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diff --git a/libtransport/src/hicn/transport/interfaces/async_transport.h b/libtransport/src/hicn/transport/interfaces/async_transport.h
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-
-/*
- * Copyright (c) 2017-2019 Cisco and/or its affiliates.
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at:
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <hicn/transport/interfaces/publication_options.h>
-#include <hicn/transport/interfaces/socket.h>
-#include <hicn/transport/portability/portability.h>
-
-#ifndef _WIN32
-#include <sys/uio.h>
-#endif
-
-#include <memory>
-
-namespace transport {
-
-namespace interface {
-
-/*
- * flags given by the application for write* calls
- */
-enum class WriteFlags : uint32_t {
- NONE = 0x00,
- /*
- * Whether to delay the output until a subsequent non-corked write.
- * (Note: may not be supported in all subclasses or on all platforms.)
- */
- CORK = 0x01,
- /*
- * for a socket that has ACK latency enabled, it will cause the kernel
- * to fire a TCP ESTATS event when the last byte of the given write call
- * will be acknowledged.
- */
- EOR = 0x02,
- /*
- * this indicates that only the write side of socket should be shutdown
- */
- WRITE_SHUTDOWN = 0x04,
- /*
- * use msg zerocopy if allowed
- */
- WRITE_MSG_ZEROCOPY = 0x08,
-};
-
-/*
- * union operator
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags operator|(WriteFlags a, WriteFlags b) {
- return static_cast<WriteFlags>(static_cast<uint32_t>(a) |
- static_cast<uint32_t>(b));
-}
-
-/*
- * compound assignment union operator
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags &operator|=(WriteFlags &a, WriteFlags b) {
- a = a | b;
- return a;
-}
-
-/*
- * intersection operator
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags operator&(WriteFlags a, WriteFlags b) {
- return static_cast<WriteFlags>(static_cast<uint32_t>(a) &
- static_cast<uint32_t>(b));
-}
-
-/*
- * compound assignment intersection operator
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags &operator&=(WriteFlags &a, WriteFlags b) {
- a = a & b;
- return a;
-}
-
-/*
- * exclusion parameter
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags operator~(WriteFlags a) {
- return static_cast<WriteFlags>(~static_cast<uint32_t>(a));
-}
-
-/*
- * unset operator
- */
-TRANSPORT_ALWAYS_INLINE WriteFlags unSet(WriteFlags a, WriteFlags b) {
- return a & ~b;
-}
-
-/*
- * inclusion operator
- */
-TRANSPORT_ALWAYS_INLINE bool isSet(WriteFlags a, WriteFlags b) {
- return (a & b) == b;
-}
-
-class ConnectCallback {
- public:
- virtual ~ConnectCallback() = default;
-
- /**
- * connectSuccess() will be invoked when the connection has been
- * successfully established.
- */
- virtual void connectSuccess() noexcept = 0;
-
- /**
- * connectErr() will be invoked if the connection attempt fails.
- *
- * @param ex An exception describing the error that occurred.
- */
- virtual void connectErr(const std::error_code ec) noexcept = 0;
-};
-
-/**
- * AsyncSocket defines an asynchronous API for streaming I/O.
- *
- * This class provides an API to for asynchronously waiting for data
- * on a streaming transport, and for asynchronously sending data.
- *
- * The APIs for reading and writing are intentionally asymmetric. Waiting for
- * data to read is a persistent API: a callback is installed, and is notified
- * whenever new data is available. It continues to be notified of new events
- * until it is uninstalled.
- *
- * AsyncSocket does not provide read timeout functionality, because it
- * typically cannot determine when the timeout should be active. Generally, a
- * timeout should only be enabled when processing is blocked waiting on data
- * from the remote endpoint. For server-side applications, the timeout should
- * not be active if the server is currently processing one or more outstanding
- * requests on this transport. For client-side applications, the timeout
- * should not be active if there are no requests pending on the transport.
- * Additionally, if a client has multiple pending requests, it will ususally
- * want a separate timeout for each request, rather than a single read timeout.
- *
- * The write API is fairly intuitive: a user can request to send a block of
- * data, and a callback will be informed once the entire block has been
- * transferred to the kernel, or on error. AsyncSocket does provide a send
- * timeout, since most callers want to give up if the remote end stops
- * responding and no further progress can be made sending the data.
