* is a +predetermined mapping of 0..255 into 0..smax-1. *tab* is an +array that we fill in in such a way as to make the hash perfect. + +First we fill in all values of *tab* that are used by more than one +key. We try all possible values for each position until one works. + +This leaves m unmapped keys and m values that something could hash to. +If you treat unmapped keys as lefthand nodes and unused hash values +as righthand nodes, and draw a line connecting each key to each hash +value it could map to, you get a bipartite graph. We attempt to +find a perfect matching in this graph. If we succeed, we have +determined a perfect hash for the whole set of keys. + +*scramble* is used because (a^tab[i]) clusters keys around *a*. +------------------------------------------------------------------------------ +*/ + +#include <vppinfra/bitmap.h> +#include <vppinfra/format.h> +#include <vppinfra/phash.h> +#include <vppinfra/random.h> + +static void +init_keys_direct_u32 (phash_main_t * pm) +{ + int n_keys_left, b_mask, a_shift; + u32 seed; + phash_key_t *k; + + seed = pm->hash_seed; + b_mask = (1 << pm->b_bits) - 1; + a_shift = BITS (seed) - pm->a_bits; + + k = pm->keys; + n_keys_left = vec_len (pm->keys); + + while (n_keys_left >= 2) + { + u32 x0, y0, z0; + u32 x1, y1, z1; + + x0 = y0 = z0 = seed; + x1 = y1 = z1 = seed; + x0 += (u32) k[0].key; + x1 += (u32) k[1].key; + + hash_mix32 (x0, y0, z0); + hash_mix32 (x1, y1, z1); + + k[0].b = z0 & b_mask; + k[1].b = z1 & b_mask; + k[0].a = z0 >> a_shift; + k[1].a = z1 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = k[1].a = 0; + + k += 2; + n_keys_left -= 2; + } + + if (n_keys_left >= 1) + { + u32 x0, y0, z0; + + x0 = y0 = z0 = seed; + x0 += k[0].key; + + hash_mix32 (x0, y0, z0); + + k[0].b = z0 & b_mask; + k[0].a = z0 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = 0; + + k += 1; + n_keys_left -= 1; + } +} + +static void +init_keys_direct_u64 (phash_main_t * pm) +{ + int n_keys_left, b_mask, a_shift; + u64 seed; + phash_key_t *k; + + seed = pm->hash_seed; + b_mask = (1 << pm->b_bits) - 1; + a_shift = BITS (seed) - pm->a_bits; + + k = pm->keys; + n_keys_left = vec_len (pm->keys); + + while (n_keys_left >= 2) + { + u64 x0, y0, z0; + u64 x1, y1, z1; + + x0 = y0 = z0 = seed; + x1 = y1 = z1 = seed; + x0 += (u64) k[0].key; + x1 += (u64) k[1].key; + + hash_mix64 (x0, y0, z0); + hash_mix64 (x1, y1, z1); + + k[0].b = z0 & b_mask; + k[1].b = z1 & b_mask; + k[0].a = z0 >> a_shift; + k[1].a = z1 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = k[1].a = 0; + + k += 2; + n_keys_left -= 2; + } + + if (n_keys_left >= 1) + { + u64 x0, y0, z0; + + x0 = y0 = z0 = seed; + x0 += k[0].key; + + hash_mix64 (x0, y0, z0); + + k[0].b = z0 & b_mask; + k[0].a = z0 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = 0; + + k += 1; + n_keys_left -= 1; + } +} + +static void +init_keys_indirect_u32 (phash_main_t * pm) +{ + int n_keys_left, b_mask, a_shift; + u32 seed; + phash_key_t *k; + + seed = pm->hash_seed; + b_mask = (1 << pm->b_bits) - 1; + a_shift = BITS (seed) - pm->a_bits; + + k = pm->keys; + n_keys_left = vec_len (pm->keys); + + while (n_keys_left >= 2) + { + u32 xyz[6]; + u32 x0, y0, z0; + u32 x1, y1, z1; + + pm->key_seed2 (pm->private, k[0].key, k[1].key, &xyz); + + x0 = y0 = z0 = seed; + x1 = y1 = z1 = seed; + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + x1 += xyz[3]; + y1 += xyz[4]; + z1 += xyz[5]; + + hash_mix32 (x0, y0, z0); + hash_mix32 (x1, y1, z1); + + k[0].b = z0 & b_mask; + k[1].b = z1 & b_mask; + k[0].a = z0 >> a_shift; + k[1].a = z1 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = k[1].a = 0; + + k += 2; + n_keys_left -= 2; + } + + if (n_keys_left >= 1) + { + u32 xyz[3]; + u32 x0, y0, z0; + + pm->key_seed1 (pm->private, k[0].key, &xyz); + + x0 = y0 = z0 = seed; + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + + hash_mix32 (x0, y0, z0); + + k[0].b = z0 & b_mask; + k[0].a = z0 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = 0; + + k += 1; + n_keys_left -= 1; + } +} + +static void +init_keys_indirect_u64 (phash_main_t * pm) +{ + int n_keys_left, b_mask, a_shift; + u64 seed; + phash_key_t *k; + + seed = pm->hash_seed; + b_mask = (1 << pm->b_bits) - 1; + a_shift = BITS (seed) - pm->a_bits; + + k = pm->keys; + n_keys_left = vec_len (pm->keys); + + while (n_keys_left >= 2) + { + u64 xyz[6]; + u64 x0, y0, z0; + u64 x1, y1, z1; + + pm->key_seed2 (pm->private, k[0].key, k[1].key, &xyz); + + x0 = y0 = z0 = seed; + x1 = y1 = z1 = seed; + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + x1 += xyz[3]; + y1 += xyz[4]; + z1 += xyz[5]; + + hash_mix64 (x0, y0, z0); + hash_mix64 (x1, y1, z1); + + k[0].b = z0 & b_mask; + k[1].b = z1 & b_mask; + k[0].a = z0 >> a_shift; + k[1].a = z1 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = k[1].a = 0; + + k += 2; + n_keys_left -= 2; + } + + if (n_keys_left >= 1) + { + u64 xyz[3]; + u64 x0, y0, z0; + + pm->key_seed1 (pm->private, k[0].key, &xyz); + + x0 = y0 = z0 = seed; + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + + hash_mix64 (x0, y0, z0); + + k[0].b = z0 & b_mask; + k[0].a = z0 >> a_shift; + if (PREDICT_FALSE (a_shift >= BITS (z0))) + k[0].a = 0; + + k += 1; + n_keys_left -= 1; + } +} + +/* + * insert keys into table according to key->b + * check if the initial hash might work + */ +static int +init_tabb (phash_main_t * pm) +{ + int no_collisions; + phash_tabb_t *tb; + phash_key_t *k, *l; + + if (pm->key_seed1) + { + if (pm->flags & PHASH_FLAG_MIX64) + init_keys_indirect_u64 (pm); + else + init_keys_indirect_u32 (pm); + } + else + { + if (pm->flags & PHASH_FLAG_MIX64) + init_keys_direct_u64 (pm); + else + init_keys_direct_u32 (pm); + } + + if (!pm->tabb) + vec_resize (pm->tabb, 1 << pm->b_bits); + else + vec_foreach (tb, pm->tabb) phash_tabb_free (tb); + + /* Two keys with the same (a,b) guarantees a collision */ + no_collisions = 1; + vec_foreach (k, pm->keys) + { + u32 i, *ki; + + tb = pm->tabb + k->b; + ki = tb->keys; + for (i = 0; i < vec_len (ki); i++) + { + l = pm->keys + ki[i]; + if (k->a == l->a) + { + /* Given keys are supposed to be unique. */ + if (pm->key_is_equal + && pm->key_is_equal (pm->private, l->key, k->key)) + clib_error ("duplicate keys"); + no_collisions = 0; + goto done; + } + } + + vec_add1 (tb->keys, k - pm->keys); + } + +done: + return no_collisions; +} + +/* Try to apply an augmenting list */ +static int +apply (phash_main_t * pm, u32 tail, u32 rollback) +{ + phash_key_t *k; + phash_tabb_t *pb; + phash_tabq_t *q_child, *q_parent; + u32 ki, i, hash, child, parent; + u32 stabb; /* scramble[tab[b]] */ + int no_collision; + + no_collision = 1; + + /* Walk from child to parent until root is reached. */ + for (child = tail - 1; child; child = parent) + { + q_child = &pm->tabq[child]; + parent = q_child->parent_q; + q_parent = &pm->tabq[parent]; + + /* find parent's list of siblings */ + ASSERT (q_parent->b_q < vec_len (pm->tabb)); + pb = pm->tabb + q_parent->b_q; + + /* erase old hash values */ + stabb = pm->scramble[pb->val_b]; + for (i = 0; i < vec_len (pb->keys); i++) + { + ki = pb->keys[i]; + k = pm->keys + ki; + hash = k->a ^ stabb; + + /* Erase hash for all of child's siblings. */ + if (ki == pm->tabh[hash]) + pm->tabh[hash] = ~0; + } + + /* change pb->val_b, which will change the hashes of all parent siblings */ + pb->val_b = rollback ? q_child->oldval_q : q_child->newval_q; + + /* set new hash values */ + stabb = pm->scramble[pb->val_b]; + for (i = 0; i < vec_len (pb->keys); i++) + { + ki = pb->keys[i]; + k = pm->keys + ki; + + hash = k->a ^ stabb; + if (rollback) + { + if (parent == 0) + continue; /* root never had a hash */ + } + else if (pm->tabh[hash] != ~0) + { + /* Very rare case: roll back any changes. */ + apply (pm, tail, /* rollback changes */ 1); + no_collision = 0; + goto done; + } + pm->tabh[hash] = ki; + } + } + +done: + return no_collision; +} + + +/* +------------------------------------------------------------------------------- +augment(): Add item to the mapping. + +Construct a spanning tree of *b*s with *item* as root, where each +parent can have all its hashes changed (by some new val_b) with +at most one collision, and each child is the b of that collision. + +I got this from Tarjan's "Data Structures and Network Algorithms". The +path from *item* to a *b* that can be remapped with no collision is +an "augmenting path". Change values of tab[b] along the path so that +the unmapped key gets mapped and the unused hash value gets used. + +Assuming 1 key per b, if m out of n hash values are still unused, +you should expect the transitive closure to cover n/m nodes before +an unused node is found. Sum(i=1..n)(n/i) is about nlogn, so expect +this approach to take about nlogn time to map all single-key b's. +------------------------------------------------------------------------------- + +high_water: a value higher than any now in tabb[].water_b. +*/ +static int +augment (phash_main_t * pm, u32 b_root, u32 high_water) +{ + u32 q; /* current position walking through the queue */ + u32 tail; /* tail of the queue. 0 is the head of the queue. */ + phash_tabb_t *tb_parent, *tb_child, *tb_hit; + phash_key_t *k_parent, *k_child; + u32 v, v_limit; /* possible value for myb->val_b */ + u32 i, ki, hash; + + v_limit = + 1 << ((pm->flags & PHASH_FLAG_USE_SCRAMBLE) ? pm->s_bits : BITS (u8)); + + /* Initialize the root of the spanning tree. */ + pm->tabq[0].b_q = b_root; + tail = 1; + + /* construct the spanning tree by walking the queue, add children to tail */ + for (q = 0; q < tail; q++) + { + if ((pm->flags & PHASH_FLAG_FAST_MODE) + && !(pm->flags & PHASH_FLAG_MINIMAL) && q == 1) + break; /* don't do transitive closure */ + + tb_parent = pm->tabb + pm->tabq[q].b_q; /* the b for this node */ + + for (v = 0; v < v_limit; v++) + { + tb_child = 0; + + for (i = 0; i < vec_len (tb_parent->keys); i++) + { + ki = tb_parent->keys[i]; + k_parent = pm->keys + ki; + + hash = k_parent->a ^ pm->scramble[v]; + if (hash >= pm->hash_max) + goto try_next_v; /* hash code out of bounds => we can't use this v */ + + ki = pm->tabh[hash]; + if (ki == ~0) + continue; + + k_child = pm->keys + ki; + tb_hit = pm->tabb + k_child->b; + + if (tb_child) + { + /* Hit at most one child b. */ + if (tb_child == tb_hit) + goto try_next_v; + } + else + { + /* Remember this as child b. */ + tb_child = tb_hit; + if (tb_hit->water_b == high_water) + goto try_next_v; /* already explored */ + } + } + + /* tb_parent with v has either one or zero collisions. */ + + /* add childb to the queue of reachable things */ + if (tb_child) + tb_child->water_b = high_water; + pm->tabq[tail].b_q = tb_child ? tb_child - pm->tabb : ~0; + pm->tabq[tail].newval_q = v; /* how to make parent (myb) use this hash */ + pm->tabq[tail].oldval_q = tb_parent->val_b; /* need this for rollback */ + pm->tabq[tail].parent_q = q; + ++tail; + + /* Found a v with no collisions? */ + if (!tb_child) + { + /* Try to apply the augmenting path. */ + if (apply (pm, tail, /* rollback */ 0)) + return 1; /* success, item was added to the perfect hash */ + --tail; /* don't know how to handle such a child! */ + } + + try_next_v: + ; + } + } + return 0; +} + + +static phash_tabb_t *sort_tabb; + +static int +phash_tabb_compare (void *a1, void *a2) +{ + u32 *b1 = a1; + u32 *b2 = a2; + phash_tabb_t *tb1, *tb2; + + tb1 = sort_tabb + b1[0]; + tb2 = sort_tabb + b2[0]; + + return ((int) vec_len (tb2->keys) - (int) vec_len (tb1->keys)); +} + +/* find a mapping that makes this a perfect hash */ +static int +perfect (phash_main_t * pm) +{ + u32 i; + + /* clear any state from previous attempts */ + if (vec_bytes (pm->tabh)) + memset (pm->tabh, ~0, vec_bytes (pm->tabh)); + + vec_validate (pm->tabb_sort, vec_len (pm->tabb) - 1); + for (i = 0; i < vec_len (pm->tabb_sort); i++) + pm->tabb_sort[i] = i; + + sort_tabb = pm->tabb; + + vec_sort_with_function (pm->tabb_sort, phash_tabb_compare); + + /* In descending order by number of keys, map all *b*s */ + for (i = 0; i < vec_len (pm->tabb_sort); i++) + { + if (!augment (pm, pm->tabb_sort[i], i + 1)) + return 0; + } + + /* Success! We found a perfect hash of all keys into 0..nkeys-1. */ + return 1; +} + + +/* + * Find initial a_bits = log2 (a_max), b_bits = log2 (b_max). + * Initial a_max and b_max values were found empirically. Some factors: + * + * If s_max<256 there is no scramble, so tab[b] needs to cover 0..s_max-1. + * + * a_max and b_max must be powers of 2 because the values in 0..a_max-1 and + * 0..b_max-1 are produced by applying a bitmask to the initial hash function. + * + * a_max must be less than s_max, in fact less than n_keys, because otherwise + * there would often be no i such that a^scramble[i] is in 0..n_keys-1 for + * all the *a*s associated with a given *b*, so there would be no legal + * value to assign to tab[b]. This only matters when we're doing a minimal + * perfect hash. + * + * It takes around 800 trials to find distinct (a,b) with nkey=s_max*(5/8) + * and a_max*b_max = s_max*s_max/32. + * + * Values of b_max less than s_max/4 never work, and s_max/2 always works. + * + * We want b_max as small as possible because it is the number of bytes in + * the huge array we must create for the perfect hash. + * + * When nkey <= s_max*(5/8), b_max=s_max/4 works much more often with + * a_max=s_max/8 than with a_max=s_max/4. Above s_max*(5/8), b_max=s_max/4 + * doesn't seem to care whether a_max=s_max/8 or a_max=s_max/4. I think it + * has something to do with 5/8 = 1/8 * 5. For example examine 80000, + * 85000, and 90000 keys with different values of a_max. This only matters + * if we're doing a minimal perfect hash. + * + * When a_max*b_max <= 1<<U32BITS, the initial hash must produce one integer. + * Bigger than that it must produce two integers, which increases the + * cost of the hash per character hashed. + */ +static void +guess_initial_parameters (phash_main_t * pm) +{ + u32 s_bits, s_max, a_max, b_max, n_keys; + int is_minimal, is_fast_mode; + const u32 b_max_use_scramble_threshold = 4096; + + is_minimal = (pm->flags & PHASH_FLAG_MINIMAL) != 0; + is_fast_mode = (pm->flags & PHASH_FLAG_FAST_MODE) != 0; + + n_keys = vec_len (pm->keys); + s_bits = max_log2 (n_keys); + s_max = 1 << s_bits; + a_max = 0; + + if (is_minimal) + { + switch (s_bits) + { + case 0: + a_max = 1; + b_max = 1; + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + /* + * Was: a_max = is_minimal ? s_max / 2 : s_max; + * However, we know that is_minimal must be true, so the + * if-arm of the ternary expression is always executed. + */ + a_max = s_max / 2; + b_max = s_max / 2; + break; + case 9: + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + if (is_fast_mode) + { + a_max = s_max / 2; + b_max = s_max / 4; + } + else if (s_max / 4 < b_max_use_scramble_threshold) + { + if (n_keys <= s_max * 0.52) + a_max = b_max = s_max / 8; + else + a_max = b_max = s_max / 4; + } + else + { + a_max = ((n_keys <= s_max * (5.0 / 8.0)) ? s_max / 8 : + (n_keys <= + s_max * (3.0 / 4.0)) ? s_max / 4 : s_max / 2); + b_max = s_max / 4; /* always give the small size a shot */ + } + break; + case 18: + if (is_fast_mode) + a_max = b_max = s_max / 2; + else + { + a_max = s_max / 8; /* never require the multiword hash */ + b_max = (n_keys <= s_max * (5.0 / 8.0)) ? s_max / 4 : s_max / 2; + } + break; + case 19: + case 20: + a_max = (n_keys <= s_max * (5.0 / 8.0)) ? s_max / 8 : s_max / 2; + b_max = (n_keys <= s_max * (5.0 / 8.0)) ? s_max / 4 : s_max / 2; + break; + default: + /* Just find a hash as quick as possible. + We'll be thrashing virtual memory at this size. */ + a_max = b_max = s_max / 2; + break; + } + } + else + { + /* Non-minimal perfect hash. */ + if (is_fast_mode && n_keys > s_max * 0.8) + { + s_max *= 2; + s_bits += 1; + } + + if (s_max / 4 <= (1 << 14)) + b_max = ((n_keys <= s_max * 0.56) ? s_max / 32 : + (n_keys <= s_max * 0.74) ? s_max / 16 : s_max / 8); + else + b_max = ((n_keys <= s_max * 0.6) ? s_max / 16 : + (n_keys <= s_max * 0.8) ? s_max / 8 : s_max / 4); + + if (is_fast_mode && b_max < s_max / 8) + b_max = s_max / 8; + + if (a_max < 1) + a_max = 1; + if (b_max < 1) + b_max = 1; + } + + ASSERT (s_max == (1 << s_bits)); + ASSERT (is_pow2 (a_max)); + ASSERT (is_pow2 (b_max)); + pm->s_bits = s_bits; + pm->a_bits = min_log2 (a_max); + pm->b_bits = min_log2 (b_max); + if (b_max >= b_max_use_scramble_threshold) + pm->flags |= PHASH_FLAG_USE_SCRAMBLE; +} + +/* compute p(x), where p is a permutation of 0..(1<<nbits)-1 */ +/* permute(0)=0. This is intended and useful. */ +always_inline u32 +scramble_permute (u32 x, u32 nbits) +{ + int i; + int mask = (1 << nbits) - 1; + int const2 = 1 + nbits / 2; + int const3 = 1 + nbits / 3; + int const4 = 1 + nbits / 4; + int const5 = 1 + nbits / 5; + for (i = 0; i < 20; i++) + { + x = (x + (x << const2)) & mask; + x = (x ^ (x >> const3)); + x = (x + (x << const4)) & mask; + x = (x ^ (x >> const5)); + } + return x; +} + +/* initialize scramble[] with distinct random values in 0..smax-1 */ +static void +scramble_init (phash_main_t * pm) +{ + u32 i; + + /* fill scramble[] with distinct random integers in 0..smax-1 */ + vec_validate (pm->scramble, (1 << (pm->s_bits < 8 ? 