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+/*
+ * Copyright (c) 2021 Cisco and/or its affiliates.
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * @file msgbuf_pool.h
+ * @brief hICN msgbuf pool.
+ *
+ * The msgbuf pool is used to store packet payloads while the packets are in
+ * transit, as well as holding them into the packet cache (PIT, CSS), WLDR,
+ * mapme, etc.
+ *
+ * Control packets might receive a special treatment in that they are eventually
+ * transformed into a ack/nack, but this should not affect any part of this
+ * design.
+ *
+ * Do we need a reference count, or simply a lock ?
+ * What about weak references ?
+ * We need to be sure that a pool element is never referenced ever again after
+ * it is deleted from the pool as its ID might be reaffected.
+ *
+ * It might even be better to store references to msgbuf's as they might hold
+ * additional information of interest about the packet... a bit like a skbuff in
+ * linux. Is this relevant for the packet cache ?
+ */
+
+#ifndef HICNLIGHT_MSGBUF_POOL_H
+#define HICNLIGHT_MSGBUF_POOL_H
+
+#include "msgbuf.h"
+
+#define MTU 1500
+#define PACKET_POOL_DEFAULT_INIT_SIZE 1024
+
+typedef struct {
+ msgbuf_t *buffers;
+} msgbuf_pool_t;
+
+/**
+ * @brief Allocate and initialize a msgbuf pool structure (helper).
+ *
+ * @param[in] init_size Number of buffers that can be stored in msgbuf pool.
+ * @param[in] max_size Maximum size.
+ * @return msgbuf_pool_t* Pointer to the msgbuf pool created.
+ *
+ * @note
+ * - 0 for init size means a default value (of 1024)
+ * - 0 for max_size means no limit
+ */
+msgbuf_pool_t *_msgbuf_pool_create(size_t init_size, size_t max_size);
+
+/**
+ * @brief Allocate and initialize a msgbuf pool data structure.
+ *
+ * @return msgbuf_pool_t* Pointer to the msgbuf pool created.
+ */
+#define msgbuf_pool_create() _msgbuf_pool_create(0, 0)
+
+/**
+ * @brief Free a msgbuf pool data structure.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to free.
+ */
+void msgbuf_pool_free(msgbuf_pool_t *msgbuf_pool);
+
+/**
+ * @brief Get a free msgbuf from the msgbuf pool data structure.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use.
+ * @param[in, out] msgbuf Empty msgbuf that will be used to return the
+ * allocated one from the msgbuf pool.
+ * @return off_t ID of the msgbuf requested.
+ */
+off_t msgbuf_pool_get(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf);
+
+/**
+ * @brief Release a msgbuf previously obtained, making it available to the
+ * msgbuf pool.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use.
+ * @param[in] msgbuf Pointer to the msgbuf to release.
+ */
+void msgbuf_pool_put(msgbuf_pool_t *msgbuf_pool, msgbuf_t *msgbuf);
+
+/**
+ * @brief Get multiple free msgbufs from the msgbuf pool data structure.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use.
+ * @param[in, out] msgbuf Pointer to the first empty msgbuf that will be used to
+ * allocate the msgbufs.
+ * @param[in] n Number of msgbufs requested.
+ * @retval 0 Success.
+ * @retval -1 Error.
+ */
+int msgbuf_pool_getn(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf, size_t n);
+
+/**
+ * @brief Get the ID corresponding to the msgbuf requested.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use.
+ * @param[in] msgbuf Pointer to the msgbuf to retrieve the ID for.
+ * @return off_t ID of the msgbuf requested.
+ */
+off_t msgbuf_pool_get_id(msgbuf_pool_t *msgbuf_pool, msgbuf_t *msgbuf);
+
+/**
+ * @brief Get the msgbuf corresponding to the ID requested.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use.
+ * @param[in] id Index of the msgbuf to retrieve.
+ * @return msgbuf_t* Pointer to the msgbuf corresponding to the ID requested.
+ */
+msgbuf_t *msgbuf_pool_at(const msgbuf_pool_t *msgbuf_pool, off_t id);
+
+/**
+ * @brief Acquire a buffer (by increasing its reference count).
+ *
+ * @param[in] msgbuf Pointer to the msgbuf to acquire
+ */
+void msgbuf_pool_acquire(msgbuf_t *msgbuf);
+
+/**
+ * @brief Release a buffer. The buffer is also put back into the msgbuf
+ * pool if everyone who acquired it has released its possession.
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use
+ * @param[in, out] msgbuf Pointer that holds the pointer to the msgbuf
+ * to release; the double indirection is used to set the msgbuf pointer
+ * to NULL in case it is put into the msgbuf pool.
+ */
+void msgbuf_pool_release(msgbuf_pool_t *msgbuf_pool, msgbuf_t **msgbuf_ptr);
+
+/**
+ * @brief Copy the original msgbuf in new msgbuf taken from the pool. The ref
+ * count on new msgbuf is set to 0
+ *
+ * @param[in] msgbuf_pool Pointer to the msgbuf pool data structure to use
+ * @param[in,out] new__msgbuf Pointer that holds the replicatate msgbuf
+ * @param[in] original_msgbuf id. use id instead of the pointer becasue the
+ * pointer may becose invalid if the msgbuf_pool requires a resize
+ * @return off_t ID of the msgbuf requested.
+ */
+off_t msgbuf_pool_clone(msgbuf_pool_t *msgbuf_pool, msgbuf_t **new_msgbuf,
+ off_t orginal_msg_id);
+
+#endif /* HICNLIGHT_MSGBUF_POOL_H */