- */
-class AsyncSocket {
- public:
- /**
- * Close the transport.
- *
- * This gracefully closes the transport, waiting for all pending write
- * requests to complete before actually closing the underlying transport.
- *
- * If a read callback is set, readEOF() will be called immediately. If there
- * are outstanding write requests, the close will be delayed until all
- * remaining writes have completed. No new writes may be started after
- * close() has been called.
- */
- virtual void close() = 0;
-
- /**
- * Close the transport immediately.
- *
- * This closes the transport immediately, dropping any outstanding data
- * waiting to be written.
- *
- * If a read callback is set, readEOF() will be called immediately.
- * If there are outstanding write requests, these requests will be aborted
- * and writeError() will be invoked immediately on all outstanding write
- * callbacks.
- */
- virtual void closeNow() = 0;
-
- /**
- * Perform a half-shutdown of the write side of the transport.
- *
- * The caller should not make any more calls to write() or writev() after
- * shutdownWrite() is called. Any future write attempts will fail
- * immediately.
- *
- * Not all transport types support half-shutdown. If the underlying
- * transport does not support half-shutdown, it will fully shutdown both the
- * read and write sides of the transport. (Fully shutting down the socket is
- * better than doing nothing at all, since the caller may rely on the
- * shutdownWrite() call to notify the other end of the connection that no
- * more data can be read.)
- *
- * If there is pending data still waiting to be written on the transport,
- * the actual shutdown will be delayed until the pending data has been
- * written.
- *
- * Note: There is no corresponding shutdownRead() equivalent. Simply
- * uninstall the read callback if you wish to stop reading. (On TCP sockets
- * at least, shutting down the read side of the socket is a no-op anyway.)
- */
- virtual void shutdownWrite() = 0;
-
- /**
- * Perform a half-shutdown of the write side of the transport.
- *
- * shutdownWriteNow() is identical to shutdownWrite(), except that it
- * immediately performs the shutdown, rather than waiting for pending writes
- * to complete. Any pending write requests will be immediately failed when
- * shutdownWriteNow() is called.
- */
- virtual void shutdownWriteNow() = 0;
-
- /**
- * Determine if transport is open and ready to read or write.
- *
- * Note that this function returns false on EOF; you must also call error()
- * to distinguish between an EOF and an error.
- *
- * @return true iff the transport is open and ready, false otherwise.
- */
- virtual bool good() const = 0;
-
- /**
- * Determine if the transport is readable or not.
- *
- * @return true iff the transport is readable, false otherwise.
- */
- virtual bool readable() const = 0;
-
- /**
- * Determine if the transport is writable or not.
- *
- * @return true iff the transport is writable, false otherwise.
- */
- virtual bool writable() const {
- // By default return good() - leave it to implementers to override.
- return good();
- }
-
- /**
- * Determine if the there is pending data on the transport.
- *
- * @return true iff the if the there is pending data, false otherwise.
- */
- virtual bool isPending() const { return readable(); }
-
- /**
- * Determine if transport is connected to the endpoint
- *
- * @return false iff the transport is connected, otherwise true
- */
- virtual bool connected() const = 0;
-
- /**
- * Determine if an error has occurred with this transport.
- *
- * @return true iff an error has occurred (not EOF).
- */
- virtual bool error() const = 0;
-
- // /**
- // * Attach the transport to a EventBase.
- // *
- // * This may only be called if the transport is not currently attached to a
- // * EventBase (by an earlier call to detachEventBase()).
- // *
- // * This method must be invoked in the EventBase's thread.
- // */
- // virtual void attachEventBase(EventBase* eventBase) = 0;
-
- // /**
- // * Detach the transport from its EventBase.
- // *
- // * This may only be called when the transport is idle and has no reads or
- // * writes pending. Once detached, the transport may not be used again
- // until
- // * it is re-attached to a EventBase by calling attachEventBase().
- // *
- // * This method must be called from the current EventBase's thread.
- // */
- // virtual void detachEventBase() = 0;
-
- // /**
- // * Determine if the transport can be detached.
- // *
- // * This method must be called from the current EventBase's thread.