8 : pm->s_bits)) - 1); + for (i = 0; i < vec_len (pm->scramble); i++) + pm->scramble[i] = scramble_permute (i, pm->s_bits); +} + +/* Try to find a perfect hash function. */ +clib_error_t * +phash_find_perfect_hash (phash_main_t * pm) +{ + clib_error_t *error = 0; + u32 max_a_bits, n_tries_this_a_b, want_minimal; + + /* guess initial values for s_max, a_max and b_max */ + guess_initial_parameters (pm); + + want_minimal = pm->flags & PHASH_FLAG_MINIMAL; + +new_s: + if (pm->b_bits == 0) + pm->a_bits = pm->s_bits; + + max_a_bits = pm->s_bits - want_minimal; + if (max_a_bits < 1) + max_a_bits = 1; + + pm->hash_max = want_minimal ? vec_len (pm->keys) : (1 << pm->s_bits); + + scramble_init (pm); + + /* Allocate working memory. */ + vec_free (pm->tabh); + vec_validate_init_empty (pm->tabh, pm->hash_max - 1, ~0); + vec_free (pm->tabq); + vec_validate (pm->tabq, 1 << pm->b_bits); + + /* Actually find the perfect hash */ + n_tries_this_a_b = 0; + while (1) + { + /* Choose random hash seeds until keys become unique. */ + pm->hash_seed = random_u64 (&pm->random_seed); + pm->n_seed_trials++; + if (init_tabb (pm)) + { + /* Found unique (A, B). */ + + /* Hash may already be perfect. */ + if (pm->b_bits == 0) + goto done; + + pm->n_perfect_calls++; + if (perfect (pm)) + goto done; + + goto increase_b; + } + + /* Keep trying with different seed value. */ + n_tries_this_a_b++; + if (n_tries_this_a_b < 2048) + continue; + + /* Try to put more bits in (A,B) to make distinct (A,B) more likely */ + if (pm->a_bits < max_a_bits) + pm->a_bits++; + else if (pm->b_bits < pm->s_bits) + { + increase_b: + vec_resize (pm->tabb, vec_len (pm->tabb)); + vec_resize (pm->tabq, vec_len (pm->tabq)); + pm->b_bits++; + } + else + { + /* Can't increase (A, B) any more, so try increasing S. */ + goto new_s; + } + } + +done: + /* Construct mapping table for hash lookups. */ + if (!error) + { + u32 b, v; + + pm->a_shift = ((pm->flags & PHASH_FLAG_MIX64) ? 64 : 32) - pm->a_bits; + pm->b_mask = (1 << pm->b_bits) - 1; + + vec_resize (pm->tab, vec_len (pm->tabb)); + for (b = 0; b < vec_len (pm->tabb); b++) + { + v = pm->tabb[b].val_b; + + /* Apply scramble now for small enough value of b_bits. */ + if (!(pm->flags & PHASH_FLAG_USE_SCRAMBLE)) + v = pm->scramble[v]; + + pm->tab[b] = v; + } + } + + /* Free working memory. */ + phash_main_free_working_memory (pm); + + return error; +} + +/* Slow hash computation for general keys. */ +uword +phash_hash_slow (phash_main_t * pm, uword key) +{ + u32 a, b, v; + + if (pm->flags & PHASH_FLAG_MIX64) + { + u64 x0, y0, z0; + + x0 = y0 = z0 = pm->hash_seed; + + if (pm->key_seed1) + { + u64 xyz[3]; + pm->key_seed1 (pm->private, key, &xyz); + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + } + else + x0 += key; + + hash_mix64 (x0, y0, z0); + + a = z0 >> pm->a_shift; + b = z0 & pm->b_mask; + } + else + { + u32 x0, y0, z0; + + x0 = y0 = z0 = pm->hash_seed; + + if (pm->key_seed1) + { + u32 xyz[3]; + pm->key_seed1 (pm->private, key, &xyz); + x0 += xyz[0]; + y0 += xyz[1]; + z0 += xyz[2]; + } + else + x0 += key; + + hash_mix32 (x0, y0, z0); + + a = z0 >> pm->a_shift; + b = z0 & pm->b_mask; + } + + v = pm->tab[b]; + if (pm->flags & PHASH_FLAG_USE_SCRAMBLE) + v = pm->scramble[v]; + return a ^ v; +} + +/* Verify that perfect hash is perfect. */ +clib_error_t * +phash_validate (phash_main_t * pm) +{ + phash_key_t *k; + uword *unique_bitmap = 0; + clib_error_t *error = 0; + + vec_foreach (k, pm->keys) + { + uword h = phash_hash_slow (pm, k->key); + + if (h >= pm->hash_max) + { + error = clib_error_return (0, "hash out of range %wd", h); + goto done; + } + + if (clib_bitmap_get (unique_bitmap, h)) + { + error = clib_error_return (0, "hash non-unique"); + goto done; + } + + unique_bitmap = clib_bitmap_ori (unique_bitmap, h); + } + +done: + clib_bitmap_free (unique_bitmap); + return error; +} + +/* + * fd.io coding-style-patch-verification: ON + * + * Local Variables: + * eval: (c-set-style "gnu") + * End: + */ |