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/*
* Copyright (c) 2015 Cisco and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef included_vector_neon_h
#define included_vector_neon_h
#include <arm_neon.h>
/* Arithmetic */
#define u16x8_sub_saturate(a,b) vsubq_u16(a,b)
#define i16x8_sub_saturate(a,b) vsubq_s16(a,b)
/* Dummy. Aid making uniform macros */
#define vreinterpretq_u8_u8(a) a
/* Implement the missing intrinsics to make uniform macros */
#define vminvq_u64(x) \
({ \
u64 x0 = vgetq_lane_u64(x, 0); \
u64 x1 = vgetq_lane_u64(x, 1); \
x0 < x1 ? x0 : x1; \
})
/* Converts all ones/zeros compare mask to bitmap. */
always_inline u32
u8x16_compare_byte_mask (u8x16 v)
{
uint8x16_t mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
};
/* v --> [0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0x00, ... ] */
uint8x16_t x = vandq_u8 (v, mask);
/* after v & mask,
* x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */
uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
/* after merge, x64 --> [0x5D, 0x.. ] */
return (u32) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
}
/* *INDENT-OFF* */
#define foreach_neon_vec128i \
_(i,8,16,s8) _(i,16,8,s16) _(i,32,4,s32) _(i,64,2,s64)
#define foreach_neon_vec128u \
_(u,8,16,u8) _(u,16,8,u16) _(u,32,4,u32) _(u,64,2,u64)
#define foreach_neon_vec128f \
_(f,32,4,f32) _(f,64,2,f64)
#define _(t, s, c, i) \
static_always_inline t##s##x##c \
t##s##x##c##_splat (t##s x) \
{ return (t##s##x##c) vdupq_n_##i (x); } \
\
static_always_inline t##s##x##c \
t##s##x##c##_load_unaligned (void *p) \
{ return (t##s##x##c) vld1q_##i (p); } \
\
static_always_inline void \
t##s##x##c##_store_unaligned (t##s##x##c v, void *p) \
{ vst1q_##i (p, v); } \
\
static_always_inline int \
t##s##x##c##_is_all_zero (t##s##x##c x) \
{ return !!(vminvq_u##s (vceqq_##i (vdupq_n_##i(0), x))); } \
\
static_always_inline int \
t##s##x##c##_is_equal (t##s##x##c a, t##s##x##c b) \
{ return !!(vminvq_u##s (vceqq_##i (a, b))); } \
\
static_always_inline int \
t##s##x##c##_is_all_equal (t##s##x##c v, t##s x) \
{ return t##s##x##c##_is_equal (v, t##s##x##c##_splat (x)); }; \
\
static_always_inline u32 \
t##s##x##c##_zero_byte_mask (t##s##x##c x) \
{ uint8x16_t v = vreinterpretq_u8_u##s (vceqq_##i (vdupq_n_##i(0), x)); \
return u8x16_compare_byte_mask (v); } \
\
static_always_inline u##s##x##c \
t##s##x##c##_is_greater (t##s##x##c a, t##s##x##c b) \
{ return (u##s##x##c) vcgtq_##i (a, b); } \
\
static_always_inline t##s##x##c \
t##s##x##c##_blend (t##s##x##c dst, t##s##x##c src, u##s##x##c mask) \
{ return (t##s##x##c) vbslq_##i (mask, src, dst); }
foreach_neon_vec128i foreach_neon_vec128u
#undef _
/* *INDENT-ON* */
static_always_inline u16x8
u16x8_byte_swap (u16x8 v)
{
return (u16x8) vrev16q_u8 ((u8x16) v);
}
static_always_inline u8x16
u8x16_shuffle (u8x16 v, u8x16 m)
{
return (u8x16) vqtbl1q_u8 (v, m);
}
static_always_inline u32x4
u32x4_hadd (u32x4 v1, u32x4 v2)
{
return (u32x4) vpaddq_u32 (v1, v2);
}
static_always_inline u64x2
u32x4_extend_to_u64x2 (u32x4 v)
{
return vmovl_u32 (vget_low_u32 (v));
}
static_always_inline u64x2
u32x4_extend_to_u64x2_high (u32x4 v)
{
return vmovl_high_u32 (v);
}
/* Creates a mask made up of the MSB of each byte of the source vector */
static_always_inline u16
u8x16_msb_mask (u8x16 v)
{
int8x16_t shift =
{ -7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0 };
/* v --> [0x80, 0x7F, 0xF0, 0xAF, 0xF0, 0x00, 0xF2, 0x00, ... ] */
uint8x16_t x = vshlq_u8 (vandq_u8 (v, vdupq_n_u8 (0x80)), shift);
/* after (v & 0x80) >> shift,
* x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */
uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
/* after merge, x64 --> [0x5D, 0x.. ] */
return (u16) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
}
static_always_inline u64x2
u64x2_gather (void *p0, void *p1)
{
u64x2 r = vdupq_n_u64 (*(u64 *) p0);
r = vsetq_lane_u64 (*(u64 *) p1, r, 1);
return r;
}
static_always_inline u32x4
u32x4_gather (void *p0, void *p1, void *p2, void *p3)
{
u32x4 r = vdupq_n_u32 (*(u32 *) p0);
r = vsetq_lane_u32 (*(u32 *) p1, r, 1);
r = vsetq_lane_u32 (*(u32 *) p2, r, 2);
r = vsetq_lane_u32 (*(u32 *) p3, r, 3);
return r;
}
static_always_inline void
u64x2_scatter (u64x2 r, void *p0, void *p1)
{
*(u64 *) p0 = vgetq_lane_u64 (r, 0);
*(u64 *) p1 = vgetq_lane_u64 (r, 1);
}
static_always_inline void
u32x4_scatter (u32x4 r, void *p0, void *p1, void *p2, void *p3)
{
*(u32 *) p0 = vgetq_lane_u32 (r, 0);
*(u32 *) p1 = vgetq_lane_u32 (r, 1);
*(u32 *) p2 = vgetq_lane_u32 (r, 2);
*(u32 *) p3 = vgetq_lane_u32 (r, 3);
}
static_always_inline u32
u32x4_min_scalar (u32x4 v)
{
return vminvq_u32 (v);
}
static_always_inline u8x16
u8x16_word_shift_left (u8x16 x, const int n)
{
return vextq_u8 (u8x16_splat (0), x, 16 - n);
}
static_always_inline u8x16
u8x16_word_shift_right (u8x16 x, const int n)
{
return vextq_u8 (x, u8x16_splat (0), n);
}
static_always_inline u8x16
u8x16_reflect (u8x16 v)
{
u8x16 mask = {
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
};
return (u8x16) vqtbl1q_u8 (v, mask);
}
#define CLIB_HAVE_VEC128_MSB_MASK
#define CLIB_HAVE_VEC128_UNALIGNED_LOAD_STORE
#define CLIB_VEC128_SPLAT_DEFINED
#endif /* included_vector_neon_h */
/*
* fd.io coding-style-patch-verification: ON
*
* Local Variables:
* eval: (c-set-style "gnu")
* End:
*/
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