- // */
- // virtual bool isDetachable() const = 0;
-
- /**
- * Set the send timeout.
- *
- * If write requests do not make any progress for more than the specified
- * number of milliseconds, fail all pending writes and close the transport.
- *
- * If write requests are currently pending when setSendTimeout() is called,
- * the timeout interval is immediately restarted using the new value.
- *
- * @param milliseconds The timeout duration, in milliseconds. If 0, no
- * timeout will be used.
- */
- virtual void setSendTimeout(uint32_t milliseconds) = 0;
-
- /**
- * Get the send timeout.
- *
- * @return Returns the current send timeout, in milliseconds. A return value
- * of 0 indicates that no timeout is set.
- */
- virtual uint32_t getSendTimeout() const = 0;
-
- virtual void connect(ConnectCallback *callback,
- const core::Prefix &prefix_) = 0;
-
- // /**
- // * Get the address of the local endpoint of this transport.
- // *
- // * This function may throw AsyncSocketException on error.
- // *
- // * @param address The local address will be stored in the specified
- // * SocketAddress.
- // */
- // virtual void getLocalAddress(* address) const = 0;
-
- virtual size_t getAppBytesWritten() const = 0;
- virtual size_t getRawBytesWritten() const = 0;
- virtual size_t getAppBytesReceived() const = 0;
- virtual size_t getRawBytesReceived() const = 0;
-
- class BufferCallback {
- public:
- virtual ~BufferCallback() {}
- virtual void onEgressBuffered() = 0;
- virtual void onEgressBufferCleared() = 0;
- };
-
- ~AsyncSocket() = default;
-};
-
-class AsyncAcceptor {
- public:
- class AcceptCallback {
- public:
- virtual ~AcceptCallback() = default;
-
- /**
- * connectionAccepted() is called whenever a new client connection is
- * received.
- *
- * The AcceptCallback will remain installed after connectionAccepted()
- * returns.
- *
- * @param fd The newly accepted client socket. The AcceptCallback
- * assumes ownership of this socket, and is responsible
- * for closing it when done. The newly accepted file
- * descriptor will have already been put into
- * non-blocking mode.
- * @param clientAddr A reference to a SocketAddress struct containing the
- * client's address. This struct is only guaranteed to
- * remain valid until connectionAccepted() returns.
- */
- virtual void connectionAccepted(
- const core::Name &subscriber_name) noexcept = 0;
-
- /**
- * acceptError() is called if an error occurs while accepting.
- *
- * The AcceptCallback will remain installed even after an accept error,
- * as the errors are typically somewhat transient, such as being out of
- * file descriptors. The server socket must be explicitly stopped if you
- * wish to stop accepting after an error.
- *
- * @param ex An exception representing the error.
- */
- virtual void acceptError(const std::exception &ex) noexcept = 0;
-
- /**
- * acceptStarted() will be called in the callback's EventBase thread
- * after this callback has been added to the AsyncServerSocket.
- *
- * acceptStarted() will be called before any calls to connectionAccepted()
- * or acceptError() are made on this callback.
- *
- * acceptStarted() makes it easier for callbacks to perform initialization
- * inside the callback thread. (The call to addAcceptCallback() must
- * always be made from the AsyncServerSocket's primary EventBase thread.
- * acceptStarted() provides a hook that will always be invoked in the
- * callback's thread.)
- *
- * Note that the call to acceptStarted() is made once the callback is
- * added, regardless of whether or not the AsyncServerSocket is actually
- * accepting at the moment. acceptStarted() will be called even if the
- * AsyncServerSocket is paused when the callback is added (including if
- * the initial call to startAccepting() on the AsyncServerSocket has not
- * been made yet).
- */
- virtual void acceptStarted() noexcept {}
-
- /**
- * acceptStopped() will be called when this AcceptCallback is removed from
- * the AsyncServerSocket, or when the AsyncServerSocket is destroyed,
- * whichever occurs first.
- *
- * No more calls to connectionAccepted() or acceptError() will be made
- * after acceptStopped() is invoked.
