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There is no need to calculate bucket2 if there is hit on bucket1
Type: improvement
Change-Id: Id01c37963497668c0160068501294568a181d011
Signed-off-by: Damjan Marion <damarion@cisco.com>
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Type: improvement
Change-Id: I547263ae954506f11101666ff768524fbfdb579e
Signed-off-by: Damjan Marion <damarion@cisco.com>
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Type: improvement
Change-Id: If1164d2eb81e9d4748436cb1bb8b164857d70565
Signed-off-by: Klement Sekera <ksekera@cisco.com>
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* u32/u64/uword mismatches
* pointer-to-int fixes
* printf formatting issues
* issues with incorrect "ULL" and related suffixes
* structure alignment and padding issues
Change-Id: I70b989007758755fe8211c074f651150680f60b4
Signed-off-by: David Johnson <davijoh3@cisco.com>
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Because it avoids pool putting/getting the timer, this function is
somewhat faster than stopping and restarting a timer.
Change-Id: Id99ed9d356b0b1f7e12facfe8da193e1cd30b3ec
Signed-off-by: Florin Coras <fcoras@cisco.com>
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Change-Id: I78215041588014e9e5c3599c60471ced610735bb
Signed-off-by: Klement Sekera <ksekera@cisco.com>
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