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+.. _vapi_doc:
+
+VPP API module
+==============
+
+Overview
+--------
+
+VPP API module allows communicating with VPP over shared memory
+interface. The API consists of 3 parts:
+
+- common code - low-level API
+- generated code - high-level API
+- code generator - to generate your own high-level API e.g. for custom
+ plugins
+
+Common code
+~~~~~~~~~~~
+
+C common code
+^^^^^^^^^^^^^
+
+C common code represents the basic, low-level API, providing functions
+to connect/disconnect, perform message discovery and send/receive
+messages. The C variant is in vapi.h.
+
+.. _c-common-code-1:
+
+C++ common code
+^^^^^^^^^^^^^^^
+
+C++ is provided by vapi.hpp and contains high-level API templates, which
+are specialized by generated code.
+
+Generated code
+~~~~~~~~~~~~~~
+
+Each API file present in the source tree is automatically translated to
+JSON file, which the code generator parses and generates either C
+(``vapi_c_gen.py``) or C++ (``vapi_cpp_gen.py``) code.
+
+This can then be included in the client application and provides
+convenient way to interact with VPP. This includes:
+
+- automatic byte-swapping
+- automatic request-response matching based on context
+- automatic casts to appropriate types (type-safety) when calling
+ callbacks
+- automatic sending of control-pings for dump messages
+
+The API supports two modes of operation:
+
+- blocking
+- non-blocking
+
+In blocking mode, whenever an operation is initiated, the code waits
+until it can finish. This means that when sending a message, the call
+blocks until the message can be written to shared memory. Similarly,
+receiving a message blocks until a message becomes available. On higher
+level, this also means that when doing a request
+(e.g. ``show_version``), the call blocks until a response comes back
+(e.g. ``show_version_reply``).
+
+In non-blocking mode, these are decoupled, the API returns VAPI_EAGAIN
+whenever an operation cannot be performed and after sending a request,
+it’s up to the client to wait for and process a response.
+
+Code generator
+~~~~~~~~~~~~~~
+
+Python code generator comes in two flavors - C and C++ and generates
+high-level API headers. All the code is stored in the headers.
+
+Usage
+-----
+
+Low-level API
+~~~~~~~~~~~~~
+
+Refer to inline API documentation in doxygen format in ``vapi.h`` header
+for description of functions. It’s recommended to use the safer,
+high-level API provided by specialized headers (e.g. ``vpe.api.vapi.h``
+or ``vpe.api.vapi.hpp``).
+
+C high-level API
+^^^^^^^^^^^^^^^^
+
+Callbacks
+'''''''''
+
+The C high-level API is strictly callback-based for maximum efficiency.
+Whenever an operation is initiated a callback with a callback context is
+part of that operation. The callback is then invoked when the response
+(or multiple responses) arrive which are tied to the request. Also,
+callbacks are invoked whenever an event arrives, if such callback is
+registered. All the pointers to responses/events point to shared memory
+and are immediately freed after callback finishes so the client needs to
+extract/copy any data in which it is interested in.
+
+Blocking mode
+^^^^^^^^^^^^^
+
+In simple blocking mode, the whole operation (being a simple request or
+a dump) is finished and it’s callback is called (potentially multiple
+times for dumps) during function call.
+
+Example pseudo-code for a simple request in this mode:
+
+\` vapi_show_version(message, callback, callback_context)
+
+1. generate unique internal context and assign it to
+ message.header.context
+2. byteswap the message to network byte order
+3. send message to vpp (message is now consumed and vpp will free it)
+4. create internal “outstanding request context” which stores the
+ callback, callback context and the internal context value
+5. call dispatch, which in this mode receives and processes responses
+ until the internal “outstanding requests” queue is empty. In blocking
+ mode, this queue always contains at most one item. \`
+
+**Note**: it’s possible for different - unrelated callbacks to be called
+before the response callbacks is called in cases where e.g. events are
+stored in shared memory queue.
+
+Non-blocking mode
+^^^^^^^^^^^^^^^^^
+
+In non-blocking mode, all the requests are only byte-swapped and the
+context information along with callbacks is stored locally (so in the
+above example, only steps 1-4 are executed and step 5 is skipped).
+Calling dispatch is up to the client application. This allows to
+alternate between sending/receiving messages or have a dedicated thread
+which calls dispatch.
+
+.. _c-high-level-api-1:
+
+C++ high level API
+~~~~~~~~~~~~~~~~~~
+
+.. _callbacks-1:
+
+Callbacks
+^^^^^^^^^
+
+In C++ API, the response is automatically tied to the corresponding
+``Request``, ``Dump`` or ``Event_registration`` object. Optionally a
+callback might be specified, which then gets called when the response is
+received.
+
+**Note**: responses take up shared memory space and should be freed
+either manually (in case of result sets) or automatically (by destroying
+the object owning them) when no longer needed. Once a Request or Dump
+object was executed, it cannot be re-sent, since the request itself
+(stores in shared memory) is consumed by vpp and inaccessible (set to
+nullptr) anymore.
+
+.. _usage-1:
+
+Usage
+^^^^^
+
+Requests & dumps
+^^^^^^^^^^^^^^^^
+
+0. Create on object of ``Connection`` type and call ``connect()`` to
+ connect to vpp.
+1. Create an object of ``Request`` or ``Dump`` type using it’s typedef
+ (e.g. ``Show_version``)
+2. Use ``get_request()`` to obtain and manipulate the underlying request
+ if required.
+3. Issue ``execute()`` to send the request.
+4. Use either ``wait_for_response()`` or ``dispatch()`` to wait for the
+ response.
+5. Use ``get_response_state()`` to get the state and ``get_response()``
+ to read the response.
+
+Events
+^^^^^^
+
+0. Create a ``Connection`` and execute the appropriate ``Request`` to
+ subscribe to events (e.g. ``Want_stats``)
+1. Create an ``Event_registration`` with a template argument being the
+ type of event you are interested in.
+2. Call ``dispatch()`` or ``wait_for_response()`` to wait for the event.
+ A callback will be called when an event occurs (if passed to
+ ``Event_registration()`` constructor). Alternatively, read the result
+ set.
+
+**Note**: events stored in the result set take up space in shared memory
+and should be freed regularly (e.g. in the callback, once the event is
+processed).