- */
- virtual void acceptStopped() noexcept {}
- };
-
- /**
- * Wait for subscribers
- *
- */
- virtual void waitForSubscribers(AcceptCallback *cb) = 0;
-};
-
-class AsyncReader {
- public:
- class ReadCallback {
- public:
- virtual ~ReadCallback() = default;
-
- /**
- * When data becomes available, getReadBuffer() will be invoked to get the
- * buffer into which data should be read.
- *
- * This method allows the ReadCallback to delay buffer allocation until
- * data becomes available. This allows applications to manage large
- * numbers of idle connections, without having to maintain a separate read
- * buffer for each idle connection.
- *
- * It is possible that in some cases, getReadBuffer() may be called
- * multiple times before readDataAvailable() is invoked. In this case, the
- * data will be written to the buffer returned from the most recent call to
- * readDataAvailable(). If the previous calls to readDataAvailable()
- * returned different buffers, the ReadCallback is responsible for ensuring
- * that they are not leaked.
- *
- * If getReadBuffer() throws an exception, returns a nullptr buffer, or
- * returns a 0 length, the ReadCallback will be uninstalled and its
- * readError() method will be invoked.
- *
- * getReadBuffer() is not allowed to change the transport state before it
- * returns. (For example, it should never uninstall the read callback, or
- * set a different read callback.)
- *
- * @param bufReturn getReadBuffer() should update *bufReturn to contain the
- * address of the read buffer. This parameter will never
- * be nullptr.
- * @param lenReturn getReadBuffer() should update *lenReturn to contain the
- * maximum number of bytes that may be written to the read
- * buffer. This parameter will never be nullptr.
- *
- *
- * XXX TODO this does not seems to be completely true Checlk i/.
- */
- virtual void getReadBuffer(void **bufReturn, size_t *lenReturn) = 0;
-
- /**
- * readDataAvailable() will be invoked when data has been successfully read
- * into the buffer returned by the last call to getReadBuffer().
- *
- * The read callback remains installed after readDataAvailable() returns.
- * It must be explicitly uninstalled to stop receiving read events.
- * getReadBuffer() will be called at least once before each call to
- * readDataAvailable(). getReadBuffer() will also be called before any
- * call to readEOF().
- *
- * @param len The number of bytes placed in the buffer.
- */
-
- virtual void readDataAvailable(size_t len) noexcept = 0;
-
- /**
- * When data becomes available, isBufferMovable() will be invoked to figure
- * out which API will be used, readBufferAvailable() or
- * readDataAvailable(). If isBufferMovable() returns true, that means
- * ReadCallback supports the IOBuf ownership transfer and
- * readBufferAvailable() will be used. Otherwise, not.
-
- * By default, isBufferMovable() always return false. If
- * readBufferAvailable() is implemented and to be invoked, You should
- * overwrite isBufferMovable() and return true in the inherited class.
- *
- * This method allows the AsyncSocket/AsyncSSLSocket do buffer allocation by
- * itself until data becomes available. Compared with the pre/post buffer
- * allocation in getReadBuffer()/readDataAvailabe(), readBufferAvailable()
- * has two advantages. First, this can avoid memcpy. E.g., in
- * AsyncSSLSocket, the decrypted data was copied from the openssl internal
- * buffer to the readbuf buffer. With the buffer ownership transfer, the
- * internal buffer can be directly "moved" to ReadCallback. Second, the
- * memory allocation can be more precise. The reason is
- * AsyncSocket/AsyncSSLSocket can allocate the memory of precise size
- * because they have more context about the available data than
- * ReadCallback. Think about the getReadBuffer() pre-allocate 4072 bytes
- * buffer, but the available data is always 16KB (max OpenSSL record size).
- */
-
- virtual bool isBufferMovable() noexcept { return false; }
-
- /**
- * Suggested buffer size, allocated for read operations,
- * if callback is movable and supports folly::IOBuf
- */
-
- virtual size_t maxBufferSize() const {
- return 64 * 1024; // 64K
- }
-
- /**
- * readBufferAvailable() will be invoked when data has been successfully
- * read.
- *
- * Note that only either readBufferAvailable() or readDataAvailable() will
- * be invoked according to the return value of isBufferMovable(). The timing
- * and aftereffect of readBufferAvailable() are the same as
- * readDataAvailable()
- *
- * @param readBuf The unique pointer of read buffer.
