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-rw-r--r--src/vlib/main.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/vlib/main.c b/src/vlib/main.c
index 874f6a1350b..fd0c1fc5f7c 100644
--- a/src/vlib/main.c
+++ b/src/vlib/main.c
@@ -477,12 +477,8 @@ vlib_put_next_frame (vlib_main_t * vm,
if (!(f->frame_flags & VLIB_FRAME_PENDING))
{
__attribute__ ((unused)) vlib_node_t *node;
- vlib_node_t *next_node;
- vlib_node_runtime_t *next_runtime;
node = vlib_get_node (vm, r->node_index);
- next_node = vlib_get_next_node (vm, r->node_index, next_index);
- next_runtime = vlib_node_get_runtime (vm, next_node->index);
vec_add2 (nm->pending_frames, p, 1);
@@ -491,18 +487,6 @@ vlib_put_next_frame (vlib_main_t * vm,
p->next_frame_index = nf - nm->next_frames;
nf->flags |= VLIB_FRAME_PENDING;
f->frame_flags |= VLIB_FRAME_PENDING;
-
- /*
- * If we're going to dispatch this frame on another thread,
- * force allocation of a new frame. Otherwise, we create
- * a dangling frame reference. Each thread has its own copy of
- * the next_frames vector.
- */
- if (0 && r->thread_index != next_runtime->thread_index)
- {
- nf->frame = NULL;
- nf->flags &= ~(VLIB_FRAME_PENDING | VLIB_FRAME_IS_ALLOCATED);
- }
}
/* Copy trace flag from next_frame and from runtime. */