- */
-
- // virtual void readBufferAvailable(uint8_t** buffer, std::size_t
- // *buf_length) noexcept {}
-
- virtual void readBufferAvailable(ContentBuffer &&buffer) noexcept {}
-
- // virtual void readBufferAvailable(utils::SharableBuffer<uint8_t>&& buffer)
- // noexcept {}
-
- /**
- * readEOF() will be invoked when the transport is closed.
- *
- * The read callback will be automatically uninstalled immediately before
- * readEOF() is invoked.
- */
- virtual void readEOF() noexcept = 0;
-
- /**
- * readError() will be invoked if an error occurs reading from the
- * transport.
- *
- * The read callback will be automatically uninstalled immediately before
- * readError() is invoked.
- *
- * @param ex An exception describing the error that occurred.
- */
- virtual void readErr(const std::error_code ec) noexcept = 0;
- };
-
- // Read methods that aren't part of AsyncTransport.
- virtual void setReadCB(ReadCallback *callback) = 0;
- virtual ReadCallback *getReadCallback() const = 0;
-
- protected:
- virtual ~AsyncReader() = default;
-};
-
-class AsyncWriter {
- public:
- class WriteCallback {
- public:
- virtual ~WriteCallback() = default;
-
- /**
- * writeSuccess() will be invoked when all of the data has been
- * successfully written.
- *
- * Note that this mainly signals that the buffer containing the data to
- * write is no longer needed and may be freed or re-used. It does not
- * guarantee that the data has been fully transmitted to the remote
- * endpoint. For example, on socket-based transports, writeSuccess() only
- * indicates that the data has been given to the kernel for eventual
- * transmission.
- */
- virtual void writeSuccess() noexcept = 0;
-
- /**
- * writeError() will be invoked if an error occurs writing the data.
- *
- * @param bytesWritten The number of bytes that were successfull
- * @param ex An exception describing the error that occurred.
- */
- virtual void writeErr(size_t bytesWritten) noexcept = 0;
- };
-
- /**
- * If you supply a non-null WriteCallback, exactly one of writeSuccess()
- * or writeErr() will be invoked when the write completes. If you supply
- * the same WriteCallback object for multiple write() calls, it will be
- * invoked exactly once per call. The only way to cancel outstanding
- * write requests is to close the socket (e.g., with closeNow() or
- * shutdownWriteNow()). When closing the socket this way, writeErr() will
- * still be invoked once for each outstanding write operation.
- */
- virtual void write(WriteCallback *callback, const void *buf, size_t bytes,
- const PublicationOptions &options,
- WriteFlags flags = WriteFlags::NONE) = 0;
-
- /**
- * If you supply a non-null WriteCallback, exactly one of writeSuccess()
- * or writeErr() will be invoked when the write completes. If you supply
- * the same WriteCallback object for multiple write() calls, it will be
- * invoked exactly once per call. The only way to cancel outstanding
- * write requests is to close the socket (e.g., with closeNow() or
- * shutdownWriteNow()). When closing the socket this way, writeErr() will
- * still be invoked once for each outstanding write operation.
- */
- virtual void write(WriteCallback *callback, ContentBuffer &&output_buffer,
- const PublicationOptions &options,
- WriteFlags flags = WriteFlags::NONE) = 0;
-
- // /**
- // * If you supply a non-null WriteCallback, exactly one of writeSuccess()
- // * or writeErr() will be invoked when the write completes. If you supply
- // * the same WriteCallback object for multiple write() calls, it will be
- // * invoked exactly once per call. The only way to cancel outstanding
- // * write requests is to close the socket (e.g., with closeNow() or
- // * shutdownWriteNow()). When closing the socket this way, writeErr() will
- // * still be invoked once for each outstanding write operation.
- // */
- // virtual void writeChain(
- // WriteCallback* callback,
- // std::unique_ptr<IOBuf>&& buf,
- // WriteFlags flags = WriteFlags::NONE) = 0;
-
- virtual void setWriteCB(WriteCallback *callback) = 0;
- virtual WriteCallback *getWriteCallback() const = 0;
-
- protected:
- virtual ~AsyncWriter() = default;
-};
-
-} // namespace interface
-
-} // namespace transport \ No newline at end of file